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Saturday, July 24, 2004

Proposal: Malice Queen

Add a new GNDT field, 'Gossip'.

Add a new player field to the GNDT, called 'Water Cooler'.

Add a new rule, entitled 'Gossip'.

At any time, and Teamsperson may create a new piece of gossip by spending 15 Dignity. They do this by messaging an admin with the piece of gossip, which must take the following format:

'Subject' 'flavour text' ('effect').

For example:

'Kevan is off his diet (lose 15 dignity)'.

or

'ChinDoGu comes to work with a hangover every morning (cannot recieve Blue papers)'.

The effect may only apply to the subject of the gossip. The Subject must be an active, non-idle Teamsperson. The flavour text has no effect.

The Admin then adds this new gossip to the Gossip field of the GNDT and posts to that effect on the BlogNomic weblog. Admins may not apply their own gossip; they must get another admin to do it for them. No Admin has to add any Gossip they are approached with if they choose not to.

Any player may change their own Gossip field to any piece of current Gossip at any time. The piece of Gossip which has been selected by the most Teamspersons is set to the player Water Cooler's Gossip field. This must be changed whenever it ceases to be correct. The piece of gossip active in Water Cooler's Gossip field is known as the Active Gossip.

For each 24 hour period that the Active Gossip remains active, its Subject looses 5 Dignity. The stated effect of the Gossip also remains in effect, although this effect is only considered to occur once.

The Subject of the Gossip may email the applying Admin at any time, trying to guess who proposed the gossip. Should they get this right, the Gossip is deleted and has no further effect, and the proposer of the gossip looses 20 Dignity. The Subject may only guess in this manner once per day.

Gossip is deleted from the field if seven days have passed without it having been the Active Gossip. There may not be more than one piece of currect Gossip about any Teamsperson. A value of '-' or no gossip in the Gossip column of the GNDT is considered Gossip for the purposes of deciding the Active Gossip (i.e. if more people have no gossip in their Gossip column than anything else, then '-' is the Active Gossip). The District Manager may delete any Gossip he chooses at any time, unless he himself is the Subject of that Gossip.


Failed by Josh

Proposal : Personal Objectives

Add a new field to the GNDT: "Personal Objective"

Create a new rule: Personal Objectives

Any teamsperson may post a memo, beginning with the word "Objective" in bold, describing his or her personal work objective.

Such objective must contain an archievement expressed using the numeric variable X and any arithmetic expression containing it.


es. "hold X papers of the same type in outbox" or "Generate X work in 10-X days", or "have X dignity for X/10 days"

Any Teamsperson, who does not already have an entry in his Personal Objective field in the GNDT, may bid for the objective by specifying a numeric value for the X in a comment to that memo.

After 72 hours, or as soon as there is no tie for the highest bid, whichever comes last, the X and any arithmetic expression in which it appears are resolved using as a value for the X the value from the highest bid.

The highest bidder then add the resulting text as his or her Personal Objective in the GNDT.

If at any time only one teamsperson has attained his or her Personal Objective, that Teamsperson wins this dynasty.


-"I can do it in a week!"
-"Ha! I'll do it in one days less!"
-"You inefficient ones, i can do it in three days, and i'll show you!"



Failed by Josh

Proposal : Easier reading [Trivial]

If proposal: I hate reproposing passes substitute every instance of COLOUR or fruit with EFFECT, and change the GNDT command from COLOUR to EFFECT.

Then substitute

 White (W)....with.. Routine     
Black (Bk)....".... Routine
Yellow (Y)....".... ReferUp
Magenta (M)...".... ReferUp
Orange (O)....".... Hum&Urg
Purple (Pp)...".... Hum&Urg
Red (R).......".... OpenEnd
Green (G).....".... Stndard
Blue (Bl).....".... HighPro
Puce (Pc).....".... MultFac


Should Kevan vote against this proposal it will automatically fail (since he'll have to do the string replace work)


Failed by Josh

Proposal: 17th and half [Trivial]

Should this proposal pass neither Worthstream nor the enacting admin gain any dignity

Change the upper-right sentence in the template from
"The First Dynasty of Brendan"
to
"The First and Half Dynasty of Brendan"


Let's be picky! ;)

Enacted by Josh

Friday, July 23, 2004

Proposal : Look Busy [Trivial]

[ What incentive is there to generate work, asks Josh? ]

The single Teamsperson with the most Papers in their Inbox and Outbox (if such an individual exists) shall gain 30 Dignity, when this Proposal enacts. Any Teamsperson whose Inbox and Outbox are both empty shall lose 30 Dignity.



