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Tuesday, January 13, 2004

Proposal: Mage Masher

That's right, kids, it's another mammoth joranj post. Yay!

Add the following paragraph to the end of Rule 12: Magic:


One Sorcerer can never outright kill another with Magic, unless the specific spell description says otherwise. Any further damage inflicted to a Sorcerer that would bring their Power below 1 is negated.


Make a new rule, entitles Prestige:

A Sorcerer's standing in the Kingdom is tracked in the GNDT, as Prestige. Upon the enactment of this rule, all Sorcerers have a Prestige of 0, except the Archmage, who has a Prestige of 100. Prestige can be either a positive or negative number.


Make a new rule, called Duel:

One Sorcerer may challenge another to a Duel at any point, by posting an entry on BlogNomic. There is no time limit on the challenged to respond, but if he or she is seen within the kindgom (i.e. posts in BlogNomic, edits the GNDT, or in any way deliberately and knowingly interacts with either the Gamestate or the Rulestate), on two occasions separated by at least 1 hour, without having responded to the challenge, they immediately loose 10 Prestige points. The Challenged may either accept or decline the challenge. If they accept, the Duel shall begin exactly 24 hours later. If they decline, they may add their reasons to their response. Onlooking Sorcerers may give their verdict on the Challenged's reason; if, after 24 hours, it has found the favour of the Sorcerer's community (i.e. it has achieved a simple majority of FOR votes from those who voted), then there shall be no repurcussions on him or her. However, if the community is undecided or unconvinced by the Sorcerer's plea (i.e. a tie vote or a simple majority against), then the Challenged shall immediately loose 5 Prestige points.

The Challenger may state any condition of victory he or she chooses in the original challenge; if he or she chooses not to do so, the default victory condition is to cause the most Power damage with 10 spells in a 8 hour period. In sensativity to timezones, the battle does not have to commence exactly 24 hours after the Challenged's acceptance if this would give one Sorcerer an unfair advantage over another. It may be changed in private to a time that suits both players, so long as 8 hours notice is given in a comment on the original BlogNomic post.

The winner of the Duel gains 7 Prestige points, while the looser looses 3. Other prizes or forfeits may be negotiated by the competing Sorcerers privately, so long as they are made public by a comment to the original BlogNomic post before the duel commences. Neither participant may be challenged for 3 days after their duel has ended; the penalty for doing so is an immediate loss of 5 Prestige points. They may, however, challenge whenever they feel ready.


Make a new rule, called Items:

There exist a number of artifacts that boost a Sorcerer's performance. These may be tracked, under 'Items', in the GNDT.

Essence of Effritti: Gives the user 5 points of Fire magic. 1 dose, consumed after use.
Essence of Golem: Gives the user 5 points of Earth magic. 1 dose, consumed after use.
Essence of the Muse: Gives the user 5 points of Air magic. 1 dose, consumed after use.
Essence of Nerid: Gives the user 5 points of Fire magic. 1 dose, consumed after use.


Failed by Kevan, Jan 14; 15:19. -5 to Joranj.