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Saturday, February 12, 2005

Proposal: Life Guard II

To rule 10 - The Sea, change:

Each Gremmie is a certain distance out to Sea, measured in Yards - if this value would become negative, it becomes zero. Gremmies at zero Yards are on the Beach - all Gremmies begin here.

to

Each Gremmie is a certain distance from the shore, measured in Yards - if this value would become lesser than -15, it becomes -15. A negative Yards number means that Gremmie is standing before the beach. A positive one means that Gremmie is on the Sea.

In the same rule add:

If at any moment a Gremmie's Skill would become less than 1, that Gremmie drowned and their Skill shall be set to 1, instead, and that Gremmie shall be moved to the Life Guard Post.

Rename rule 13 - Islands to Places, and rewrite it to:

There exist Places that are certain distances from the beach. They are listed below.

At 15 yards before the beach there is the Life Guard Post.

At exactly 0 yards is the Beach - all Gremmies begin here.

At 50 yards into the sea there is an island called the Island of Kings.

Notice this rules creates no means to give someone a non-positive skill, nor to move someone from the Life Guard Post.

Creating a Life Guard Post doesn't mean the Life Guard is on duty.


6-1. Reached Quorum. Enacted by Chronos at 02/14/2005 GMT 16:38

Proposal: Life Guard

To rule 10 - The Sea, change:

Each Gremmie is a certain distance out to Sea, measured in Yards - if this value would become negative, it becomes zero. Gremmies at zero Yards are on the Beach - all Gremmies begin here.

to

Each Gremmie is a certain distance out to Sea, measured in Yards - if this value would become lesser than -15, it becomes -15. A negative Yards number means that Gremmie is standing before the beach.

In the same rule add:

If at any moment a Gremmie's Skill would become less than 1, that Gremmie drowned and their Skill shall be set to 1, instead, and that Gremmie shall be moved to the Life Guard Post.

Rename rule 13 - Islands to Places, and rewrite it to:

There exist Places that are certain distances from the beach. They are listed below.

At 15 yards before the beach there is the Life Guard Post.

At 50 yards into the sea there is an island called the Island of Kings.

Notice this rules creates no means to give someone a non-positive skill, nor to move someone from the Life Guard Post

Self-Kill. Failed by Chronos at 02/13/2005 GMT 20:28

Proposal: Making a Way

In Rule 8, Dynasties, after:
They may change the BlogNomic header, the colour scheme and the VETO icon, whenever they like.

add:
If there is no King of the Beach, any Gremmie may propose a new header, color scheme, and/or VETO icon. If such a proposal passes, the changes will be made by any Admin.


7-0. Reached Quorum. Enacted by Chronos at 02/13/2005 GMT 20:27

Logos A-go-go

Noticing the drastic lack of a new logo for this dynasty, I've whipped up something simple. Hopefully someone will come up with a color scheme to go with it.

Friday, February 11, 2005

Proposal: Lord of the Flies

If there is a rule, Range Rover, add to it:
If a Gremmie who is not an obnoxious git has less skill than any Gremmie who is an obnoxious git, they are a dork and suffer the same penalties as the obnoxious git, with the additional restriction that they cannot be King of the Beach.


4-2. Timed-Out. Enacted by Chronos at 02/13/2005 20:26

Proposal: Do You Has?

add the following sentence to the end of rule 13:

Heiwa is an obnoxious git.


2-4. Timed-Out. Failed by Chronos at 02/13/2005 GMT 18:52

Proposal: Do You Know the Times?

add a rule entitled "Range Rover":

Some Gremmies are obnoxious gits. If anywhere in the ruleset there is a sentence denoting any particular Gremmie as an obnoxious git then that Gremmie is an obnoxious git. Gremmies that are obnoxious gits may not declare victory.


6-2. Reached Quorum. Enacted by Chronos at 02/13/2005 GMT 18:50

Proposal: Simbolic Crown

In rule 14 - Equipment, rewrite the Crown description to:

If at any time there is no Gremmie wearing the Crown, then any Gremmie at the Island of Kings can begin to wear the Crown and be considered King of the Beach and has all King of the Beach privileges. If a Gremmie wearing the Crown is further than 25 yards from the Island of Kings, any Gremmie may remove the Crown from them.


8-0. Reached Quorum. Enacted by Chronos at 02/12/2005 GMT 16:50

Proposal: Quick moving

In rule 10 - The Sea, change

and a Gremmie can change their own Stance at any time.

to

and a Gremmie can change their own Stance at any time, provided they have not done it in the last 12 hours.


Self-Kill. Failed by Chronos at 02/12/2005 GMT 16:50

Enacting notice

We are now in the Surfing Metadynasty.

The Aeon clock in the sidebar aught to be removed (please someone who works with the scripts can care to do that?).

