Proposal: If You Spin It, It Whistles [trivial]
Add a new Gewgaw:
Edited on 1.25.04 at 11:17 pm GMT to make this less powerful still.
Failed by Kevan, 28th Jan - timed out, 3 votes to 3, boringly. -5 to Brendan, +1 to Kevan.
Anbaric Dynamo
2 Air, 1 Fire, 1 Earth, 5 Power
Each Anbaric Dynamo starts with 0 Charges, and this is tracked in the GNDT. Any time another Sorcerer's Spell reduces the Power of the Sorcerer holding Anbaric Dynamo, the Sorcerer holding Anbaric Dynamo may gain either one point of Air Energy or one point of Fire Energy.
Each time a Spell is absorbed in this way, Anbaric Dynamo gains one Charge for each point of Energy the spell costs. For example, if Cayvie holds an Anbaric Dynamo and Bluebottle casts a Lightning Blast at him, Cayvie's Anbaric Dynamo gains two Charges. Any time any other Sorcerer's Spell affects the holder of Anbaric Dynamo but does not cause an absorption of Energy, Anbaric Dynamo gains one Charge.
If 24 hours elapse after the casting of a Spell on the holder of Anbaric Dynamo, and the holder of Anbaric Dynamo has not yet gained any Energy from that Spell, Anbaric Dynamo still gains Charges, but the holder of Anbaric Dynamo may not gain Energy from that Spell.
If at any time Anbaric Dynamo has 11 or more Charges, any Sorcerer may destroy Anbaric Dynamo and deal 20 Power damage to the holder of Anbaric Dynamo.
Edited on 1.25.04 at 11:17 pm GMT to make this less powerful still.
Failed by Kevan, 28th Jan - timed out, 3 votes to 3, boringly. -5 to Brendan, +1 to Kevan.
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