Two points of interest
Second - as the robot is not a crewmember could it even have been transported to the cell and if it could, was it able to leave? (feel free to CFJ this if this informalness of the ? is too weak for you)
If a Crewmember has a lower Rank than another Crewmember in the same Service Group they are a Subordinate of that Crewmember with higher authority, who is their Superior.(maybe it's just my browser screwing up but it really looks like there are two copies of that text in the rule. if there is only one copy then do not remove it.)
If an Crewmember's Grade would be lowered below 0, their Officer Rank is removed and their Grade becomes 9. If they were not an Officer, then they are removed from their Service Group and their Rank and Grade are set to 'X'.
If a Crewmember's Grade would be increased above 9, they become an Officer of Grade 0. If they already had a rank of Officer then they get a Gold Star instead.
If a Service Group has no Crewmembers who are Officers, then the Crewmember with the highest Grade becomes an Officer of Grade 0.
UCSRS[2] tracks the Rank a Crewmember holds, which can be either "X", "O", "*" or "@", where O indicates an Officer rank, * indicates an Officer who has a Golden Star, and @ indicates an Officer who has a Galactic Spiral. Crewmembers not belonging to a Service Group must have Rank X.
At any time the Computer may give the Galactic Spiral to an Officer who has a Golden Star. Only one Officer may have the Galactic Spiral at a time. The Officer who holds the Galactic Spiral is superior to all other Crewmembers, regardless of Service Group, rank, or grade.
The Caine reaches Euclidean space.
In any instance where a third officer joins two in a location, and at least one officer has a gold star, any non-officers are teleported to the Cell, unless the current location is either the Cell or the Escape Pod. If the location is Escape Pod, nothing happens unless the Pod is launched with exactly three officers, at least one of which has a Gold Star, in which case the status of all non-officers is set to "Dead".I'm stumped on the Cell.
If at any time there is only 1 crewmember alive, and that crewmember is in the Escape Pod, e may declare victory.
Any situation which would require a roll of DiceX when X is zero or lower always yields a value of 0 unless stated otherwise.I think zero would be more appropriate than one for opposed rolls.
If the officer in question loses sufficient grades that e is no longer an officer, and there are no other officers in the same Service Group, then a new Officer shall be chosen at random from amongst the members of the service group by any Admin staff not in that group, excluding the just-demoted officer.
The Crewmember that causes the Caine to leave non-Euclidean space without damaging the Caine may declare victory.
Jettison Thrusters [Escape Pod] If three Crewmembers are Pulling the Levers on the Jettison Thrusters, then the Escape Pod is blasted away from the ship, taking everyone inside along with itself, and the effects listed below occur. This is permanent; if the Crewmembers stop Pulling, all the following effects still occur:
1) The Escape Pod ceases to be located on a Deck, and is therefore not considered Adjacent to any other Locations.
2) No Machinery located elsewhere on the ship can affect either the Escape Pod or any Crewmember in it, nor may any Crewmember use the Teleport Console to get there.
3) No Crewmember in the Escape Pod can contact Howard.
4) The Caine's Alert status is changed to Red.
5) The Escape Pod holds enough supplies so that everyone inside can live comfortably for six days. After this time period has elapsed, once per day, any Crewmember may downgrade any Crewmember in the Escape Pod's Vitality by one grade.
Modify the following sentence from rule 10:
to readCrew Members are (in descending order of vitality) either Healthy, Stunned, Wounded or Dead - this is tracked in the GNDT with the Vitality field.
Crew Members are (in descending order of vitality) either Healthy, Stunned, Wounded or Dead. This is tracked in the GNDT as UCSRS[6], which contains the initial letter of the appropriate vitality state (i.e. either of H, S, W, or D).
Delete the field "Vitality" from the GNDT.
Might as well clean up the
A vote of DEFERENTIAL is a vote of no opinion, or of faith in the decision of the Computer. The vote will count as the same as the Computers's vote. The Computer cannot cast a vote of DEFERENTIAL. If there is no Computer, a vote of DEFERENTIAL counts as an explicit vote of abstention.
A vote of DEFERENTIAL is a vote of no opinion, or of faith in the decision of the Computer. The vote will count as the same as the Computers's vote unless the DEFERENTIAL vote is on a proposal that would change the core ruleset . The Computer cannot cast a vote of DEFERENTIAL. If there is no Computer or the vote is on a proposal that changes the core ruleset, a vote of DEFERENTIAL counts as an explicit vote of abstention.
By spending an Action Point an Officer may issue an order to a Subordinate. This is done by posting a comment to the GNDT of the format "***ORDER [Subordinate Name]: [Order Action]"
Each Order may only include a single defined GNDT action, or prohibition from doing such an action. For example "Go to Sickbay" is an Order action , as is "Don't leave the Bridge", but "Push the Buttons on the Medibank and Restore Crewmember X to Healthy" is two actions and should be broken into two Orders.
Once per day, an Officer may change the Grade of a Subordinate they have issued an Order to in the last 24 hours, by increasing or decreasing the Subordinate's Grade by one.
