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Saturday, April 16, 2005

Proposal: Officer on Deck!

Add a rule Uniforms:
Crewmembers belonging to a Service Group have a Rank and Grade which confers authority over Crewmembers of lower Ranks and Grades.

Grades range from 0-9, where 0 is lowest and 9 is highest.

Crewmembers may have a Rank of Officer. Officers have higher authority than non-Officers, no matter what the Grade.
Add to Rule 21, UCSRS:
* UCSRS[2] tracks the Rank a Crewmember holds, which can be either "X" or "O", where O stands for Officer. Crewmembers not belonging to a Service Group must have Rank X.

* UCSRS[3] tracks the Grade a Crewmember holds, which can be a numeral from 0 to 9. Crewmembers not belonging to a Service Group must have Grade X (no Grade).
The Enacting Admin for this Proposal determines the Rank and Grade of each Crewmember in this way:

1) Give each Crewmember a random Grade. For each Crewmember roll a DICE10 and set the Crewmember's Grade to the result (where a '10' corresponds to rank 0).

2) For each Service Group, make one Crewmember an Officer in that Service Group. Roll DICEX where X is the number of Crewmembers in the Service Group. Then count down the Service Group members from highest to lowest in the GNDT and stop at the result of the DICE roll - promote that Crewmember to Officer Rank.

Priviledges and responsibilities of Rank can be determined later.

12-0. Reached Quorum. Enacted by Chronos at 04/18/2005 GMT 17:09

>QUERY

>QUERY. Howard, I noticed what appears to be a set of ladders in a corridor on Deck 5 that lead down somewhere. I'm certain that they do not lead to either of the Cargo Bays, and that the Access Tubes etc. on this deck are locked, so where do these ladders go?

>QUERY

>QUERY Howard, I am dangerously currious about what non-Euclidean space looks like. I could swear that I saw some sort of controls to open up the windows in the ViewingBay. Could you please give me more information about these controls, and what exactly will happen to me if i use them?

Friday, April 15, 2005

Proposal: Raiders of the Lost Distinction

Upon passage of this proposal:

Any crewmember who votes FOR this proposal acquires admin status

and

any crewmember who votes AGAINST this proposal shall have their name mentioned in the last paragraph of the third to last non-core rule in the ruleset as follows:

"[Name of AGAINST-voting Crewmember] is a grin-monger."

3-14. Cannot be enacted without COV. Failed by Chronos at 04/17/2005 GMT 13:45

Call for Judgement

Call for Judgement

Crewmember Chronos and Crewmember Smith are arguing in the GNDT over some moves done by Crewmember Chronos.

Rule 16 - Machinery reads:

each piece of Machinery may be found in one or more Locations around the ship, as specified.


The Teleport Console description reads:

Teleport Console [Teleport Chamber, Crew Dorms] - Anyone who is Pulling its Levers may ignore deck restrictions when moving themselves. Anyone who is Pushing its Buttons may choose a Location and move all Crew from that Location to the Teleport Chamber, no more than once per day.


Two possible conclusions arise from those languages:

1 – There are two Teleport Console, each one located in one location. (Position defended by Crewmember Chronos)

2 – There is only one Teleport Console, located simultaneously in both locations. (Position defended by Crewmember Smith)

Conclusion 1 implies a Crewmember may use the Console in the Teleport Chamber, move to the Dorms and use the Console there, all in the same day, without infringing the “no more than once a day” clause.

Conclusion 2 implies a Crewmember may not do so.

Vote FOR this CfJ if you agree with either Conclusion 1 or Conclusion 2. Vote against it if you feel these Rules need not be amended.

If this CfJ passes, and most of the FOR votes comments says “Conclusion 1” change the Teleport Console description to:

Teleport Console [Teleport Chamber, Crew Dorms] - Anyone who is Pulling its Levers in a Teleporte Console may ignore deck restrictions when moving themselves. Anyone who is Pushing a Teleport Console’s Buttons may choose a Location and move all Crew from that Location to the Teleport Chamber, no more than once per day per Console.


If this CfJ passes, and most of the FOR votes comments says “Conclusion 2” change the Teleport Console description to:

Teleport Console [Teleport Chamber, Crew Dorms] - Anyone who is Pulling its Levers in the Teleporte Console may ignore deck restrictions when moving themselves. Anyone who is Pushing the Teleport Console’s Buttons may choose a Location and move all Crew from that Location to the Teleport Chamber, no more than once per day.


and rewrite the portion of Rule 16 mentioned above to:

each piece of Machinery may be found in one or more Locations around the ship, as specified. Even if listed in more than one Location, the Machinery is still considered to be only one, for effects of use limitations.


I could not conceive another way to carry a 3-way CfJ...

