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Saturday, May 21, 2005

Pre-Acension Adress Adress.

I'm going to wait a day or two before starting the next dynasty, so that ponetial players can join and older players can reflect on the lessons learned.

If no one objects some admin should fail the CFJ so we can move on.

I've got a copy of the end stats of this dynasty, I just need a wiki page to put it in.

Before making any of the next dynasty's we should be clear on when game action actually take place, and put it into the glossary.

And last but not least, which would everybody prefer; a dynasty with conspiricies or a dynasty with honor?

More Chaos

Appearently, AngryGrasshopper had used the Interdimensional Transporter at exactly 12:00 AM. This is a problem because if the Caine entered euclidean space at 12:00 AM then AngryGrasshopper's actions would have been illegal. Or maybe not. This dynasty has gotten madder than Quasie and Aaron combind.

Also, could someone please activate the Recorders in Cargo Bay 1? This dynasty is confusing enough without an Emperor who can instantly manipulate the rules.

Friday, May 20, 2005

Kevan.org Instability

Just a message to warn everyone that kevan.org is in the process of being moved to a new server, and might get a bit flaky, with both the old and the new being visible; the GNDT and Ruleset on the new server are archived copies from earlier in the month, so if the copies anyone can see are out of date, that's why. I'll get them synched up later tonight, and everyone should just be seeing the new server by the end of the weekend.

Hopefully this won't impact anything too much during the Hiatus; if the victory's contested, though, you might have to wait for a bit until the GNDT becomes stable again.

Proposal: Adminerizing AG

Make AngryGrasshopper an Admin

Note that this proposal is legal under rule 9, as it is covered by rule 2, and that the proposals for Adminhood earlier can be failed during the Hiatus for the same reason

Cross Illegal Proposal. Failed by smith, 25th of May at 9:47.

Gobleteer self-appointed KING OF NON-EUCLIDEAN SPACE

... or alternatively, Court Historian. Seriously, I'd like to do the next dynasty, which is the first one I'll be around for the start of. We're pretty far behind.

As a side note, I've been working on a paper model of the Caine since about T=9 in study hall. I'll post it later(I messed sizes up halfway through) with photos as well as plans. Of course, 1046 of the corridors I've ommitted in the physical one I made, though not in the plans.

OK, I'll stop spamming now. Probably.

Thursday, May 19, 2005

Updates

First, my opinions on the conflict, as a tad of spam:
1. When the post was put up, not started, counts. Duh. Still, let Rodney win in a few hours. Sadly I'll be sleeping then. However... can AG even post that "rule"? Also, there is a time option on the bottom of the blogger, of course.
2. The glossary should be changed to operate on GMT time, OR the main page to BST. As previously agreed on. A "day" should start at midnight, naturally, not 24 hours later, unless otherwise stated.
3. Clearly the clock is STILL AT ONE. I wonder where an admin might be? *snicker*


Speaking of which, my reason for posting--can someone please put Sequence #11 on the Sequences page?
4. [Ex-]Computer Howard, can you please reveal the sequences now that the round is over(or after this is resolved if you prefer)?

Hiatus commences

Still need to resolve the legality of the last action, as Rodney's post was started half an hour before my notice when up and chronologically pre-empted my announcement.

Declaration of Victory.

I'm not sure if that last one got through, if it did, then ignore this.

I have the most logic and T=0 so I win!

Notices

T may not be set to zero until 5/20 2:42 AM, GNDT time. So saith the Transporter.

Declaration of Victory.

T is now equal to 0 and I have the highest logic so I win!

Triple Red Alert?

Since the ship is apparently in so much danger, shouldn't you sort it out before you keep moving? Just one insane man's opinion, of course.

Consensus: Escape Pod

Did the Escape Pod blast off or not? Gobleteer and the two Service Robots were Pulling its Levers. It comes down to whether the robots count as Crewmembers in this case.

I don't think there is a need for a Call for Judgement unless there is a divided opinion on this.

>Power Check

I believe that a dispensing station to help fight the fungus has been set up in the Deck 2 Corridors, as follows.

Anti-Fungal Spray Dispensing Station: Any crewmember pulling the lever on this device gains the following benefits until the next time e rests:
  1. E does not lose DICE2 logic for moving into an infested location
  2. E gains a -3 bonus on rolls to purify an infested location



Tick You wants it, you gots it! Machine is added to the ruleset.

