Caucus with New Democratic: Fusion with Evolution, become New Democratic
Reached party quorum; passed 1-0 (EV 4-0). Enacted 11/14 by Simon.
The Prime Minister is aided in his role by a Cabinet, which is comprised by various Portfolios. Each Portfolio is held by a Lord, named by the Prime Minister. No Portfolio may be held by more than one Lord at any given time. If a Portfolio exists but is not held by any Lord, the Prime Minister may exert the powers attributed to that Portfolio. The Portfolio or Portfolios held by a Lord, if any, are tracked by the GNDT.
The Prime Minister may grant any Lord a Cabinet Portfolio, by posting an entry with subject: “Cabinet member nomination: [Lord], [Portfolio]”. The Prime Minister may demote any Lord from a Cabinet Portfolio, by posting an entry with subject: “Cabinet member demotion: [Lord], [Portfolio]” or by nominating another Lord for that Portfolio.
All Cabinet Portfolios shall be defined by a rule, which shall establish the powers granted to the Lord holding each Portfolio.
A Lord holding a Portfolio is granted the status of Minister.
This rule doesn’t create a Victory Condition. If someone becomes Prime Minister under this rule, this is still the First Dynasty of Chronos. If Chronos is not the current Prime Minister, he may style himself H.L.Chronos, where H.L. stands for High Lord.
This rule repeals itself in the end of this Dynasty.
A Lord may Request to become Prime Minister if he meets all these conditions:
* He is the Speaker of Party with at least 3 Lords;
* The totaled number of Electoral Votes held by Lords in his Party is greater than one third of the totaled number of Electoral Votes held by all Lords in the game;
* He is not currently the candidate in a Request to become Prime Minister;
* He is not precluded to post a Request to become Prime Minister by any rule;
If a Lord meets all conditions required to do so, he may post an entry with subject: "Request to become Prime Minister". In the body of the entry the Candidate may say why he should become the new Prime Minister.
All Lords may cast their Electoral Votes in the comments of an entry with a Request to become Prime Minister. These Votes are not binding, and their function is to signal the current Prime Minister about the popularity of the Candidate. No Electoral Vote may be cast on a Request to become Prime Minister that has already been Granted or Denied by the Prime Minister.
After 24 hours of the posting of a Request to become Prime Minister, the current Prime Minister may Grant or Deny the Request. After 48 hours of the posting of a Request to become Prime Minister, if the current Prime Minister has neither Granted nor Denied it, it is considered Denied and any Lord may update the Gamestate to apply any consequences of a Denial as if he were the Prime Minister. The consequences of either Grating or Denying of a Request to become Prime Minister may be applied only once to the Gamestate.
If more than half of the Electoral Votes cast on the Request are FOR it and the current Prime Minister Grants the Request, he is entitled to take up to 5 Confidence from each Lord who had cast votes AGAINST it and distribute that Confidence freely between any Lord or Lords who have voted FOR it.
If at least half of the Electoral Votes cast on the Request are AGAINST it and the current Prime Minister Grants the Request anyway, he must lose 5 Confidence for each AGAINST Electoral Vote it has. The current Prime Minister may not Grant the Request this way if he has not enoug Confidence to lose.
If more than half of the Electoral Votes cast on the Request are FOR it and the current Prime Minister Denies the Request anyway, he must lose 5 Confidence for each FOR Electoral Vote it has. The current Prime Minister may not Deny the Request this way if he has not enoug Confidence to lose.
If at least half of the Electoral Votes cast on the Request are AGAINST it and the current Prime Minister Denies the Request, he is entitled to take up to 5 Confidence from each Lord who had cast votes FOR it and distribute that Confidence freely between any Lord or Lords who have voted AGAINST it.
The current Prime Minister may not Grant or Deny a Request to become Prime Minister if there is an older such Request without Granting or Denial.
Upon the Granting of a Request to become Prime Minister, the Candidate becomes the new Prime Minister immediately after the announcing of the Grant.
Upon the Denying of a Request to become Prime Minister, the Candidate is precluded to post another such Request until 72 hours has passed since the announcing of the Denial.
If the Caucus is approved, any Lord may add the Petitioner to the relevant Party, once. If the Lord was already in a Party, he or she loses 10 Confidence and all other Members of the Party lose 5.with:
If the Caucus is approved, any Lord may add the Petitioner to the relevant Party, once. If the Lord was already in a Party, he or she loses 10 Confidence and all other Lords in that Party lose 5.In Leaving Parties replace:
No Lord may be a Member of more than one Party at any given time.with:
No Lord may belong to more than one Party at any given time.In Banishment replace:
The victim loses 20 Confidence and remaining Members of the Party lose 10.with:
The victim loses 20 Confidence and remaining Lords in that Party lose 10.In Supporters replace:
If at anytime a party has more than 45% of the population supporting them, every member of that party may gain 10 confidence.with:
If at anytime a party has more than 45% of the population supporting them, every Lord in that party may gain 10 confidence.In Party Fusion replace:
Any member of either Party 1 or Party 2 may block this request by casting an AGAINST vote in the Caucus.with:
Any Lord belonging to either Party 1 or Party 2 may block this request by casting an AGAINST vote in the Caucus.and replace:
If the Caucus is approved, all members of both Party 1 and Party 2 become members of a Party named [New Name], as specified in the Request topic, and any Lord in either original Party may adjust the GNDT to reflect that condition. The Lord doing so may transfer to himself, once, 5 Confidence from the Speaker of the resulting Party. No Confidence penalty shall be deduced for any Member leaving his original Party this way.with:
If the Caucus is approved, all Lords belonging to both Party 1 and Party 2 now belong to a Party named [New Name], as specified in the Request topic, and any Lord in either original Party may adjust the GNDT to reflect that condition. The Lord doing so may transfer to himself, once, 5 Confidence from the Speaker of the resulting Party. No Confidence penalty shall be deducted for any Lord leaving his original Party this way.