Failed by Josh

Proposal: I hate reproposing

Add a new GNDT command, "COLOUR", which produces one of 10 colours: White (W), Red (R), Green (G), Blue (Bl), Yellow (Y), Puce (Pc), Magenta (M), Orange (O), Purple (Pp) or Black (Bk).

Amend the instructions for Generate Work to read:

This costs 10 Dignity. Teamsperson must make two comments of Paper:COLOUR to the GNDT. This allows them to create a new Paper of that colour combination in their own Inbox. (The District Manager may perform this action for free, if there are fewer than ten Papers in circulation.) The colour of each paper is tracked with the paper in the GNDT, using the letter designations provided.


Add the following:

The effects of each paper vary depending on the fruit pattern on the stationary:

* Yellow or Magenta: Paper needs to be refered up. May be Delegated to a Teamsperson with higher Dignity.
* Purple or Orange: Humiliating but urgent. Costs 20 Dignity to process under Actually Do Some Work, but may only be delegated twice (number of transfers is tracked in parentheses with the Paper in the GNDT). If it still has not been processed under Actually Do Some Work after 5 days, the holder looses 50 Dignity.
* Red: Open-ended. Automatically Generates more Papers when Delegated. The Delegating Teamsperson may Generate more work for Delegatee; Papers generated in this manner cost the Delegatee Dignity to produce, rather than the Delegator.
* Blue: High-Profile. Each time a Teamsperson Claims Credit on this Paper, the Dignity reward for Claiming Credit upon it goes up by 5. This rolling reward is tracked in square brackets with the Paper in the GNDT.
* Puce: Multi-facetted. Any Paper with Puce as one of its multiple colours may be (but does not have to be) split into a number of papers equal to the number of colours the original paper has, each carrying one of the original paper's colours. A Paper with just Puce as its colour may be combined with any existing Paper in the Teamsperson's Inbox, adding Puce to its colour combination. Any Paper with only one colour may be added to any paper in the same Teamsperson's Inbox that has Puce as one of it's colours.
* White or Black: Routine and daily. Costs no Dignity to process under Actually Do Some Work, but gains no Dignity under Claim Credit.
* Green: No effect.


Additional colours to make certain outcomes more likely, and to give flexibility for future rules.

Hopefully, this should add some incentive to generating work.

Enacted by Josh

Wednesday, July 21, 2004

Proposal : Chain-of-Management Stretching [Trivial]

[ Fixing the bug Josh noticed (that two similar-Dignity Teamspersons can pass the same Paper back and forth, using each 10-Dignity boost to outrank their conspirator and receive the Paper back), if nobody else is going to. ]

If the Rule "Paper-Pushing" exists, replace "a Teamsperson with higher Dignity" (in the "Claim Credit" action) with:-
a Teamsperson whose Dignity is at least 20 higher than their own
If this Proposal passes, Josh gets the 2 Dignity for it, instead of Kevan.

Enacted by Josh

Proposal: Fruity

Make the following changes to Paper-Pushing, if such a rule exists. If it does not at the time of enactment, neither Josh nor the enacting admin gain dignity for its passage.

Amend the instructions for Generate Work to read:

This costs 10 Dignity. Teamsperson must make two comments of Paper:FRUIT to the GNDT. This allows them to create a new Paper of that fruit type combination in their own Inbox. (The District Manager may perform this action for free, if there are fewer than ten Papers in circulation.)