18-0. Reached Quorum, with a majority vote to Conclusion 2. Enacted by Chronos at 04/17/2005 GMT 13:43

Proposal: We the People of the Starship Caine ...

Create a new rule, "Ship's Protocol".

Certain laws for Crewmember conduct exist aboard the Caine. Such laws are listed at the end of this rule. A crewmember violating any of the laws in this rule, as determined by the Computer, shall be known as a Criminal.

At any time (including when Queries are outstanding), the Computer may make a post with the subject "Criminal: [Name]", where [Name] is the Crewmember being branded a Criminal. Such a post is invalid and non-binding unless the Computer includes within the post the law or laws that have been broken by the Crewmember named.

Criminals must be escorted to the Cell by a member of the Epsilon group. After 48 hours, if a member of the Epsilon Group has not escorted a Criminal to the Cell, any crewmember may do so by use of the Teleport Chamber or any other means available to them.

Criminals must remain in the Cell for 72 hours. After this time has elapsed, Criminals shall be released if they promise never to break any laws again; upon doing so they are no longer Criminals (until violating another law).


Law #1: No Crewmember may attempt to kill another Crewmember or any Criminal.
Law #2: No Crewmember may harm or stun a non-Criminal.
Law #3: No Crewmember may use the Teleport Chamber on a non-Criminal Crewmember without their permission, nor use the Teleport Chamber to remove a Criminal from the Cell.


If the rule Police State exists, erase the following text from it:

Epsilon group members my stun any crewmember who has committed an actionable offense, as defined in the ruleset, without penalty.

Stunning a crewmember who has not commited an actionable offense is itself an actionable offense.


Basically, only Epsilon group members can stun right now, and Law #2 only prevents the stunning of non-Criminals, so these are covered by Law #2.

11-7. Timed Out. Enacted by Chronos at 04/17/2005 GMT 13:39

Cannot access GNDT

Is anyone else having this problem?

Thursday, April 14, 2005

Call for Judgment

Call for Judgment

Rule 14 - Vocal Folds states: "The Computer must respond to the Command before taking any other game actions.".

The Computer has repeatdly taken actions in the game before answering pending commands.

If this CfJ passes, append this to rule 99:

A "Game Action" is any action taken by a Crewmember which alters in any way the Gamestate.


Remember that the Blog, being a kind of "information which the Ruleset regulates the alteration of" (rule 1), is part of the Gamestate.

4-14. Cannot be enacted without COV. Failed by Chronos at 04/17/2005 GMT 13:37

Proposal: A lot of'em

If Proposal: Floyd didn’t pass, this Proposal does nothing.

Rename the rule Service Robot to Service Robots, and rewrite it to:

There are a service Robots on board the Caine. They are tracked in the GNDT as if they are Crewmembers, with name ‘Rnnn’ where ‘nnn’ is a serial number issued upon Robot creation. The Robots are not Crewmembers unless otherwise specified. They may not take part of any Group, and do not have a Vitality or Logic rating. They have 5 Daily Points.

If a Robot has not been moved during the current day, any Crewmember in the same Location as that Robot may take control of it, by posting a comment to the GNDT to that effect. Taking control of a robot costs that Crewmember one Action Point and causes the controlled Robot’s Action Points to be reset to its Daily Points. Once the Robot is under eir control, the controlling Crewmember may move the Robot or use it to control Machinery. The controlling Crewmember continues to control the Robot even after the Robot leaves the Crewmembers current Location. The Robot moves and operates Machinery in the same way as a Crewmember: it spends one AP per location traversed and one AP to change its Action field.

If a test against a Logic score is mandated in order to use Machinery, a Robot fails that test automatically.


Rename the Robot created by Proposal: Floyd to ‘R001’.

Using the LDB

12-5. Reached Quorum. Enacted by Chronos at 04/17/2005 GMT 13:35

Proposal: We'd Have To Change The Lightbulb

Create a new rule, "Change the Lightbulb", with the following wording.

The Caine can operate under one of several Alert Modes - that is, one of Green, Blue, Amber, or Red - which is tracked in the Ruleset as the last sentence of this rule. These modes have certain effects, controlled by the Computer, on the Caine's systems - for example, the Computer may deny access to certain items of equipment, or power up different equipment as necessary. In addition, the Computer may change the Alert Mode at any time, by posting to the Blog with the title "Alert Mode: [new mode]", and detailing the changes to the Caine's operation in the body of the post.

Crew Members may change the Alert Status by making a Proposal as usual.

The Caine is currently in Blue Alert Mode, due to its inability to return to Euclidean Space.

Yes, the title's a Red Dwarf reference.