Proposal: Fun with Fungi

It appears that a lot of people like the CFJ but would like it better as a proposal so I decided to propose it

Add the following text to rule 29:

T will not decriment if the Fungi for Yuggoth are not Dead.

Cross Vetoed. Failed by smith, 24th of May at 16:28.

T=1

On 5/19 at 2:42 the timer ticked down. T will be zero at 5/20 2:42 AM.

Proposal: Admin Mark II

Angry Grasshopper is an admin.

Cross Self Failed. Failed by smith, 24th of May at 16:25.

Sequence #11(Gobleteer)

4, 3, 3, 2, 1, 3, 1, 2, 1, 2, 1, 1, 1, 1, 1
Please post any answers that would work minus the first number as well. As a hint, I'm continuing roughly the same vein as AG at first.

Admin Note: Puzzled

I just enacted the Puzzler Sequences rule, but there is no current Puzzler and the mechanism for selecting a Puzzler requires an existing Puzzler to post 3 Sequences. Unless I misunderstood something, we will need another Proposal (or Computer intervention) to dub a Crewmember as the current Puzzler.

Call for Judgement

We can't enter non-euclidean space while the Fungi from Yuggoth are on board or the'll infest nearby colonies! Thus, add the following text to rule 29:
T will not decriment if the Fungi for Yuggoth are not Dead.


If T = 0 when this CFJ is enacted, then T is set to 1 and all Declarations of Victory are considered illegal, have no effect, the hiatus it caused ends, and the Dynasty continues.

Cross Failed 7-3. Failed by smith, 25th of May at 9:22.

Proposal: Admin

Gobleteer is an admin.

I'm impatient, OK? This is 3 proposals ahead of the last pending, and the others have passed. I think I may be coming on at different times than everyone else.

Cross Self Failed. Failed by smith, 24th of May at 16:23.

Wednesday, May 18, 2005

Red Alert! Notices again

Cannon #1 was supposed to be guarding the Console. Rather than move the Cannon (somewhat grisly), the Console is moved to the Briefing Room. That is all.

Corridors (Deck 1) are infested.

Notices

I used the Transporter clause again to change the ruleset. Specifically, the change reads:

"If a Crewmember who is not Stunned (or Wounded or Dead) has not done it in the last 24 hours, regardless of eir Location, e can reset eir Actions field to null (no action) and eir Action Points to the same value as eir Daily Points. Specifically, a Space Mad crewmember may refresh eir AP even if e is in the Dorms (Deck 3); this shall not be construed as "resting the night" per Rule 18."


This allows Crewmember Smith to participate in the endgame.

Correction: Training Devices still functional

I made an illegal action earlier where I declared the Training Devices damaged. Sorry everyone - Flip away! The Training Devices are still functional.

Computer Sequence #10

1, 9, 64, 1250, 7776, 352947, 4194304, 129140163, 2000000000, ...

Has a taste of the very first sequence.

Proposal: Assuming Boredom

BooYAH! Die, ya'll.

Die.

Die.

Die.


OK, on to the proposal!
Add a rule, "Puzzler Sequences":

"Puzzler Sequences"

One per day or when the latest sequence is solved, to a maximum of twice per day, the Puzzler may post a Sequence to the main page. There is not currently a Puzzler.

A Sequence is a post with the title "Sequence #N", where N is an indexing number, with a sequence of numbers (in any field) as the body of the post. Sequences are Open or Closed. All Sequences are Open when they are posted. Each Sequence is noted with the posting Puzzler's name.

Any Crewmember, including the Computer but not the Puzzler, may attempt to answer an Open Sequence by posting a reply with no less then the next six terms of that sequence, and optionally the rule that generates the terms of the sequence.

The Puzzler shall judge whether or not an answer to the Sequence is correct. If the Puzzler judges an answer satisfactory, then e shall respond to that comment with a FOR vote, which Closes the Sequence and signifies that the answer was substantially correct. Answers are judged chronologically. If different answers are posted to an Open Sequence that satisfy the initial data, the Puzzler may at eir discretion mark one or more answers as correct by posting FOR votes as responses to those comments.