References to "a day" (as an entity rather than a duration, eg. "Sunday") refer to that day in the timezone of the BlogNomic blog.Add an entry to the Glossary list:
A keyword defined by a rule supercedes the normal english usage of the word. A keyword defined in this glossary supercedes that defined by a rule. (eg. A rule specifying "Bananas are Blue" cannot be overruled by posting a dictionary definition or a photo of a banana, but a rule specifying "every day is Sunday" will be overruled by the glossary entry above.)
Any Lord in a Party and not Speaker of that Party is referred to as a Member.0-6. Call for Judgement Failed. Orson Nov 14.
Proposals, Calls for Judgement, and other official posts, as well as specific gamestate information, shall be tracked by the BlogNomic blog at http://blogspot.blognomic.com. Any Lord may post to the blog at any time, but may only make official posts to the blog when the ruleset allows it. Posts following the format specified by a rule are considered official posts.Simplify the last Glossary Entry to read [since this information has been moved to rule 8]:
If nobody else has commented on it, an official post may be altered or removed, otherwise this can only be done as allowed by the ruleset. The Admin processing an official post is allowed to append to the post to reflect its new status.
A non-official post may not through editing of the blog be changed into an official post.
Voting and comments are tracked by backblog, accessible through the link at the bottom of every post.
"Posts" and "comments" refer only to those made to the BlogNomic weblog at blognomic.blogspot.com.3-3. Timed out. Call for Judgement failed to get more than half FOR Votes. Failed by Orson Nov 14.
At any time, if a Lord has more than 100 Confidence, that Lord may spend ALL his current Confidence and increase his Electoral Votes by 1.
The Speaker of a Party may transfer any number of his or her Electoral Votes to other members of that Party, provided that no Electoral Votes have been transferred within that Party within the past 24 hours.
(Lords are encouraged to propose all future Electoral-Vote modifiers as amendments to this rule.)
No exposing of kickbacks may take place after the proposing Lord has cast a NO vote on his own proposal (i.e. a self-kill) or after the Prime Minister has VETOed the proposal.
The Lord posting the Scandal must reduce the Confidence of the Lord named by half.with
The Lord posting the Scandal must reduce the Confidence of the Lord named by half. If this would reduce the Confidence of that Lord to below 10, the Lord posting the Scandal may, exactly once, transfer one Electoral Vote from the Lord named in the Scandal to himself, if the Lord named in the Scandal has more than one Electoral Vote.
A Proposal may not be edited after someone has commented on it.I was having difficulty finding this rule, and if I were looking for it, would expect it to be here.
At any time a Lord may attempt to create or repeal a Protocol inside his own Party, by requesting a Caucus with that Party, with a topic of "[Create/Repeal] Protocol: [Title]".
If the Caucus is approved, any Admin may append or delete the text of the approved or repealed Protocol to the end of this rule. Upon doing so, the Admin may transfer to himself up to 5 Confidence from the Petitioner. The text of all Protocols shall at all times be found on this rule and comply with it.
All Protocols must be written in one of the following templates. Except as explicitly outlined below, no Protocol may contradict any other rule not marked as allowing such a contradiction by a Protocol, cause any change of gamestate, cause any Rule to become edited, cause a declaration of victory, or allow any action not specifically authorized by a non-Protocol section of the ruleset.
Any text in the following templates enclosed in square brackets must be replaced when the Protocol is proposed. The only legal replacements are described below. In all cases, [Party] must be replaced by the name of the Party the Protocol applies to, and no other text, except for the word "the" before the Party name if desired for esthetic reasons.
Speaker Selection Template:
A Speaker Selection Protocol must start with the words "A Lord in [Party] is Eligible for elevation to Speaker of [Party] if all of the following conditions are met: [conditions] ".
Party Discipline Template:
A Party Discipline Protocol must be of the form : "If a Lord in the [Party] fulfills all of the following conditions : [conditions], then [Enforcer] may remove the aforementioned Lord from [Party] by setting his Party entry in the GNDT to "-". If there is a penalty specified elsewhere in the ruleset for leaving a Party, [Enforcer] must apply this penalty after removing the affected Lord." This type of Protocol is allowed to change gamestate in only the following two ways: the removal of the Lord who fulfills the [conditions], and the penalties for removal described elsewhere in the rule set applied to that same Lord. There only valid values for Enforcer are "the Speaker of [Party]" or a named Lord who is in the Party the protocol applies to. The Enforcer must be a member of the Party the Protocol applies to at the instant of enforcement.
Party Reward Template:
A Party Reward Protocol must be of the form: "If all of the following conditions are met: [conditions], then [Enforcer] may [reward]." Only one reward is allowed per Protocol. The only legal values of Reward are "transfer an Electoral Vote from a Lord in [Party] who has more than one Electoral Vote to any other Lord." or "transfer a positive amount of Confidence less than the total amount possessed from any Lord in [Party] to any other Lord." Protocols of this type are allowed to modify gamestate only in the [reward] segment, as provided above.
Party Realignment Template:
A Party Realignment must be of the for: "If the Speaker of [Party] has greater than 1% Perc and all of the following conditions are met: [conditions], then the Speaker of [Party] may transfer 1% Perc to the Speaker of any Party other than [Party]." No gamestate changes are allowed to result from this Template other than the transfer of 1% of Perc.
All Protocols are to be listed below, in the following format:
Protocol Name
Party Name
Template Type
Text of Template altered as specified above.
At any time, if the totaled number of Electoral Votes of all Lords thus naming a Lord for Speakership exceeds the totaled number of Electoral Votes of all Lords thus naming the current Speaker, any Lord in the effected Party may change the Party’s Speakership.