17-2. Guess it reached some kind'a quorum. Enacted by Chronos at 04/17/2005 GMT 13:32

Proposal: Isobaric Topology

In the Location rules, immediately after the list of current locations, add:

Whenever an Admin enacts a Proposal which creates Locations, e must place the new locations in the deck currently with fewest locations, even if the Proposal being enacted names a different deck. If several decks are tied for fewest locations and the Proposal being enacted names a deck, the Admin must place the new locations in that deck, otherwise e must place the locations in the tied deck with the highest deck number.

If there are a Cell and a Security Post anywhere in the Caine, move them to Deck 5.

4-11. Timed Out. Failed by Chronos at 04/17/2005 GMT 13:30

Proposal: No more filibustering

To the end of the The Crew rule, add:

Decreasing the Vitality of a Dead Crewmember idles that Crewmember instead.

Whenever an Admin enacts or fails a timed out Proposal, that Admin may decrease by 1 the Vitality level of any Crewmembers who failed to vote on that Proposal. This reduction may not be applied if any portion of the time between the Proposal posting to the Blog and its enactment/failure comes to pass during a weekend. A Crewmember may not lose more than 1 level of Vitality this way in a period of 48 hours.


Most of the comments last time I tried this were about 24 hours being a too short period. I’ve risen the grace time to 48 hours, and took the weekends off. I would also like to remember that this period is intended to avoid massive damage due to cluttering of timed out proposals.

7-8. Timed Out. Failed by Chronos at 04/17/2005 GMT 13:29

Proposal: Police State

If Proposal: Ship Discipline failed, this proposal fails too.

Create a new rule, 'Police State' with the following text:
The members of Epsilon Group are armed with Neural Stunners. A member of Epsilon Group may spend an action point to use the Neural Stunner on a crewmember in the same location as em. Using the neural stunner on a healthy crewmember changes eir vitality to stunned. It has no effect on stunned, wounded, or dead crewmembers.

Epsilon group members my stun any crewmember who has committed an actionable offense, as defined in the ruleset, without penalty.

Stunning a crewmember who has not commited an actionable offense is itself an actionable offense.


Append to the description of Epsilon Group in Rule 17:
Any member of the Epsilon Group may, while moving, move a Wounded or Stunned Crewmember with them by spending another Action Point.
In a nutshell, the Epsilon Group are police officers, who can knock out anyone who has committed a crime and drag them into the cell.

14-2. Reached Quorum. Enacted by Chronos at 04/17/2005 GMT 13:20

Proposal: Illness Normalization II

Add an Illness rule:

The Crew may be affected by a number of illnesses, as tracked by the GNDT’s UCSRS. The UCSRS may track also acquired immunity to any kind of Illness. The Illnesses a Crewmember may currently suffer are:

* Post-cryogenic stress disorder (PSCD). PSCD has a number of somatic causes and it is unfortunate that approximately all stored human beings will experience symptoms at some point in time. Fortunately, it can be easily cured.
Once per day, the Computer may choose three Crewmembers which UCSRS[3]="X" and check them for PSCD, by making a comment 'PSCD Check, Crewmember X DICE5' to the GNDT, where X is the name of the selected Crewmember. If the DICE5 roll is equal to 5, that Crewmember suffers from PSCD. If the DICE5 roll is equal to 1, that Crewmember tests negative and is immune from PSCD. In either case, the computer must immediately update that Crewmember’s UCSRS to reflect that condition. Once a day, the Computer is entitled to roll a DICE2 and deduct that value from each Crewmember who is suffering from PSCD at that moment.
A Crewmember who is suffering from PSCD may, if he has not done so in the last 12 hours, attempt to be cured by, while in the Sickbay, posting 'PCSD Medical Evaluation DICE2' to the GNDT and spending one Action Point. If the DICE2 roll is 1, that Crewmember may update eir UCSRS to reflect the cure. A Crewmember cured from PSCD is immune to its effects and may not acquire it anymore.

To the UCSRS rule, add:

* UCSRS[3] tracks a Crewmember’s PSCD story. Possible values are:
- P – Suffering from PSCD
- C – Cured and/or immune from PSCD
- X – Not yet checked positive for PSCD

To the Buttons, Levers, inter alia rule, add

Any Crewmember spending an Action Point to change eir Action field must post a comment in the GNDT stating 'Machinery Check(X): DICE15', where X is that Crewmember's Logic rating. If the DICE15 check is greater than X, that Crewmember fails to perform the action correctly, and no effect is produced by spending that Action Point.


I guess this makes PCSD a lot milder.

3-13. Cannot be enacted without COV. Failed by Chronos at 04/17/2005 GMT 13:23

Proposal: Discipline Discipline

If Proposal: Ship Discipline failed then this proposal fails as well.

In the Locations rule, change Locations:

Security Post(Deck3)
Cell(Deck3)

to

Security Post(Deck5)
Cell(Deck5)

Crewmembers KnightKing, Kevan and Chronos are moved to the Telechamber.
This fixes some of the complaints about Ship Discipline.