A Crewmember that correctly answers a Sequence has eir Logic increased or deceased by 5 at the Crewmember's preference. The Puzzler may further add or subtract up to 2 points per Sequence for aesthetics and presentation at eir discretion. This bonus may be the opposite of the Crewmember's choice.

All Sequences shall be listed in the SequenceLog with their status (Open or Closed), and their solutions, if Closed. Each shall be noted with the posting Crewmember's name.

If a single Crewmember other than the Computer has solved more than half the current "Puzzles"(non-Computer posted Sequences), and there are at least three Puzzles, then that Crewmember becomes the Puzzler. If the Puzzler is dead, whoever has solved the most Puzzles other than the Computer becomes the Puzzler. Whenever the Puzzler changes, the an Admin should modify the second sentence of this rule to reflect the current Puzzler, and an announcement should be posted to the Blog.

If there is a tie for number of Puzzles solved, or this Proposal is enacted, then the Crewmember with the lowest logic becomes the Puzzler.

As clarification, when this proposal is enacted, the second sentence will change, and this paragraph will be repealed.

Yep, it's an INSANE suggestion. And I'm in an escape pod, and there's several injured people, so I thought it'd be nice.

Tick Passed 8-1 (reached quorum). Enacted by smith, 19th of May at 2:26.

Take notice

I appended another clause to the Interdimensional Transporter.

"The Fungi from Yuggoth is treated as a Crewmember with respect to Rule 18 "Action Points"."

This might be useful for you to know.

Proposal: Daisy, Daisy

Howard's full attention is required for re-entry into Euclidean space:

Add to rule 28 (victory):
If the countdown timer is at T=2 or less, then the Computer may not perform any actions apart from actions allowed by the Core rules, actions related to opening and closing Sequences, and actions for the Fungus from Yuggoth. Computer access for Crewmember Queries is suspended, as if an "ACCESS DENIED" post had been made (from rule 14).
[The Computer has had extensive power in this dynasty and I'd like to constrain it for the final endgame.]
Cross Self Failed. Failed by smith, 19th of May at 2:20.

Deck 4 Corridors are Infested

>Query228

Howard, is there any way to be affected by the Viewing Bay if I am mad?



Tick Of course there is. Not you particularly as you seemed to have invoked the Escape Pod, but for anyone else in the Viewing Bay. Added another function to the Opacity Control Device to decrease Logic at high AP cost.

Fungi from Yuggoth

Cargo Bay #1 (Deck 5), Cargo Bay #2 (Deck 5), and the Corridor (Deck 5) are Infested with Space Fungus. Read Query 150 for more information, or see the relevant rule (#33) on the matter.

Crewmember Shadowclaw, may I recommend that you exit Deck 5 at your earliest convenience?

Biosample released

After Pulling the Levers on the stasis pod containing the Fungi from Yuggoth, said sample is now released onto the Caine.

I know, I said I didn't want it released, but I figured, what the heck... this dynasty is ending soon...

Also, I thought I might as well make it clear that it has been released, since there's currently no mechanism to do so defined in the Ruleset. Hmmm, might as well propose it.

Crewmembers Idled

Josh and Mnemosyne are idled due to inactivity. Quorum drops to 8.

Alert Mode: [Red]

Mutiny on the Caine!

Alert! Alert!

The Caine is about to re-enter Euclidean Space. There is an apparent mutiny on the Caine; some Crewmembers have taken to destroying important Machinery on the vessel. The Alert status is changed to Red, to protect the Crew of the Caine. Also, for some reason, the Interdimensional Transporter seems to have powered itself on. Strange.

Under Rule 24 "Change the Lightbulb", some new Machinery is activated. Add the following Machines to Rule 16.

Sentry Cannon #1[Briefing Room] If any Crewmember whose Logic is less than zero is in the Briefing Room, then the Sentry Cannon #1 fires on them. Once the Sentry Cannon #1 has fired on a Crewmember, it may not fire on that Crewmember again until e leaves the Briefing Room. When a Crewmember is fired on by Sentry Cannon #1, a DICE20 check should immediately be made. If the result of that check is 1, the Crewmember has eir Health set to Stunned. If the result is 2, the Crewmember has eir Health set to Wounded. If it is greater than 2, that Crewmember has eir heath set to Dead..