At any time, if a Party has no Speaker Selection Protocol in place, then if the totaled number of Electoral Votes of all Lords thus naming a Lord for Speakership exceeds the totaled number of Electoral Votes of all Lords thus naming the current Speaker, any Lord in the effected Party may change the Party’s Speakership.
If a Party has a Speaker Selection Protocol in place, at any time, any Lord in that Party may change the Speaker of his Party to be one of any Lords in that Party made Eligible by that Protocol.
Once within the period of 24 hours after the Speaker of Party has gained an Electoral Voteto
Once within the period of 24 hours after the Speaker of Party has gained an Electoral Vote by means other than the enforcement of a Protocolin all instances where it occurs (note to admin: should be three).
Electoral Votes may be transferred as provided for in legal Party Reward Protocols.to the end of the rule.
A Party Platforms should summarize the primary mission of a Party and detail events which modify the Confidence of Lords belonging to that Party:
Prosperity Plaform: Economic Development
Once per day, if the average Confidence of all Lords exceeds 75, every member of the Prosperity Party may gain 3 Confidence.
(other party platforms go here)
The Confidence modifications specified in the Platforms may not be used if there are fewer than 3 Platforms defined.
This rule takes precedence over rules 5 and 6.As the esteemed speaker for the VRWC pointed out, there are many ways to avoid the letter of the law, and this proposal is no exception. Work-arounds I can think of off the top of my head: targetting 2 Lords with the same effect, setting a timebomb in the rules which doesn't target a single Lord immediately. Despite these flaws, I hope you agree that we have to begin somewhere. We cannot expect the Prime Minister to bear this responsibility alone.
When Votes are tallied, if any effect in the Proposal or resulting Rule will be applied to a single Lord, the Proposal is called Discriminatory. In this case, the author does not get the usual implied FOR Vote, and any Vote cast by the author or members of their Party are ignored, and an AGAINST Vote by any Lord singled out by the Discriminatory Proposal is considered the same as a Prime Minister Veto.
The Speaker of the new Party shall keep the Percentual (Perc) of Supporters his former Party had before the Fusion.
At any time, if the totaled number of Electoral Votes of all Lords thus naming a Lord for Speakership exceeds the totaled number of Electoral Votes of all Lords thus naming the current Speaker, any Lord in the effected Party may change the Party’s Speakership.
If a Party has currently no Speaker, any Lord of that Party may change the Party’s Speakership so it goes to the Lord with the higher totaled number of Electoral Votes of Lords naming him.
The procedure under this title may be superseded by a Party Protocol
At any time, if the totaled number of Electoral Votes of all Lords naming a Lord for Speakership of his Party exceeds the totaled number of Electoral Votes of all Lords thus naming the current Speaker of that Pŕrty, any Lord in the effected Party may change the Party’s Speakership.
If a Party has currently no Speaker, any Lord of that Party may change the Party’s Speakership so it goes to the Lord with the higher totaled number of Electoral Votes of Lords naming him.
At any time a Lord may attempt to create or repeal a Protocol inside his own Party, by requesting a Caucus with that Party, with a topic of "[Create/Repeal] Protocol: [Title]".
The Prime Minister may cast a Veto to a Caucus creating a Protocol in any Party, as if he would the Speaker of that Party.
If the Caucus is approved, any Admin may append or delete the text of the approved or repealed Protocol to the end of this rule. Upon doing so, the Admin may transfer to himself up to 5 Confidence from the Petitioner. The text of all Protocols shall at all times be found on this rule and comply with it.
If the Caucus is rejected, the Petitioner loses 10 Confidence.
The text of a Protocol must specify the following points, and only these points:
* The name of the Protocol.
* The Party it applies to.
* Who is the Enforcer of the Protocol.
* Conditions that trigger the enforcing of the Protocol.
* Alterations, if any, in one or more procedures governed by a rule, other than the Protocols rule, that explicitly permits a Protocol to alter those procedures.
* Limits, if any, of applicability of the Protocol.
* The powers the Enforcer is entitled to.
The only powers a Protocol may entitle the Enforcer to are:
* Take any positive amount of Confidence and/or Electoral Votes from any group of Lords which are Members or the Speaker of his Party and distribute up to the same amount taken from these Stats to the same Stat of any group of Lords, even if in other Party.
* Change the Party affiliation of a Lord in his Party to "-" (meaning no Party), applying to that Lord any legal penalties for leaving a Party.
* Take any positive amount of the Supporter Perc of his Party’s Speaker and transfer it to any group of Speakers of other Parties.
No Protocol shall be enacted which alters, supersedes or otherwise modifies a procedure defined by a rule that doesn’t explicitly permits a Protocol to alter those procedures.
A Protocol may not be enforced in the period of 24 hours within its enactment. During that time, the Prime Minister may choose to Veto that Protocol, by applying the Imperial Seal to the comments of the Blog entry with the Caucus which created that Protocol. Any Admin may then delete the text of that Protocol from this rule and transfer up to 5 Confidence to himself from the Prime Minister.
If a Party ceases to exist, all Protocols from that Party may be deleted from this rule by any Admin.
Every 24 hours, if a Lord has a negative General Voting Record, they lose 5 Confidence. If they have a negative Party Voting Record, their party loses 2% of the supporters.Something has to be done with voting record! The first paragraph is to be enforced by anyone.
If the General or Party Voting Record of the speaker of a Party is negative, any other Lord in that party may become speaker of that party. The speaker of that party cannot change for 18 hours.
If there was no previous Speaker, then the Percent is equal to 100 minus the sum total of all existing Parties Percent values.
If there was no previous Speaker, then the Percent is equal to either 100 minus the sum total of all existing Parties Percent values or the Percent value of the Party with the highest Percent, whichever is smaller.
