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Thursday, November 20, 2003

Proposal: Killer Instinct

Create a new rule called "Killing and Suicide." It shall read:

In a fight to the death, the specimen who lives through the fight is considered to have killed the specimen who did not. In all other fights, if the fight resulted in the death of a specimen, and that specimen was not the instigator of the fight, then the instigator is considered to have killed the dead specimen. If the dead specimen was the instigator of the fight, that specimen is considered to have committed suicide. The instigator of a fight is considered to be the specimen who posted the dice rolls for that fight in the GNDT.

When a specimen kills another specimen, if their combined attack and defence did not exceed the dead specimen's combined attack and defence by more than 1, they gain 1 point of attack and 1 point of defense from the experience. When a specimen commits suicide, they gain 1 point of intelligence in addition to whatever else they would gain upon revival, reserrection, or reanimation, for "learning their lesson."


[Right now, the only reason for fighting to the death is if you have much less than 100 lifeforce, and a good chance of winning. These rewards ought to spice it up a bit.]

Vetoed by Damanor