10-5. Timed Out. Enacted by Chronos at 04/17/2005 GMT 13:20

Proposal: Floyd

Create a new rule, entitled 'Service Robot', with the following text:
There is a service robot on board the Caine. It is tracked in the GNDT as 'service robot' but it is not a crewmember. It is not a part of any group, and does not have a health or logic rating. It has 5 Daily Points.
If the robot has not been moved during the current day, any crewmember in the same location as the robot make take control of it, by posting a comment to the GNDT to that effect. Taking control of the robot costs the crewmember one Action Point and causes the robots Action Points to be reset to its Daily Points. Once the robot is under eir control, the controlling crewmember may move the robot or use it to control machinery. The controlling crewmember continues to control the robot even after the robot leaves the crewmembers location. The robot moves and operates machinery in the same way as a crewmember: it spends one AP per location traversed and one AP to change its Action field.
Gives some flexibility to do things remotely. We could also consider allowing Howard to control the robot.

12-2. Reached Quorum. Enacted by Chronos at 04/17/2005 GMT 13:19

Proposal: My Beloved Ice Cream Bar!

Change Rule 13 to read:
Every Crew Member, including the Computer, has a Logic rating, tracked in the GNDT. This may be any integer value from -60 to 60. New Crew Members start with a Logic rating of 15.

A Crewmember or Computer with a negative Logic rating has Space Madness.

And add to the Data Banks Rule, at the end of the second paragraph:
If the Computer responded to the Query with an "error", then both the Computer and the querying Cremember must have their Logic rating lowered by 1.

What are the effects of Space Madness? Well I'm not sure, perhaps we should query the Computer...


Tick Passed 13-0. Reached Quorum. Enacted by Smith, 16th of April at 19:45.

Proposal: What a Mess

Add a location: Mess Hall (Deck 3)

Tick Passed 12-2. Reached Quorum. Enacted by Smith, 16th of April at 19:39.

Proposal: Ship Discipline

In the Locations rule, add Locations:

Security Post(Deck3)
Cell(Deck3)

And in that rule, change:
A Crewmember may spend 1 Action Point to move to any Location adjacent to eir current one.
to:
A Crewmember may spend 1 Action Point to move to any Location adjacent to eir current one, unless they are in the Cell.
Add to the Machinery Rule:
Crewmember Detention Field[Security Post] A Crewmember belonging to the Epsilon Service Group may release any Crewmembers of their choice from the Cell by pulling the Levers of the Crewmember Detention Field. A Crewmember is released by changing their Location from Cell to Security Post.
For their abuse of the TeleChamber by transporting Crewmembers without their permission, Crewmembers KnightKing, Kevan and Chronos are moved to the Cell.

Tick Passed 12-4. Reached Quorum. Enacted by Smith, 16th of April at 19:10.

>QUERY

>QUERY. Could you please explain the operation of the controls on the bridge, Howard?

Wednesday, April 13, 2005

>QUERY

>QUERY: Howard, is it possible to trigger an emergency reentry into Euclidian space?

Proposal: Backup Brains

Add the following Machine to rule 16:
Insta-Brain-o-Matic [Sickbay] Any Crewmember who is pulling the levers on the Insta-Brain-o-Matic may switch service groups if: ey have have not already attempted to do so in the last week; ey post a GNDT comment "Insta-Brain-o-Matic: G DICEX DICE5" where G is the service group ey wish to switch to and X is eir Logic; the result of eir DICEX roll is 20 or greater; and the result of DICE5 is not 5.

If the result of the DICEX roll is less than 20 the attempt to generate a new brain fails. If the result of the DICE5 roll is 5, a brain is generated successfully but the operation is not successful and the Crewmember's Vitality becomes "Dead". If both rolls are successful the Crewmember has endured the brain transplant and can switch service groups, however eir memory is wiped and ey must reset eir Logic to the value for a new Crewmember.


So this one's a long shot but I figure it's a more thematic approach to changing service groups. I think it should be possible but hard.

Tick Passed 13-5. Reached Quorum. Enacted by Smith, 16th of April at 15:37.

Proposal: Not even remotely funny

Add a new rule, Remote Access.

Each crew member has a remote control on their person. Each area in the ship has a three-digit frequency. When the 'remote' field of a crew member's GNDT record is set to a room's frequency, the player may use the machinery as if they were in that room from anywhere in the ship.

Changing the frequency of one's remote costs one Action Point. The remote can be set to any combination of any quantity of letters or numbers.

Frequencies are always set by the Computer; once they are set, they cannot be changed. Whenever new locations are added, the Computer must make frequencies for them, too.