Thursday, February 10, 2005

Proposal: What a Drag

In the Wave rule (if it exists), change:
Gremmies whose Yards are between the two rolls (or who are right on the highest roll), and who also have a Surfing Stance, are able to catch the wave - they are automatically moved to the lowest roll.
to:
Gremmies whose Yards are between the two rolls (or who are right on the highest roll) either catch the wave or are dragged by it: those who have a Surfing Stance, are able to catch the wave - they are automatically moved to the lowest roll, those who have a Swimming Stance are dragged 2 yards towards the lowest roll (they will not be dragged beyond the lowest roll).


5-1. Timed-out. Enacted by Chronos at 02/12/2005 GMT 16:48

Proposal: Is Simon awesome?

In rule 11 - Victory, replace:

rule ends with the sentence "Simon is an awsome dude"

with

rule ends with the sentence "Simon is an awesome dude"

Just to be sure

8-0. Reached Quorum. Enacted by Chronos at 02/11/2005 GMT 12:09

Proposal: Skill

Add to the end of rule 10 - The Sea:

Gremmies have a surfing Skill, tracked by the GNDT as non-negative, non-zero integer number. A new Gremmie starts with a Skill of 1.

Give each Gremmie a Skill of 1.

8-1. Reached Quorum. Enacted by Chronos at 02/11/2005 GMT 12:08

Unidle

I've unidled myself. Quorum is still 6

Proposal: META I SAY META! and how to be the king

If this passes this round continues under a surfing theme but will be called a Metadynasty from here on in.

Add a rule, called Island

There exist islands that are certain distances from the beach. They are listed below.

At 50 yards away there is an island called the Island of Kings.


Add a rule called equipment

Gremmies can have equipment, all instances of equipment are listed below. This is tracked in a GNDT column called equipment.

Crown: If at any time there is no gremmie wearing the crown, then any gremmie at 50 yards can begin to wear the crown. and be considered King of the Beach and has all King of the Beach privlages. If a gremmie is further than 25 yards from the Island of Kings they may not be wearing the crown.


7-1. Reached Quorum. Enacted by Chronos at 02/11/2005 GMT 12:07

Bad Timing

I'm going idle. Seems I picked a poor time to declare victory; stuff's piling up, and I'm gonna have to work like crazy if I'm gonna make it to April. I know there's a couple of imperial-only clauses stuck in the ruleset, but I see things are starting to pick up again, so I'm not too worried. Might come back in a while if I catch a break. Later days!

Wednesday, February 09, 2005

More enactment troubles

When Simon enacted the Gremmie who would be king he mislabeled Victory as rule 13 so when Keavan enacted Resurfacing he deleted Victory as well as the rest of the rules.

Proposal : Wave Machine

[ No reason to actually catch waves yet, but it's better to build these things piecemeal. ]

Enact a new Rule, "Waves":-

Any Gremmie may Spot a Wave, if no Waves have been Spotted earlier in the day. This is done by posting a GNDT comment of "Wave: DICEX DICEX", where 'X' is the highest number of Yards of any Gremmie, multiplied by two.

The Wave then moves from the highest of these rolls to the lowest - any Gremmies whose Yards are between the two rolls (or who are right on the highest roll), and who also have a Surfing Stance, are able to catch the wave - they are automatically moved to the lowest roll.

(If the two rolls are equal, then no Wave appears.)


[ And I might as well clarify that Yards and Stance are tracked in the GNDT, while I'm here. ]

In Rule 10, replace "Yards - if this value" with "Yards - this is tracked in the GNDT. If this value", and "this is their Stance, and a Gremmie" with "this is their Stance, and is tracked in the GNDT. A Gremmie".

9-0. Reached Quorum. Enacted by Chronos at 02/11/2005 GMT 12:06

Proposal: Trimming

[ Repealing the Aeons, and fixing a couple of nigging things. ]

In Rule 3, remove the paragraph beginning "Some proposals are exceedingly well written". (This references Stuff, which doesn't exist any more, and it doesn't translate meaningfully to other game variables.)

In Rule 5, replace "at least twelve (12) hours" with "at least 12 hours". (Isn't the number/word thing a paper-document alteration-prevention measure?)

In Rule 7, remove the paragraphs beginning "The Aeon is tracked in the Blog sidebar" and "Periodically the Calendar will advance 1 Aeon". (This was useful in the Family Dynasty, but that's all. It's much easier and clearer to say things like "Every Friday is a good Surfing Day", if we want a periodic effect.)

In Rule 9, remove "The Aeon is reset to 0 AA.", and remove the Aeon terms from those which are altered at the start of a new Dynasty.

6-1. Reached Quorum. Enacted by Chronos at 02/11/2005 GMT 12:05

We need a new sign for the surf shop!