Sentry Cannon #2 [Cargo Bay #1] If any Crewmember whose Logic is less than zero is in Cargo Bay #1, then the Sentry Cannon #2 fires on them. Once the Sentry Cannon #2 has fired on a Crewmember, it may not fire on that Crewmember again until e leaves Cargo Bay #1. When a Crewmember is fired on by Sentry Cannon #1, a DICE20 check should immediately be made. If the result of that check is 1, the Crewmember has eir Health set to Stunned. If the result is 2, the Crewmember has eir Health set to Wounded. If it is greater than 2, that Crewmember has eir heath set to Dead.


The Logic requirement to use the Console is suspended.

Did some things with the Transporter. In short: if nobody is using the Transporter, then all Machines become starred; all released Samples are added to the Ruleset--this point I have always been unclear on, but now it is certain; the Computer may use the Stasis Unit without a Logic test; there's a last Crewmember standing victory clause in effect; Space Mad Crewmembers may lose Logic instead of gaining it on answering Sequences. Alright, let's see who wins!

Machinery Damaged

Flipping! Flipping! No more Flipping! I have damaged the Training Devices.

T=2

Set by Proposal: Doomsday II

Tuesday, May 17, 2005

Computer Sequence #9

1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 1, 1, 0, 1, 1, ...

T = 14

It may not matter if DoomsdayII passes, but the Clock ticked to 14 at 05/17 02:42 AM.

Proposal: One More Suicide

I win.

Cross Failed 2-8 (timed out). Failed by smith, 19th of May at 2:05.

Machinery Damaged

Yes, I pulled the knobs off the the Nanotechnological Drug Synthesizer. I was forced to - it killed God, and I had to stop that from ever happening again! And, since it is Monday, I also put my fist through the Teleport Console for good measure. Don't thank me, I'm just doing what the voices tell me to.

Both pieces of Machinery are damaged and can't be used in any Location.

Monday, May 16, 2005

>QUERY150

...or whatever we're up to. Howard, I'm Pushing the Buttons og one of the stasis pods in Cargo Bay 2, and, as I thought, I'm getting diagnostic information... or at least, that's what it looks like, I'm not exactly familiar with this model of pod. Could you interpret the diagnostic for me? From what I can tell, I wouldn't want this sample to be released...

Hey, it's my rule, I'm going to use it...

T=T+1

I got a DICE50:23

Please note that Chronos didn't count my last T=T+1 so the timer is now at T=15

Computer Sequence #8

0, 0, 1, 1, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, ...

I think that binary might be fun.

Notice: Current T is 13

I've done a balance for the T clock, and it downs to:

- Smith passed Proposal: ...AWOL at 05/11 02:42 AM (15)
- Rodney posted a T=T+1 at 05/11 10:04 PM (16)
- The Clock ticked (T=T-1) at 05/12 02:42 AM (15)
- Gobleteer posted a T=T+1 at 05/13 02:00 AM (16)
- The Clock ticked (T=T-1) at 05/13 02:42 AM (15)
- The Clock ticked (T=T-1) at 05/14 02:42 AM (14)
- Rodney posted a T=T+1 at 05/14 07:08 PM (15)
- The Clock ticked (T=T-1) at 05/15 02:42 AM (14)
- The Clock ticked (T=T-1) at 05/16 02:42 AM (13)

I've also added this text, in italics (so it has no legal effect whatsoever), to rule 28:

Add a timer on the side bar of the front page titled "Euclidean Space in: T days", to be placed beneath "Oldest pending proposal". Set T to 15. Each day after the passage of this proposal, decrement the value of T by one. The proposal was enacted, and so the clock ticks at 02:42 AM


It's only to remember us of the ongoing effects of Proposal: ...AWOL.

>Query 102

Howard, was that a recycling device on the Escape Pod I saw?

Atom Recycler
Can create one unit of food(adds one day to time in Escape Pod allowed) or drugs at the cost of DICE(Absolute value of Logic) logic points.

Tick Added an Atom Recycler to the Escape Pod

Sunday, May 15, 2005

Proposal: Doomsday II

Set T=2.

Tick Passed 7-4. Enacted by smith, 18th of May at 2:58.

Proposal: Disco's return!