Once per week, an Officer may be reviewed by their Subordinates. Either the Officer or any of their Subordinates may begin the Performance Evaluation by posting to the blog with the format "[Service Group] Evaluate: [Officer Name]". Each Subordinate may respond once, including a FOR, AGAINST, or DEFERENTIAL vote. Each FOR vote increases the Officer's Grade by 1, each AGAINST vote decreases it by 1, and DEFERENTIAL votes have no effect.
If a Crewmember has a lower Rank than another Crewmember in the same Service Group they are a Subordinate of that Crewmember with higher authority, who is their Superior.(I don't know what the Gold Stars do. Pin them on your collar when you wear your dress uniform.)
If an Crewmember's Grade would be lowered below 0, their Officer Rank is removed and their Grade becomes 9. If they were not an Officer, then they are removed from their Service Group and their Rank and Grade are set to 'X'.
If a Crewmember's Grade would be increased above 9, they become an Officer of Grade 0. If they already had a rank of Officer then they get a Gold Star instead.
If a Service Group has no Crewmembers who are Officers, then the Crewmember with the highest Grade becomes an Officer of Grade 0.
1) The number of FOR votes exceed Quorum, and the proposal is more than 12 hours old
2) The number of FOR votes exceed the number of AGAINST votes, and the proposal is more than 48 hours old
1) The Computer has used the Imperial Veto on the proposal
2) The number of votes AGAINST (and explicit abstentions) are such that the proposal could not be Enacted without a change of vote by one or more Crewmembers, and the proposal is more than 12 hours old
3) The proposer has voted against it (this shall be referred to as a Self-Kill).
4) The proposal is more than 48 hours old, and does not meet the requirements for enactment
1) The final tally of votes for to against, or if the proposal was Vetoed or Self-Killed
2) The time of enactment
3) The name of the resolving Admin
Training Devices[Bridge, Sickbay, Bar, Engineering, Security Post] There are traning devices located in various locations around the ships, designed to allow crewmembers to increase their skills, as well as improve their grade. Each device can only be used by members of the applicable group, as follows, and as such, crewmembers not in a group may not use the training devices:
Alpha -- Bridge
Beta -- Sickbay
Gamma -- Bar
Delta -- Engineering
Epsilon -- Security Post
A Crewmbember who is Flipping the Switches on a Training Device that they are authorised to use may take one of the following actions no more than once per day, as long as they are not suffering from space madness:
E may post a comment to the GNDT stating "Skills Training: DiceX", where X = eir logic plus 5. If this is greater than eir current logic, ey may add the difference to their logic score; however, if the result is less than or equal to eir logic/20, rounding up, eir logic is reduced by two to reflect overtraining.
Alternatively, e may post a comment to the GNDT stating "Promotion test: DiceY" where Y = 5 + eir logic/10, rounding down. If this is strictly greater than their grade, they may add one to their grade (UCRCS[3]), as long as they have not done so in the past week.
Whenever a Crewmember leaves a Group, eir UCSRS[2] and UCSRS[3] are set to “X”, meaning e loses eir rank and Officer status, if any.
Whenever a Crewmember joins a Group, e must roll a DICEX, where X is the rank of the lowest ranked member of that Group. The result of this roll shall be set as the rank of the Crewmember joining the Group.
Whenever a Group has no Officers, any member of that group may roll a DICEX where X is the number of Crewmembers in eir Service Group. That Crewmember must them count down the Service Group members from highest to lowest in the GNDT and stop at the result of the DICE roll, promoting that Crewmember to Officer Rank.
For the purposes of this rule, when a Crewmember change groups he leaves the former group and joins the new one.
Once per day any Crewmember that is a member of the Gamma group, who has the same Location as another Crewmember, may choose to attack that Crewmember with a laser harpoon. This is done by posting a comment to the GNDT stating {My Name} attacking {Name}: DICE3 DICEX where {My Name} is the name of the attacking Crewmember, {Name} is the name of the chosen victim and X is the Logic of the victim. If the result of the first die is a 1, the attack succeeds and the target Crewmember is injured and loses the second roll's worth of Logic. If this causes the target Crewmember's Logic to be reduced to below 0 then the target Crewmember become Wounded.
Each Crewmember may carry no more than three objects simultaneously. Add three fields to the GNDT, each labeled "Gear". These fields are to take an arbitrary string of characters, i.e.,, the "Gear" entries are not drop down boxes.
Create a Location "Supply Station" on Deck 2.
A Crewmember may add one item of Gear to his or her inventory at any time by spending an Action Point, by typing the name of the equipment into one of the "Gear" slots, provided that:
* The Crewmember's Location is the Supply Station
* The Crewmember has an empty "Gear" field
* The desired item is defined in the Ruleset as a valid piece of Gear.
The added item of Gear must be added to an empty slot.
Any Crewmember may at any time set any of his or her Gear fields to "No Gear", or "-", which designate an empty slot, without spending an Action Point.
Obvious typos in the Gear fields may be corrected by any Player at any time.
Any Player may remove a piece of Gear by setting the field to "-" of another Crewmember provided that either:
* The piece of gear is not defined in the Ruleset
* The item's spelling is so ambiguous that the item's name cannot be construed.
An example: Assume that the item "Logbook" is defined to be a legal piece of Gear. The entry "logbook", and "Lgbook" are acceptable--however "gbk" is too ambiguous and would be legal for any Player to remove.