Add a new field to the GNDT, "Remote".

Upon enactment, the Computer MUST specify frequencies for all existing rooms before he may undertake any other game actions. He must post to the weblog when this is complete. If completing this requires that he be made an admin, then this proposal also makes him an admin.

If Kevan votes against this proposal, with the comment 'Impossible', then it automatically fails.

Kevan tells me that this is possible, although I didn't outline exactly what I had in mind. Ideally, a page would be set up that only AG could access, in which he can specify numbers and attatch messages to them; these messages would then show up as GNDT comments when the number is entered in a specific field (comments along the lines of "Deck 2-TeleChamber online", for example).

Cross Failed 2-11. Timed Out. Failed by Smith, 16th of April at 15:32.

Proposal: Reference Numbers

It might be easier to reference queries if they were numbered:

In the Data Bank rule, reword the second sentence to:
The Command Phrase is ">QUERY#", where "#" is a unique reference number, and the Command Parameters consist of a single question.
After this Proposal passes any Admin may number any Queries in the QueryLog which are not numbered.

I think we should keep the reference numbers sequential, but if a Crewmember has another numbering scheme in mind, go right ahead.

Tick Passed 15-1. Reached Quorum. Enacted by Smith, 16th of April at 17:15.

Spaghetti Code

This is not a Proposal, but an observation:

I noticed that no-one is doing the "Machinery Check" that the Computer detailed in the QueryLog:
"Any Crewmember spending an Action Point to use a piece of Machinery must post a comment in the GNDT stating 'Machinery Check(X) DICE15', where X is that Crewmember's Logic rating. If the DICE15 check is strictly greater than X, that Crewmember fails to perform the action correctly, and no effect is produced by spending that Action Point."
I think rule 11 overrides this, but I'm just wondering if you had overlooked this text, or just come to the same conclusion I have.

Tuesday, April 12, 2005

>QUERY

>QUERY. Howard, are there any Holodecks onboard the Caine?

Proposal: Reprogramming with a Very Small Hatchet

Change
Nanotechnological Drug Synthesizer [Medibank, Crew Dorms]
in Rule 16 - Machinery to
Nanotechnological Drug Synthesizer [Sickbay, Crew Dorms]
(Medibank is a machine, not a location)

And add the following paragraph to Service Groups:
Any Crewmember may change eir Service Group if e has not done so in the last 48 hours.


Cross Self-Failed. Failed by Smith, 15th of April at 4:48.

>Query

>QUERY. Howard, is cheese awesome?

Note: You push, don't press

Under rule 1 "Admin Staff may correct obvious spelling and typographical mistakes in the Ruleset at any time." provision, I've changed all ocurrences of Pressing the Buttons to Pushing the Buttons along the Ruleset. If anyone disagrees, please CfJ.

Proposal: Illness Normalization

If Proposal: UCSRS didn’t pass, this proposal does nothing.

Add an Illness rule:

The Crew may be affected by a number of illnesses, as tracked by the GNDT’s UCSRS. The UCSRS may track also acquired immunity to any kind of Illness. The Illnesses a Crewmember may currently suffer are:

* Post-cryogenic stress disorder (PSCD). PSCD has a number of somatic causes and it is unfortunate that approximately all stored human beings will experience symptoms at some point in time. Fortunately, it can be easily cured.
Once per day, the Computer may choose three Crewmembers which UCSRS[3]="X" and check them for PSCD, by making a comment 'PSCD Check, Crewmember X DICE5' to the GNDT, where X is the name of the selected Crewmember. If the DICE5 roll is equal to 4 or 5, that Crewmember suffers from PSCD. The computer must immediately update that Crewmember’s UCSRS to reflect that condition. Once a day, the Computer is entitled to roll a DICE2 and deduct that value from each Crewmember who is suffering from PSCD at that moment.
A Crewmember who is suffering from PSCD may, once a day, attempt to be cured by, while in the Sickbay, posting 'PCSD Medical Evaluation DICE3' to the GNDT and spending one Action Point. If the DICE3 roll is 1, that Crewmember may update eir UCSRS to reflect the cure. A Crewmember cured from PSCD is immune to its effects and may not acquire it anymore.

To the UCSRS rule, add:

* UCSRS[3] tracks a Crewmember’s PSCD story. Possible values are:
- P – Suffering from PSCD
- C – Cured and immune from PSCD
- X – Not yet checked positive for PSCD

To the Buttons, Levers, inter alia rule, add

Any Crewmember spending an Action Point to change eir Action field must post a comment in the GNDT stating 'Machinery Check(X): DICE15', where X is that Crewmember's Logic rating. If the DICE15 check is greater than X, that Crewmember fails to perform the action correctly, and no effect is produced by spending that Action Point.


Third pending proposal allowed by the LDB.