Every 24 hours, if a Lord has a negative General Voting Record, they lose 5 Confidence. If they have a negative Party Voting Record, their party loses 2% of the supporters.Something has to be done with voting record! The first paragraph is to be enforced by anyone.
If the General or Party Voting Record of the speaker of a Party is negative, any other Lord in that party may become speaker of that party. The speaker of that party cannot change for 18 hours.
All Parties belong to a Block, tracked by the GNDT. All Lords must have a Block entry -- the Block entry of the Speaker of a Party determines what Block the Party is in. No Member may have a Block entry different than his Speaker. If at any time a Member has a Block entry different than his Speaker, any Lord may change the entry to be in accordance with the appropriate Speaker's entry.
There are only three legal entries for Block: Liberal, Conservative, And Center.
Any time a new Party is created the first Lord who is Speaker of that Party may change his Block entry, once, within 24 hours.
Repeal this paragraph 24 hours after enactment. All Lords may change their Block entry once. All Lords are set to the Center block on enactment of this proposal.
A Block is said to have voted Unanimously on a proposal if at least one of its members casts a vote which evaluates to NO and no members cast a vote which evaluates to YES, or if at least one of its members casts a vote which evaluates to YES and no members cast a vote which evaluates to NO.
A Lord is said to have Defected from his Block if he is Liberal, the Conservative block has voted Unanimously, and his vote evaluates to the same as that of the Conservative block, OR he is Conservative, the Liberal Block has voted Unanimously, and his vote evaluates to the same as that of the Liberal Block.
The following bonuses and penalties apply only to non-Trivial proposals.
If the Center block votes Unanimously, all Center Lords lose 5 Confidence.
If the Conservative block votes Unanimously, all Conservative Lords gain 5 Confidence.
If the Liberal block votes Unanimously, all Liberal Lords gain 5 Confidence.
Any Lord who Defects loses 5 Confidence.
The above described Confidence changes take place immediately on enactment and are the responsibility of the enacting admin.
(If any other Rule defines a way to gain or lose Electoral Votes, then any Admin may amend the ruleset so that the mechanism is described in this rule as well as or instead of the other Rule, provided that this would have no effect on the mechanism's behaviour.)
At any time, if a Lord has more than 100 Confidence, that Lord may spend ALL his current Confidence and increase his Electoral Votes by 1.
The Speaker of a Party may transfer any number of his or her Electoral Votes to other members of that Party, provided that no Electoral Votes have been transferred within that Party within the past 24 hours.
If a Proposal specifies Gamestate changes that act specifically on each Lord based on how they voted on a Proposal, it contains a Kickback.Create a rule called Scandal:
When voting on a Proposal containing a Kickback, a Lord may expose it by including the word "kickback" in the comments with their vote.
When the Votes are tallied, if the votes exposing the Kickback outnumber those that don't, the Proposal's author and any Lords who did not expose the Kickback become involved in a Scandal.
If a Lord is involved in a Scandal any Lord may make a post with the subject "Scandal: [Lord name]". The body of the post must include a description of the trigger event causing the named Lord to be involved in the Scandal. If that same event has already been described in an existing Scandal for the named Lord, the Scandal has already been made public and cannot be posted.
The Lord posting the Scandal must reduce the Confidence of the Lord named by half.
Each Party begins with 15% of the population supporting them.with:
Upon selection of a new Speaker, that Lord assumes the same Percent as the previous Speaker of their Party. If there was no previous Speaker, then the Percent is equal to 100 minus the sum total of all existing Parties Percent values.[This will prevent the annoying grab of 15% of automatic support any time a new Party is formed.]
Parties have a Speaker. Any Lord in a Party and not Speaker of that Party is referred to as a Member. All Lords within a Party must name a Lord, within that Party, which they want to be the Speaker, and they may only change that nomination once per day. At any time, if the totaled number of Electoral Votes of all Lords thus naming a Lord for Speakership exceeds the totaled number of Electoral Votes of all Lords thus naming the current Speaker, any Lord in the effected Party may change the Party’s Speakership.
If a Party has currently no Speaker, any Lord of that Party may change the Party’s Speakership so it goes to the Lord with the higher totaled number of Electoral Votes of Lords naming him.
At any time a Lord may attempt to create or repeal a Protocol inside his own Party, by requesting a Caucus with that Party, with a topic of "[Create/Repeal] Protocol: [Title]".
The Prime Minister may cast a Veto to a Caucus creating a Protocol in any Party, as if he would the Speaker of that Party.
If the Caucus is approved, any Admin may append or delete the text of the approved or repealed Protocol to the end of this rule. Upon doing so, the Admin may transfer to himself up to 5 Confidence from the Petitioner. The text of all Protocols shall at all times be found on this rule and comply with it.
If the Caucus is rejected, the Petitioner loses 10 Confidence.
The text of a Protocol must specify the following points, and only these points:
* The name of the Protocol.
* The Party it applies to.
* Who is the Enforcer of the Protocol.
* Conditions that trigger the enforcing of the Protocol.
* Restrictions, if any, to the first Paragraph of rule 16 (Caucuses), saying when a Lord is able to petition the Party this Protocol applies to.
* Alterations, if any, in the procedure governed by the other Paragraphs of rule 16 (Caucuses), when a Caucus is being tallied in the Party this Protocol applies to.
* Alterations, if any, in the procedure governed by the Paragraphs of rule 11 (Parties) under sub-title "Speakership Determination" when the Speakership of the Party this Protocol applies to is being determined.
* Limits, if any, of applicability of the Protocol.
* The powers the Enforcer is entitled to.
The only powers a Protocol may entitle the Enforcer to are:
* Take any positive amount of Confidence and/or Electoral Votes from any group of Lords which are Members or the Speaker of his Party and distribute up to the same amount taken from these Stats to the same Stat of any group of Lords, even if in other Party.
* Change the Party affiliation of a Lord in his Party to "-" (meaning no Party), applying to that Lord any legal penalties for leaving a Party.
