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Tuesday, January 13, 2004

Proposal: Opposites Game

Add to "Magic"

Each magical strain has an opposing energy. While in combat, a sorceror can casts an spell at an opponent who in turn casts an opposing energy spell then the two cancel out, only if the cost of energy and power are the same. An example of this is: If a sorceror casts a spell that costs 5 power and 2 Fire at Keitalia and she responds with a spell that costs 5 power and 2 Water, then the spells cancel out.

Known opposing energies are:

Fire – Water
Earth – Air

Mixing energies together can prove effective even if they are opposed. An example of this would be the spell Tornado.


Add a spell into the Spell list.

Tornado
Cost 10 power, 1 Earth and 1 Air
Earth and Air mix together forming a massive Tornado which sends massive rocks interfering a strain from a (Stronghold or School) and doing 4 damage to power. -1 to a one of the two attuned strains from a (Stronghold or School) for 24 hours. Can only be cast one every 2 days.


Failed by Mat, Jan 14; 07:56