S-K/Timed out. Failed by Chronos at 04/14/2005 GMT 17:50

Proposal: More UCSRS

If there is not a rule called UCSRS, this proposal does nothing.

In the The Crew rule, change:

this is tracked in the GNDT with the Vitality field.

to:

this is tracked by the GNDT’s UCSRS field.

To the UCSRS rule, add:

* UCSRS[2] tracks the Vitality level of a Crewmember. Possible values (in descending order of vitality) are:
- H – Healthy
- S – Stunned
- W – Wounded
- D – Dead

In the same rule, change:

Crewmembers begin with the UCSRS XXX-XXX.

to:

Crewmembers begin with the UCSRS XHX-XXX.


Update each Crewmember's UCSRS to show his current Vitality level, and delete the Vitality field from the GNDT.

Timed out/S-K. Failed by Chronos at 04/14/2005 GMT 17:46

Proposal: UCSRS

Add a new rule, UCSRS:

Each Crewmember has an UCSRS - Universal Crewmember Status Record Sheet, stored by Howard’s data banks and tracked by the GNDT with the Field UCSRS. The UCSRS is represented by a string of characters, separated by dashes. (Dashes are used as dividers to make the code easier to read and are not counted as a character of the string.)

Crewmembers begin with the UCSRS XXX-XXX.

The single character parts of the UCSRS are called s-Codes and they may be identified by referencing their position in the format UCSRS[#]. (for example in XXX-XEX, UCSRS[5] = "E").

An "X" value means that position of the UCSRS is either unused, having no effect in the game, or non-filled, having the effects specified in the s-Code description.

These are the information currently tracked by the UCSRS:

* UCSRS[1] tracks the Service Group a Crewmember belongs to. Possible values are:
- A – Alpha Group
- B – Beta Group
- G – Gamma Group
- D – Delta Group
- E – Epsilon Group
- X – No Group

In the Service Groups rule, change

Each Crew Member either belongs to a single Group, or no Group at all, and this is tracked in the GNDT.

to

Each Crew Member either belongs to a single Group, or no Group at all, and this is tracked by the GNDT’s UCSRS.


Give each Crewmember a UCSRS showing his current Service Group, followed by "XX-XXX" and delete the Group field from the GNDT.

This give us room to track things like Drug Addiction, Healthy condition, etc, without adding that many fields to the GNDT. Any similarity with an old rule called Enome is not a mere coincidence.

11-2. Timed Out. Enacted by Chronos at 14/04/2005 GMT 17:42

>Power check

>Power check. Howard, is the Nanotechnological Rations Synthesizer in the Mess Hall currentlly activated? The Synthesizer is currently programmed only to construct nutritive substances that are non-toxic to humans. A Crewmember may create comestibles by stating the desired the desired item and Pushing the activation button. A Crewmember must consume all food generated by the Synthesizer within the bar.

Furthermore, if the Crewmember requests 'Tangelos', that Crewmember must post a comment to the GNDT stating 'Tangelo smuggling DICE4'. If the DICE4 roll is 4, that Crewmember must reset his or her Action Points to the Daily Point total.

Proposal: Abandon Ship

Add a new Location, "Escape Pod", on Level 4, with the following text immediately after it in the list in Rule 12:-

(No game action may be taken that would cause the Escape Pod to contain more than three Crewmembers.)


14-1. Reached Quorum. Enacted by Chronos at 4/14/2005 GMT 12:55

Proposal: Emergency Lighting

In the effects of the Power Core replace "then the lifts stop working, and Crew Members may not use them" with:-

then all other Machinery aboard the Caine stops working (as well as the lifts, which may not be used)


And while you're there, replace the word "Pressing" with "Pushing" in the Power Core, Teleport Console, Laser Display Board and Medibank.

[ This also gives us a thematic (if weak) counter-measure to the creation of scammable Machinery. ]

Self Kill. Failed by Chronos at 04/14/2005 GMT 12:54

Proposal: Queries

If Proposal: Reprogramming with a Very Large Axe Passes, strike the sentence:
These changes are limited to the addition, removal and alteration of Machinery and Locations.


and replace with

These changes are to be of two types: additions, subtractions, and changes to the lists of Locations and Machinery, and additions of new game mechanics, which shall be appended onto this rule in an enumerated list, and shall be subordinate to all other rules.


allows the Computer to add mechanisms and locations without making a mess, while still allowing the introduciton of things like the Jeffries tubes, etc.

If my style needs work, let me know, this is my first proposal


4-6 (plus two undefined imperial). Timed out. Failed by Chronos at 04/14/2005 GMT 12:51

>QUERY

>QUERY. Howard, can you provide a checklist of reasons that the Caine failed to leave non-Euclidean space?

at this rate, we might 'find out' what the point is in another, say, five or six queries...