* Take any positive amount of the Supporter Perc of his Party’s Speaker and transfer it to any group of Speakers of other Parties.
A Protocol may not contain any text that refers to either rule 1, 2, 4, 5, 6, 7, 8, 9 or 10.
A Protocol may not be enforced in the period of 24 hours within its enactment. During that time, the Prime Minister may choose to Veto that Protocol, by applying the Imperial Seal to the comments of the Blog entry with the Caucus which created that Protocol. Any Admin may then delete the text of that Protocol from this rule and transfer up to 5 Confidence to himself from the Prime Minister.
Each Speaker has a percentage of the population supporting their party.
Each Speaker has a non-negative percentage of the population supporting their party. Any action which would make that percentage a negative number is illegal and may not be taken.
If a Party has only one Lord, that Lord is called a Maverick. Maverick Lords are not considered Lords for the purpose of Requesting Caucuses with any Party.
If a Party has only one Lord, that Lord is called a Maverick. Maverick Lords are not considered Lords for the purpose of Requesting Caucuses with any Party. This restriction does not apply to Caucuses requested under Rule 24 -- Party Fusion.
At any time, if a Lord has more than 100 Confidence, that Lord may spend ALL his current Confidence and increase his Electoral Votes by 1.
The Speaker of a Party may transfer any number of his or her Electoral Votes to other members of that Party, provided that no Electoral Votes have been transferred within that Party within the past 24 hours.
A Lord may not request more than one Caucus per day.
Any Lord may announce the creation of a new Party, no more than once per day, by posting an entry
All Parties belong to one of the following three ideological Blocks: Liberal, Center, or Conservative. This is tracked in the GNDT as a property of each Lord. Any Lord may, at any time, set the Block of a Member of any Party to the same as the Speaker of that same Party.
The Speaker of a Party created in the last twentyfour hours may change his Block entry to any of the three legal values. This action may be performed only once per Party created, regardless of how many Speakers the Party may have in the twentyfour hour period.
Repeal this paragraph twenty-four hours after this Proposal is passed. All Lords are have their Block set to Center immediately on passage of this Proposal. Any Lord may alter their Block to one of the three legal values exactly once.
If at least one member of the Liberal Block casts a vote which tallies to YES on any non-Trivial proposal, and no members of the Liberal Block cast a vote which tallies to NO on that same proposal, then all members of the Conservative Block who vote YES on that proposal lose 5 Confidence.
If at least one member of the Liberal Block casts a vote which tallies to NO on any non-Trivial proposal, and no members of the Liberal Block cast a vote which tallies to YES on that same proposal, then all members of the Conservative Block who vote NO on that proposal lose 5 Confidence.
If at least one member of the Conservative Block casts a vote which tallies to YES on any non-Trivial proposal, and no members of the Conservative Block cast a vote which tallies to NO on that same proposal, then all members of the Liberal Block who vote YES on that proposal lose 5 Confidence.
If at least one member of the Conservative Block casts a vote which tallies to NO on any non-Trivial proposal, and no members of the Conservative Block cast a vote which tallies to YES on that same proposal, then all members of the Liberal Block who vote NO on that proposal lose 5 Confidence.
If at least one member of the Conservative Block casts a vote which tallies to YES on a non-Trivial proposal, and no member of the Conservative Block casts a vote which tallies to NO on the proposal, then all members of the Conservative Block gain 2 Confidence.
If at least one member of the Conservative Block casts a vote which tallies to NO on a non-Trivial proposal, and no member of the Conservative Block casts a vote which tallies to YES on the proposal, then all members of the Conservative Block gain 2 Confidence.
If at least one member of the Liberal Block casts a vote which tallies to YES on a non-Trivial proposal, and no member of the Liberal Block casts a vote which tallies to NO on the proposal, then all members of the Liberal Block gain 2 Confidence.
If at least one member of the Liberal Block casts a vote which tallies to NO on a non-Trivial proposal, and no member of the Liberal Block casts a vote which tallies to YES on the proposal, then all members of the Liberal Block gain 2 Confidence.
If at least one member of the Center Block casts a vote which tallies to YES on a non-trivial proposal, and no member of the Center Block casts a vote which tallies to NO on the same proposal, then all members of the Center block lose 2 Confidence.
If at least one member of the Center Block casts a vote which tallies to NO on a non-trivial proposal, and no member of the Center Block casts a vote which tallies to YES on the same proposal, then all members of the Center block lose 2 Confidence.
Each Lord holds a number of Electoral Votes, reflecting how much power that Lord wields in the name of his people. This is tracked by the GNDT. When a Lord votes on a Proposal, they may cast any number of their Electoral Votes, with a minimum of one - this is signified by including the relevant number of vote icons in a single comment. (If a later comment from the same Lord uses a different number of icons, that takes precedence.) All Electoral Votes cast in a single comment must be the same. If a plural number of DEFERENTIAL votes are ever tallied, they will be tallied as a group (either FOR, AGAINST, or abstentation), as provided for in other rules. Regardless of the number of Electoral Votes a Lord is entitled to cast, there is only one, singular, result of his vote.
Any Lord may start a debate with another Lord by posting a caucus with the subject: Debate with [Lord]. The post must include the topic of the debate (such as the economic crisis hitting BlogNomia) and who is to be the moderator. The moderator must be from a different Party than both the Lords.I removed the electoral votes for this rule because we are supposed to be undecided voters for this rule.
The moderator will think of a question to ask the Lord of the moderator's choice. That Lord then will respond with an answer to the question. The other lord may then respond with a rebuttal. The moderator replies with another question, this time directed at the other Lord. That Lord responds, then the other one replies with a rebuttal.
