Proposal : Elemental Flavouring [Trivial]
[ Warily assigning themes to the four elements, before we start choosing Schools - I don't want this round to turn into a cheap Magic the Gathering clone, but I don't want it to turn into an arbitrary mish-mash of unthemed spellcasting, either. Choosing a School should give a heavy flavour to the spells you're most able to cast, beyond simply "they all involve the word 'fire'". ]
In the Rule "Magic", replace "There are four different strains of magical energy present in Serl, Water, Earth, Air, and Fire magic." with:-
Enacted by Mat, Jan 14; 7:58
In the Rule "Magic", replace "There are four different strains of magical energy present in Serl, Water, Earth, Air, and Fire magic." with:-
There are four different strains of magical energy present in Serl, Water, Earth, Air, and Fire magic. Water represents life and healing, Earth represents construction and protection, Air represents change and randomness, and Fire represents damage and destruction.
Enacted by Mat, Jan 14; 7:58
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