Proposal: An alternate take on ship duties

If the Proposal: "<Insert witty title here>" passes, repeal it.

Remove the entry

>Query. Howard, is there a way to move from deck to deck in case of emergency or when machinery is malfunctioning other than the teleport chamber and lifts -- for example, a internal ladder system or Jeffries tubes?

"Affirmative. Corridors on sequential decks are connected via a series of ducts and Jeffries tubes. Access to the passageway is restricted--only members of the Delta group have the gear and expertise necessary to unlock the service tube openings.

A member of Service Group Delta may spend an Action Point to unlock the Service Tubes in the Corridor in which he or she is located. For the remainder of the day after this is done, any Crewmember use that Corridor to move up or down by one (and only one) Deck as if the Lifts were functioning in the standard fashion.

The Service Tubes in any Corridor lock themselves on the next day after they were unlocked, and no Crewmember may use a locked Service Tube to move from sequential decks."
from the Data Bank.




Add a field to the GNDT labeled "Role", with entries "Programmer", "Medical", "Agent", "Technician", and "Security". A Crewmember may have only one Role at once. Any Crewmember may change Roles provided that he or she has not done so for the last 48 hours. A Crewmember changing roles simultaneously loses all effects of the old Role and gains the effects of the new one.

Flavor text lifted shamelessly from Rodney's proposal

The Programmer Role consists of programmers, navigators, and machine operators. Any Programmer may add or subtract up an integral value up to ten points on any DICE roll that involves his or her Logic rating, at will.

Adding to the Logic score would be hard to undo.

The Medical Role consists of nurses, doctors, and medics. Medic may, while moving, move a Wounded or Stunned Crewmember with them by spending another Action Point.

No one knows for certain what the Agent Role consists of but rumor has it that it consists of tangelo smugglers, laser harpoon wielding maniacs, and conspirators. Any Agent will gain an Action point in addition to their Daily Points.

The Technician Role consists of machine repairmen, mechanics, and engineers. A Technician may repair any damaged piece of Machinery at his or her location, causing it to cease to be damaged, by posting a blog entry to that effect. Damaged machinery remains fixed if the repairing Technician switches Roles at a later date.

The Security Role consists of guards, inspectors, and enforcers. Any Security Crewmember that has 1 or more Daily points that would become Wounded will lose a Daily point instead.

Returns the Service Groups to their egalitarian nature while allowing for Group diversity--sounds like a mission statement. We can add to or redefine roles later as it is appropriate. I think that the biggest benefit to this proposal is the potential for teamwork and possible competition between the Groups.

Vote for this if you favor the idea of keeping the Groups isomorphic to one another, and against if you like the idea of distinct Service Groups with exclusive abilities.


5-8. Timed out. Failed by Chronos at 04/14/2005 GMT 12:49

Monday, April 11, 2005

>QUERY

>QUERY Howard, is there any machinery in the Viewing Bay that I am authorized to use?

New player

With a whoosh, that defective cryo pod that we'd all regarded with a degree of trepidation springs open to reveal Mnemosyne. Fortunately no harm was done.

Quorum rises to 12.

Proposal: <Insert witty title here>

Add the following to rule 17:

The Alpha Group consists of programmers, navigators, and machine operators. Any member of the Alpha Group may increase eir Logic by 1 after successfullly using a piece of Machinery if they have not done so earlier that day.

The Beta Group consists of nurses, doctors, and medics. Any member of the Beta Group may, while moving, move a Wounded or Stunned Crewmember with them by spending another Action Point.

No one knows for certain what the Gamma Group consists of but rumor has it that it consists of tangelo smugglers, laser harpoon wielding maniacs, and conspirators. Any member of the Gamma group will gain an Action point in addition to their Daily Points.

The Delta Group consists of machine repairmen, mechanics, and engineers. Any member of the Delta Group may repair any damaged piece of Machinery causing it to cease to be damaged by posting a blog entry to that effect.

The Epsilon Group consists of guards, inspectors, and enforcers. Any member of the Epsilon Group that has 1 or more Daily points that would become Wounded will lose a Daily point instead.


13-5. Reached Quorum. Enacted by Chronos at 04/12/2005 GMT 16:51

Sunday, April 10, 2005

Attention

I answered a Query by posting some rules regarding Logic and Machinery. I recommend that all Crewmembers familiarize themselves with the new rules (or draft a proposal to change them) so as to make legal plays. Essentially, Logic should now be checked when taking an Action to use Machinery.

The Query in question is Smith's diagnostic scan.

Proposal: Wonder Drugs

If Proposal: Speed Kills passed, undo its effects to the Ruleset.