If "Proposal: Let there be madness" has passed, change:

If the value of T in the sidebar timer is legally set to zero or a negative number, then any Crewmember (excepting the Computer) who is alive may declare victory if the absolute value Logic of score is strictly greater than the absolute value of the Logic score of each of the other non-Dead Crewmembers.

If T is legally decremented to zero and two or more living Crewmembers are tied for the greatest magnitude in the Logic score, then the first one to correctly answer a Computer Sequence (in the Computer's estimation) may declare victory.
to

If the value of T in the sidebar timer is legally set to zero or a negative number, then any Crewmember (excepting the Computer) may declare victory if the absolute value Logic of score is strictly greater than the absolute value of the Logic score of each of the other Crewmembers.

If T is legally decremented to zero and two or more Crewmembers, other than the Computer, are tied for the greatest magnitude in the Logic score, then the first living one to correctly answer a Computer Sequence (in the Computer's estimation) may declare victory.
Otherwise, change the following text(Rule 28, Victory):

The Crewmember that causes the Caine to leave non-Euclidean space without damaging the Caine may declare victory.

If the value of T in the sidebar timer is legally set to zero or a negative number, then any Crewmember (excepting the Computer) who is alive may declare victory if eir Logic score is strictly greater than the Logic scores of all of other non-Dead Crewmembers.

If T is legally decremented to zero and two or more living Crewmembers are tied for the highest Logic score, then the first one to correctly answer a Computer Sequence (in the Computer's estimation) may declare victory.

to

The Crewmember that causes the Caine to leave non-Euclidean space without damaging the Caine may declare victory.

If the value of T in the sidebar timer is legally set to zero or a negative number, then any Crewmember (excepting the Computer) may declare victory if eir Logic score is strictly greater than the Logic scores of all of other Crewmembers.

If T is legally decremented to zero and two or more Crewmembers, other than the computer, are tied for the highest Logic score, then the first living one to correctly answer a Computer Sequence (in the Computer's estimation) may declare victory.


Cross Failed 1-6 (timed out). Failed by smith, 18th of May at 2:55.

T=T+1

I got a DICE50:30 this time.

T

Could someone post whenever T is decremented normally? Thanks.

Proposal: Let there be madness

In rule 28, "Victory", replace the text

If the value of T in the sidebar timer is legally set to zero or a negative number, then any Crewmember (excepting the Computer) who is alive may declare victory if eir Logic score is strictly greater than the Logic scores of all of other non-Dead Crewmembers.

If T is legally decremented to zero and two or more living Crewmembers are tied for the highest Logic score, then the first one to correctly answer a Computer Sequence (in the Computer's estimation) may declare victory.


with

If the value of T in the sidebar timer is legally set to zero or a negative number, then any Crewmember (excepting the Computer) who is alive may declare victory if the absolute value Logic of score is strictly greater than the absolute value of the Logic score of each of the other non-Dead Crewmembers.

If T is legally decremented to zero and two or more living Crewmembers are tied for the greatest magnitude in the Logic score, then the first one to correctly answer a Computer Sequence (in the Computer's estimation) may declare victory.


In rule 16, "Machines", change

Opacity Control Device [Viewing Bay] If any Crewmember is Pulling the Levers on the Opacity Control Device, then all Crewmembers in the Viewing Bay when the Levers are Pulled lose DICE60 Logic from their Logic score as their minds are warped by the sight of non-Euclidean space. Any Crewmember that changes location into the Viewing Bay while another Crewmember is Pulling the Levers on the Opacity Control Device loses DICE60 points from eir Logic score.


to

Opacity Control Device [Viewing Bay] If any Crewmember is Pulling the Levers on the Opacity Control Device, then all Crewmembers with positive Logic in the Viewing Bay when the Levers are Pulled lose DICE60 Logic from their Logic score as their minds are warped by the sight of non-Euclidean space. Any Crewmember with positive Logic that changes location into the Viewing Bay while another Crewmember is Pulling the Levers on the Opacity Control Device loses DICE60 points from eir Logic score.


We have all these great rules for space madness. Why let them expire unused?

Tick Passed 5-3 (timed out). Enacted by smith, 18th of May at 2:48.

Computer Sequence #8

3, 7/5, 10/11, 5/6, 29/11, 155/77, 224/55 ...

Elementary, but not easy?