At this point everyone from all Parties may vote on it. A FOR vote is showing that the Initiater won, AGAINST says that the other Lord won. Those are the only legal votes. Electoral votes do not matter. If the number of FOR votes is equal to or greater than Quorum, then the initiater won. If the number of AGAINST votes is equal to or greater than Quorum, then the initiater won.
If the initiater won, than the initiater gains 4% of the Percent, and 10 confidence. The other Lord loses 2% of the Percent and 5 confidence. If the initiater wins, then the initiater loses 4% of the Percent, and 10 confidence. The other Lord gains 4% of the percent and 10 confidence.
If at any time a Party has less than 1% of the population supporting them, any Lord may disband that Party by clearing the Party and Vote for Speaker for every member of that Party.
Any Lord with a negative Party Voting Record may announce the creation of a new Party by posting an entry with the subject “Party Creation: [Party Name]”
Parties with no members cease to exist.
A Lord’s Party and Vote for Speaker are tracked in the GNDT.
Any Lord may announce the creation of a new Party by posting an entry with the subject “Party Creation: [Party Name]”. Optionally any number of invites may be included in the format “Invite: [Lord Name]”. Lords who are invited in this way may immediately join the Party without requesting permission. If the creating Lord was already in a Party, creating a Party costs 10 Confidence and all other Lords in the Party lose 5 Confidence. Upon announcing the creation of a Party, a Lord's Party is set to that Party. Announcements may not be edited as soon as the announced Party has more than one Lord.
Parties have a Speaker. Any Lord in a Party and not Speaker of that Party is referred to as a Member. All Lords within a Party must name a Lord, within that Party, which they want to be the Speaker, and they may only change that nomination once per day. At any time, if the totaled number of Electoral Votes of all Lords thus naming a Lord for Speakership exceeds the totaled number of Electoral Votes of all Lords thus naming the current Speaker, any Lord in the effected Party may change the Party’s Speakership.
If a Party has currently no Speaker, any Lord of that Party may change the Party’s Speakership so it goes to the Lord with the higher totaled number of Electoral Votes of Lords naming him.
A Party’s Speakership is indicated by adding a * to the end of the Speaker’s Party name.
Lords who are not in a Party are not considered Lords for rules other than 1, 2, 3, 7, 8, 11 and 12.
If a Party has only one Lord, that Lord is called a Rogue. Rogue Lords are not considered Lords for the purpose of Requesting Audiences with any Party.
If at any time a Lord would be in multiple Parties, they are in the last Party they joined only.
Any time a Lord joins a Party, all invitations that have been extended for that Lord to join other Parties cease to apply.
If an invitation to join a Party has been standing for more than 48 hours, it ceases to apply.
No Lord may gain an Electoral Vote in the 24 hours after joining a Party.
Once within the period of 24 hours after the Speaker of Party has gained an Electoral Vote, that Speaker may choose to transfer that Vote to any Member of his Party.
Once within the period of 24 hours after the Speaker of Party was entitled to gain an Electoral Vote, but failed to do so due to a cap to his Electoral Votes, that Speaker may choose to award that Vote to any Member of his Party.
Once within the period of 24 hours after the High Lord has gained an Electoral Vote, he may choose to transfer that Vote to any Speaker of a Party.
Once within the period of 24 hours after the High Lord was entitled to gain an Electoral Vote, but failed to do so due to a cap to his Electoral Votes, he may choose to award that Vote to any Speaker of a Party.
Once within the period of 24 hours after the Speaker of Party has gained an Electoral Vote, if the Speakership of the Party has not been transferred since the gain took place, that Speaker may choose to transfer that Vote to any Member of his Party.
Once within the period of 24 hours after the Speaker of Party was entitled to gain an Electoral Vote, but failed to do so due to a cap to his Electoral Votes, if the Speakership of the Party has not been transferred since the gain took place, that Speaker may choose to award that Vote to any Member of his Party.
Once within the period of 24 hours after the High Lord has gained an Electoral Vote, he may choose to transfer that Vote to any Speaker of a Party who is not the High Lord.
Once within the period of 24 hours after the High Lord was entitled to gain an Electoral Vote, but failed to do so due to a cap to his Electoral Votes, he may choose to award that Vote to any Speaker of a Party who is not the High Lord.
Subroutine: In a two man Party you can swap Speakership if EV totals are equal. Banish current Speaker -- both people vote affirmative. Banish passes. Remove leader, install new leader. Invite old leader back. Note that this murders Confidence but since Confidence isn't a cost of the Banish action this doesn't matter -- it will just get zeroed eventually and then when the Party has achieved total dominance they can give themselves as much as they want.
Definition: float -- Take advantage of the rule which allows the Speaker to postpone gaining a vote for 24 hours if it would put them over the cap. Note that it doesn't ask if you were the Speaker when you gained the vote, and it does allow you to transfer the vote to yourself, because the Speaker is also a Member ("any Member of his Party") currently. "Take down float" means realize the gain of a floated electoral vote.
When you should stop the loop -- You can stop looping after your two-man alliance reaches 7 electoral votes (the number currently in play is 12 -- at most 10 of these are against you. 7 seems like an insurmountable lead at the moment, as it requires all but a unanimous vote of the other players to defeat you, and increasing your EV count after you have 7 is trivially easy -- sooner or later the unanimous vote will break. You CAN exploit up to 10 but its a little more difficult -- not significantly so, though). You also need to stop the loop, without victory, if I say "breaks the recursion" in the following description.
Little niggly bits -- This method doesn't require passing a single proposal until the loop is ended. The votes for Banishment and letting in the "new" alliance member are assumed to be automatic and instantaneous -- the only thing you can do meaningfully after the loop has started is to ban it or exploit it yourself, but faster. The loop takes an average of under 6 DICE to win when it and 3 DICE to fail to win, starting from a total of 3 EV controlled by the conspiracy Party, so you won't be at it all night (if you spot them extra votes, winning comes quicker, losing takes longer).