Add a rule Wonder Drugs:

A variety of drugs is available inside the Caine. These drugs are generally geared to the metabolism of the Crew. A Crewmember may only consume a drug if another rule in the Ruleset allows e so. A Crewmember may only minister a drug in another one if another rule in the Ruleset allows e so. A Crewmember using a drug on eirself or ministering a drug on another Crewmember must spend an Action Point in order to do so.

The drugs currently available are:

* Speedy: The Crewmember using or being ministered Speedy subtracts 22 from eir Logic Value and adds 1 to eir Daily Points. If The Crewmember using or being ministered Speedy has not 22 points of Logic, e must instead zero eir Logic value and decrease eir Vitality level by 1.

* Slowy: The Crewmember using or being ministered Slowy adds 22 from eir Logic Value and subtracts 1 to eir Daily Points. If The Crewmember using or being ministered Slowy has not 1 Daily Point, e must instead zero eir Daily ad Action Points value and decrease eir Vitality level by 1.

To the Machinery rule, add:

* Nanotechnological Drug Synthesizer [Medibank] A Crewmember who is Turning the Knobs here may create a drug described in the Ruleset by stating the desired one in the GNDT comments field. Drugs may be consumed in the place they are created and are desintegrated if the Crewmember who created it moves elsewhere.


If Proposal: Resting passed, the new machine shall be named "Nanotechnological Drug Synthesizer [Medibank, Dorm Crews]" instead.

Third Proposal as allowed by the LDB.

15-1. Reached Quorum. Enacted by Chronos at 12/04/2005 GMT 13:50

Proposal: Resting

Add a new location to the Locations rule:

* Crew Dorms (Deck 3)

To the Action Points rule, add:

A Crewmember reseting eir Action Points when in the Crew Dorms is considered to have rested the night and receives 1 extra Action Point for doing so.

In the Machinery rule change:

Teleport Console [Teleport Chamber]

to

Teleport Console [Teleport Chamber, Crew Dorms]


11-6. Timed out. Enacted by Chronos at 04/12/2005 GMT 13:49

Proposal: Speed Kills

Append the following to rule 18, Action Points:

If a Crewmember has at least 22 Logic, that Crewmember may spend 1 Action Point, subtract 22 from eir Logic Value, and add 1 to eir Daily Points. If a Crewmember has at least 1 Daily Point, that Crewmember may spend 1 Action Point, subtract 1 from eir Daily Points and add 22 to eir Logic Value.


4-7. Timed out. Failed by Chronos at 04/12/2005 GMT 16:47

Proposal: Queue speeding

To the end of the The Crew rule, add:

Decreasing the Vitality of a Dead Crewmember idles that Crewmember instead.

Whenever an Admin enacts or fails a timed out Proposal, that Admin may decrease by 1 the Vitality level of any Crewmembers who failed to vote on that Proposal. A Crewmember may not lose more than 1 level of Vitality this way in a period of 24 hours.


S-K. Failed by Chronos at 04/12/2005 GMT 16:46

Wandering

Glod, Topher and Person were last seen wandering into a dark corridor. If anyone has notice of them, please report to Howard.

I've ilded them, quorum drops to 11.

Proposal: Reprogramming With A Very Large Axe

[ I'm finding it a bit difficult to keep track of the rule-changes that the Computer is declaring in response to the Queries - that new Machineries and Locations are being a bit lost amongst the storytelling. It'd be easier just to have the Computer alter the Ruleset to add specific Machinery or Locations, at the time of the answer. ]

Reword Rule 15 (Data Banks) to:-

A Query is a Command. The Command Phrase is ">QUERY" and the Command Parameters consist of a single question.

In its response, if the Computer responded "affirmative" or "negative", then it must also include a statement answering the question asked, and optionally announcing changes to the Ruleset as a result of this statement (which must be enacted by the Computer as part of the response). These changes are limited to the addition, removal and alteration of Machinery and Locations.

A log of all Queries and their responses shall be kept in the QueryLog Wiki page; this needn't be updated as part of the response, and may be maintained by any Admin Crew Members.


[ And to move the game-affecting elements into the Machinery rules:- ]

To the "Power Core" Machinery, add:-

If anyone is Pressing the Buttons on the Power Core (marked 'Emergency Manual Power Initiation'), then the effects of Turning the Knobs on the Power Core are ignored.


Add some new Machinery:-

Hidden Speakers [Briefing Room] The Hidden Speakers are currently playing 'Brandenburg Concertos' by Johannes Sebastian Bach. The Computer may change this music at any time.


Tick Timed out 8-7.
Enacted by Kevan, 12th of April at 12:13.

>QUERY

>Query. Howard, is there a way to move from deck to deck in case of emergency or when machinery is malfunctioning other than the teleport chamber and lifts -- for example, a internal ladder system or Jeffries tubes?