Hey Simon, are you going to make the new graphic for your dynasty? Your surf shop still looks like a bakery. How about an open call for artistic Gremmies to make you one? The winner gets an autographed picture of you (from back in your prime hot-dogging days).

Wipe Out

We've had no votes from Cafemusique, Cayvie, Cheater, Chronos or 75th Trombone within the past week, so they're now Idle, under Rule 2.

Quorum drops all the way down to 6.

Aeons are Awesome

I went ahead and fixed the Aeon clock, which was negative. I think the template Javascript code is not correct. In the function:
var year = (dt.getDate() - X + (gmt > 24)) * 10;
The documentation says that X should be the date of the ascension (day only), but that didn't work.

Instead I used:
var year = (dt.getDate() + Y + (gmt > 24)) * 10;
Where Y is the number of days remaining in the month of the Ascension. Simon's ascension was on January 28th. That left three days in the month of January, so I used Y of +3. That gives what I think should be the correct Calendar date.

Proposal: Hail to the King, dude

I'm taking this from Simon's non-Proposal a while back.

Upon passage of this Proposal:
- All Gremmies with greater than 125 Props shall have their Props decreased to 125.
- The King of the Beach shall have his Skill set to 5; all other Gremmies shall have their Skill set to 1.
And add to the Surfing rule:
New Gremmies start with a Skill of 1.


1-7. Cannot be enacted without COV. Failed by Chronos at 02/11/2005 GMT 12:02

I'm buying a trout.

/me buys a trout. 3 left.

Proposal: Surf or die


On the passage of this proposal, set the King of the Beach's props to seven halves (three and one-half) of the mean Props of all players (excluding the King of the Beach) at the time of passage and append the following rules to the rule set.

Rule 14: Surf or die.

A Gremmie loses 10 Props per Aeon that passes where the Gremmie did not surf (to be subtracted at the beginning of the next Aeon).

Rule 11 is hereby changed to read:

“Each Gremmie has a Skill listed in the GNDT as a positive number. Once a day, a Gremmie who owns a Board may attempt to catch a wave by posting "Go Surfing DICE6" to the GNDT. If the DICE roll is less than or equal to the Gremmie's base Skill plus the bonus from their Board, the attempt is successful, and the Gremmie may increase their Props by 10*D, where D is the numerical value of the DICE role and * denotes multiplication; otherwise, the Gremmie must decrease their Props by 10*D."

A single point increment is no incentive to surf--nobody has tried to catch a wave yet! I hope that this will motivate players to get in the water. Moreover, with the next rule, we may see some action.

Rule 15: 99-pound weakling.

Any Gremmie having more Props than the current King of the Beach may declare victory.

I realize that we already have a victory condition, but currently is it inactive. We've got some new propositions pending and I think that things will pick up shortly. Vote on!



1-5. Timed out. Failed by Chronos at 02/11/2005 GMT 11:58

Monday, February 07, 2005

Proposal: Resurfacing

[ Trying something new, if the existing rules aren't going anywhere. ]

Repeal Rules 10-13.

Enact a new Rule, "The Sea":-

Each Gremmie is a certain distance out to Sea, measured in Yards - if this value would become negative, it becomes zero. Gremmies at zero Yards are on the Beach - all Gremmies begin here.

Gremmies can either be Swimming, Surfing or Standing - this is their Stance, and a Gremmie can change their own Stance at any time. Gremmies on the Beach default to Standing - Gremmies trying to Stand in the Sea default to Swimming.

Gremmies may move, once per day - a Swimming or Standing Gremmie may add or subtract up to 5 from their Yards, and a Surfing Gremmie may subtract 10 from their Yards.


Tick Enacted by Kevan, 9th of February at 2:42pm - timed out 6 votes to 2.

Proposal: Prop Cupboard

[ Looks like we missed one of the Props-equivalent mentions in the Core Ruleset. And if we're removing them all, there's no need to keep "Props" in the list of Dynastic terms. ]

Remove "- the King of the Beach may award the submitter 20 Props for any Records it uses." from Rule 8.

Remove "Props" from the list of terms that get replaced at the start of a Dynasty, since these are no longer in the core ruleset.

Tick Enacted by Kevan, 9th of February at 2:42pm - timed out 4 votes to 2.

Flotsam

I'm unidling myself. Hello again. Quorum rises to nine.

Sunday, February 06, 2005

Call for Judgment

Blognomic seems to be in the middle of an epidemic of collective apathy. My diagnosis is that the population of players that know enough about surfing is too low to have a dynasty about surfing.

Therefore, should this CFJ pass, the dynasty ends and Simon will be considered the new King of the Beach.

Furthermore, this dynasty will be refered to as the Zeroth Dynasty of Simon and the following dynasty will be refered to as the First Dynasty of Simon.

1-7. Timed-Out. Failed by Chronos at 02/13/2005 GMT 18:57