Loop invariants (These things must be true when you get to the loop):
A and B are in a two man Party.
A, B are both voting for themselves as Speaker.
At least one of A or B has EV > 1, and the other person has either the same number of votes or exactly one vote less.
The Speaker has just received an EV, and has not yet tarnished it (rolled dice or given it away).
Loop: If parity is odd (Speaker has one more vote than other. Without loss of generality, Speaker is A.)
A gives one vote to B. This causes B to float, and A and B are equal. Swap leader. B is now speaker. B takes down float. B = A + 1, B has just gained a vote. B makes dice roll.
Case 1: Both A & B lose one vote. Kills recursion if they both have only one. If not, odd parity, B gives one vote to A, A floats, swap leader, A takes down float. Recurse at odd.
Case 2: If A only had 1, don't care. B gives one vote to A, A floats, swap leader, A takes down float. Recurse at odd. If A has more than one vote, give one vote to A. A floats. Banish B, both vote in favor. Invite B, B has more votes than Speaker, equalize votes according to EV cap. A takes down float. Total votes decreases by one or two. Recurse at odd.
Case 3,4: B gives vote to A. A floats. Swap leader. A takes down float. Recurse at odd.
Case 5: A, B reach even parity. Total votes increases by one. Recurse at even.
Case 6: Odd parity maintained. Total votes increases by two. B gives vote to A, A floats. Swap leader. A takes down float. Recurse at odd.
Loop: Parity is even (Both have equal number of votes, but not equal to one. Loop invariants same as before. Without loss of generality, Speaker is A. If A doesn't have untarnished vote, then B does -- swap leader, and call the new Speaker A.)
Trigger die roll.
Case 1: Kills recursion if both have 1 vote. If not, recurse at even.
Case 2: Brings to odd parity. Note that you've used your roll, but not your give. A gives vote to B. B floats. Swap leader. B takes down float. Total number of votes decreases. Recurse at odd parity.
Case 3,4: Note you've used your roll, but not your give. A gives vote to B. B floats, immediately loses 1 vote due to having more votes than leader (equalizing votes). Swap leader. B takes down float. Total number of votes decreases. Recurse at odd parity.
Case 5: B gets float. Swap leader. B takes down float. Recurse at odd parity, Total votes++.
Case 6: Even parity maintained. Total votes +=2. Recurse at even parity.
OK, big deal you say, you need to get lucky for this to work. Nope -- I threw my computer at the problem and had it do a couple of thousand trials. Starting from A=2, B=1 gets the A-B alliance to a quorum busting 7 votes 25% of the time. If you start with 2/2, you get 40%. 3/2, you get 60%. 3/3, 75%. (I'm doing some rounding here) So it turns out that, when I said the exploit was trivial, it wasn't quite. But hey, a minimum 25% chance of breaking the game open per electoral vote gained is kinda scary, and assuming everyone jumped on the exploit bandwagon someone is almost guaranteed to win with this strategy, after overloading the poor computer with DICE requests.
At Any time, the Speaker of a Party may attempt to fuse his Party (hereby called Party 1) to another Party (hereby called Party 2), by requesting an Audience with that Party, with a topic of "Fusion with [Party 1], become [New Name]".
Any member of either Party 1 or Party 2 may block this request by casting an AGAINST vote in the Audience. If that happens, the Audience shall be processed as if the Speaker of Party 2 had vetoed it.
If the Audience is approved, all members of both Party 1 and Party 2 become members of a Party named [New Name], as specified in the Request topic, and any Lord in either original Party may adjust the GNDT to reflect that condition. The Lord doing so may transfer to himself, once, 5 Confidence from the Speaker of the resulting Party. No Confidence penalty shall be deduced for any Member leaving his original Party this way.
If the Audience is rejected, the Petitioner and any Lord who voted FOR it lose 15 Confidence each.
If there is a tie between the Votes for Speaker nominating the Speaker of the resulting Party, the former Speaker of Party 2 shall be granted Speakership of the resulting Party.
If the Fusion results in any violation of a boundary to Electoral Votes quantity, as set in rule 19, those violations shall be solved by reducing the number of Electoral Votes held by one of the offending Lords.
At any time, if the totaled number of Electoral Votes held by all the Lords exceeds twice the total number of those Lords, the number of Electoral Votes held by the Lord with most Electoral Votes shall be reduced by 1. If two or more Lords are tied, when considering the Lord with most Electoral Votes for this paragraph, the number of Electoral Votes held by each of them shall be reduced by 1.
When a Lord votes on a Proposal, they may cast any number of their Electoral Votes, with a minimum of one - this is signified by including the relevant number of vote icons in a single comment. (If a later comment from the same Lord uses a different number of icons, that takes precedence.)
If Electoral Votes that were cast on a Proposal are no longer available to the Lord who cast them, but were available at the time of casting, then they still stand.
Any time an Admin enacts a non-Trivial Proposal, he shall roll a dice. If that dice comes up 5, the Electoral Votes held by the Proposer shall be raised by 1. If that dice comes up 6, the Electoral Votes held by both the Proposer and the Admin doing the enactment shall be raised by 1.
Any time an Admin enacts a non-Trivial Proposal, he shall roll a dice. If that dice comes up 5 or 6, the Electoral Votes held by the Proposer shall be raised by 1.
Members of a Party may make proposals with a title, Party Proposal:[Title Here]. Only rules 1,4,5,6 and 15 apply to Party proposals, except that the Party should be treated as the only players relevant to the Party Proposal and no Confidence penaltys or rewards are valid. This Rule automatically repeals itself at the end of this dynasty.