Add the following:

The effects of each paper vary depending on the fruit pattern on the stationary:

  • Lemon: Paper needs to be refered up. May be Delegated to a Teamsperson with higher Dignity.
  • Orange: Humiliating but urgent. Costs 20 Dignity to process under Actually Do Some Work, but may only be delegated twice (number of transfers is tracked in parentheses with the Paper in the GNDT). If it still has not been processed under Actually Do Some Work after 5 days, the holder looses 50 Dignity.
  • Kiwi: Open-ended. Automatically Generates more Papers when Delegated. The Delegating Teamsperson may Generate more work for Delegatee; Papers generated in this manner cost the Delegatee Dignity to produce, rather than the Delegator.
  • Hooch: High-Profile. Each time a Teamsperson Claims Credit on this Paper, the Dignity reward for Claiming Credit upon it goes up by 5. This rolling reward is tracked in square brackets with the Paper in the GNDT.
  • Lemon: Multi-facetted. Any Paper with Lemon as one of its multipul Fruit types may be delegated to a number of seperate Teamspersons equal to the number of Fruit types the paper has, with each Teamsperson getting a Paper with one of the original Paper's fruit types. A Paper with just Lemon as its Fruit type may be combined with any existing Paper in the Teamsperson's Inbox, adding Lemon to its Fruit Type. Any Paper with only one Fruit Type may be added to any paper in the same Teamsperson's Inbox that has Lemon as one of it's Fruit types.
  • Bar: Routine and daily. Costs no Dignity to process under Actually Do Some Work, but gains no Dignity under Claim Credit.


I hope it's not too long to get enacted. Makes things interesting anyway, and at least it's not tea.

Failed by Josh

Proposal: Random fixes [TRIVIAL]

Make the following changes to Paper-Pushing, if such a rule exists. If it does not at the time of enactment, neither Josh nor the enacting admin gain dignity for its passage.

Make the following changes to :

This is free, and allows them to move a Paper from their Inbox to another Teamsperson's Inbox, provided that that Teamsperson has a lower or equal Dignity.


If this proposal fails, I suggest someone else impliments the following, as it prevents and infinite Dignity scam (although there's a 200 cap, I still like to iron these things out) - add the following to Claim Credit:

Each Teamsperson may only claim credit on each specific paper once per day.


Failed by Josh

Tuesday, July 20, 2004

New Player: Shoji

We have decided that Shoji has made tea for long enough. Please welcome him to the wonderful world of filing.

Proposal : Paper-Pushing

[ Right, let's try this Dynasty again. ]

Enact a new Rule, "Paper-Pushing":-

Every Teamsperson has an Inbox and an Outbox (tracked in the GNDT), each of which may contain any number of Papers.
Teamspersons may, in the course of their job, and at any time:-
  • Generate Work. This costs 10 Dignity, and allows them to create a new Paper in their own Inbox. (The District Manager may perform this action for free, if there are fewer than ten Papers in circulation.)
  • Delegate Work. This is free, and allows them to move a Paper from their Inbox to another Teamsperson's Inbox, provided that that Teamsperson has a lower Dignity.
  • Actually Do Some Work. This costs 10 Dignity, and allows them to move a Paper from their Inbox to their Outbox.
  • Claim Credit. This is free, and requires the movement of one Paper from their Outbox to the Outbox of a Teamsperson with higher Dignity. A Teamsperson may claim 10 Dignity upon moving a Paper in this way.

Any Paper that arrives in the District Manager's Outbox is immediately and automatically shredded.
If a Teamsperson has any Papers in their Inbox, they are not allowed to declare victory.



Enacted by Josh

Proposal : Immunity

In the interest of someone not declairing victory, due to the fact that everyone could technically be declaired idle for not having voted in the last week, I propose the following
 
Add nothing to the ruleset
 
(Note that I could just declair you all idle, and win thedynasty, but being as how 1) im a nice guy, and 2) im not an admin.. Ill avoid that step.  So, Vote on this, so you dont get idle-killed. 
  
  This proposal was illegal because it didn't "propose a change to the Mission Statement or gamestate ". But it would have failed anyway.

Two more new players: CodexArcanum and Slipjig

MEMO TO HR: Get two more P45's ready.

Monday, July 19, 2004

New Player: Euthydemos

Enjoy your desk while you still have it.