Party Proposals are direct orders from the Party to one, some, or the whole Party to do certain things, either one time or when certain conditions are fulfilled. Party Proposals can force Lords in their specific party to:
- -give or take Confidence from their own Party members
- -make certain voting decisions in non-Party Proposals
- -make a certain non-Party Proposal
- -commit any action made legal by the non-Party Rules
The High Lord may retroactively veto any Party Proposal and reverse the effects of it.
Each Party has a section in this rule with their specific Party Rules:
[Exiles]
- -
[Prosperity]
- -
[Evolution]
- -
[Progressive]
[New Democratic]
Whenever votes are tallied, the processing Admin must modify the Voting Record of all participating Lords.
Whenever votes are tallied for a non-Trivial Proposal, the processing Admin must modify the Voting Record of all participating Lords.
Each Speaker has a percentage of the population supporting their party. This is tracked in the GNDT under Perc (abbreviated). Non-speakers have a blank field for Percent.There could be other ways later, to gain Perc. I was thinking in the Party Gains propsal.
Each Party begins with 15% of the population supporting them. If at any time, the combined percent of all of the parties is greater than 100%, subtract 1% from all the parties until the combined percent is less than or equal to 100%.
Each time a non-speaker member of a party has a succesfully passed non-trivial proposal, their party may gain 1% of the population. Each time a speaker has a succesfully passed non-trivial proposal, their party may gain 3% of the population.
If at anytime a party has more than 45% of the population supporting them, every member of that party may gain 10 confidence. That party may not gain more for 36 hours, at which point they may, provided they still have >45%. This process continues until they have <45%.
Members of a Party may make proposals with a title, Party Proposal:[Title Here]. Only rules 1,4,5,6 and 15 apply to Party proposals, except that the Party should be treated as the only players relevant to the Party Proposal and no Confidence penaltys or rewards are valid. This Rule automatically repeals itself at the end of this dynasty.
No Party Proposal may directly affect any Lord not in the Proposal's specific Party, nor must any Lord outside the Party obey the Party Rule , nor can the proposal involve winning the Dynasty. Since Rule 1 applies to Party Rules, the only players in the game for Party Rules are Lords in the party, and therefore as Blognomic cannot alter reality outside our game, (involving matters of the awesomeness of cheese) Party Rules cannot change anything outside of their own game.The High Lord may veto any Party Proposal.
Each Party has a section in this rule with their specific Party Rules:
[Exiles]
- -
[Prosperity]
- -
[Evolution]
- -
[Progressive]
- -
Once within the period of 24 hours after the Speaker of Party has gained an Electoral Vote, that Speaker may choose to transfer that Vote to any Member of his Party.
Once within the period of 24 hours after the Speaker of Party was entitled to gain an Electoral Vote, but failed to do so due to a cap to his Electoral Votes, that Speaker may choose to award that Vote to any Member of his Party.
Once within the period of 24 hours after the High Lord has gained an Electoral Vote, he may choose to transfer that Vote to any Speaker of a Party.
Once within the period of 24 hours after the High Lord was entitled to gain an Electoral Vote, but failed to do so due to a cap to his Electoral Votes, he may choose to award that Vote to any Speaker of a Party.
Once within the period of 24 hours after the Speaker of Party has gained an Electoral Vote, that Speaker may spin a propaganda campaign and roll a dice for every member of his Party, except himself. If the Speaker is entitled but fails to spin the campaign for any member of his Party, that member may transfer once 5 Confidence from the Speaker to himself. The Electoral Votes of both the Speaker and/or the target Member shall be altered according to the dice result:
: 1 - Backfire - Both the Speaker and the Member lose 1 Electoral Vote
: 2 - Partial Backfire - The Member loses 1 Electoral Vote
: 3,4 - Nothing happens.
: 5 - Partisl Success - The Member gains 1 Electoral Vote
: 6 - Success - Both the Speaker and the Member gain 1 Electoral Vote. The Speaker is not entitled to start another Propaganda campaign over this gain.
Quorum is equal to half the number of Lords, rounded down, plus one.
Quorum is equal to half the number of Lords, rounded down, plus one. No rule shall be enacted which alters, supersedes, takes precedence over or otherwise modifies any mechanism governed by a core rule (one numbered from 1 to 10) if current Quorum is different than the one determined by this rule or if current Quorum is bellow 3.
A Lord's Voting Record is tracked in the GNDT entry titled V.R. (for compactness) in the format #(#), where the first number is the General Voting Record and the number in parentheses is the Party Voting Record.
Whenever votes are tallied, the processing Admin must modify the Voting Record of all participating Lords. Add 1 to a Lord's General Voting Record if the Lord's Vote was with the majority, subtract 1 if the Lord's Vote was against the majority. Do the same with the Party Voting Record but use the majority of members of that Lord's Party instead of the general majority. For this determination, a VETO is counted as an AGAINST Vote, and a DEFERENTIAL Vote is counted as FOR or AGAINST or ignored, according to how it was resolved when tallied.
When an Admin has completed updating the Voting Records required for an Official Post for which there is no other Admin reward, they may increase their Confidence by 2.
If a Lord does not have a Voting Record it is set to 0(0).
Members of a Party may make proposals with a title, Party Proposal:[Title Here]. Only rules 1,4,5,6 and 15 apply to Party proposals, except that the Party should be treated as the only players relevant to the Party Proposal and no Confidence penaltys or rewards are valid. This Rule automatically repeals itself at the end of this dynasty.
No part Party Proposal may directly affect any Lord not in the Proposal's specific Party or involve winning the Dynasty .
Each Party has a section in this rule with their specific Party Rules:
[Exiles][Prosperity]
[Evolution]
[Progressive]
At any time, if a Lord has more Confidence than another Member of his Party, that Lord may transfer as much Confidence as he wants to the other Member. This transfer can't result in the transfering Lord having less Confidence than the receiving Member.
For the purpose of this rule, the High Lord shall be considered as if he was Member of every Party, though not the Speaker of any.