Proposal: Allocations
among four areas: Defense (D) Construction (C), Research (R) and Industry (I).
Remove all players choices for budget preferences, and allow each player to alter their preferences once.

among four areas: Defense (D) Construction (C), Research (R) and Industry (I).
A Representative may choose not to be human in the current Gamestate. Instead they may design their own alien race which possesses various traits. These traits are determined by their own creativity. The Representatives will notify the Council and the Speaker by posting on the weblog.
For reasons of maintenance a planet must have 1 unit of Adamantium for each ship possessed.
The value Z represents the number of units of Adamantium possessed by the planet. Each unit is used to sustain ships (see rule 20).
However costs are reduced by the Representative's Defence preference as a percent. For example, a Fighter, for a Representative with Defence preference 20, would cost 10 - 20%=8 Mega-Credits.
Any Represented Planet that possesses a Star Ranger may undertake a mission to explore the galaxy in search of new Planets. The procedure for exploration is as follows:
- Send the Star Ranger on an exploration mission, at a cost of 10 Mega-Credits (ie: deduct 10 Mega-Credits for supplies used).
- Make an entry in the GNDT: "[Name] - exploration:DICE", if the result is an even number then you find a habitable planet. If it is an odd number you find nothing this time.
- If you find a habitable planet, make another entry in the GNDT: "[Name] - planet size:DICE". The number rolled equates to the size number of the planet found.
- Name the Planet found, and post an announcement with the following title form: "New Planet found! - [new planet name]", (eg: New Planet found! - Hillel) at which time the discoverer may regale the Council with tales of their race's heroism and pioneering spirit.
There are two types, Cruiser and Fighter class. A Cruiser costs 30 Mega-Credits to build, and increases the Rep's Oornot value by 10. A Fighter costs 10 Mega-Credits to build, and increases their Oortnot value by 1.to:
Military starcraft:
- A Cruiser costs 30 Mega-Credits to build, and increases the Rep's Oornot value by 10.
- A Fighter costs 10 Mega-Credits to build, and increases the Rep's Oortnot value by 1.
- A Star Ranger costs 15 Mega-Credits to build. It increases a Rep's Oortnot value by 1, and are also fitted for long-range missions allowing for exploration of the stars..
There are a number of Planets in the BlogNomic universe; each of them has a name and a size (small, medium, large, XL, XXL or XXXL - these correspond to the numbers 1 through 6, when being added or compared).to:
There are a number of Planets in the BlogNomic universe; each of them has a name and a size (Small, Medium, Large, Semi-Giant, Giant, Super-Giant - these correspond to the numbers 1 through 6, when being added or compared).
Colony Seed Ships allow the colonisation of uninhabited Planets, and can be built at a cost of 50 Mega-Credits. Colony Seed Ships take 48hrs to complete.
and can be built at a cost of 10 Mega-Creditsto:
can be built at a cost of 10 Mega-Credits, and take 8hrs to complete.
a size (small, medium, large, XL, XXL or XXXL - these correspond to the numbers 1 through 6, when being added or compared)
A Planet's may have one Infrastructure for each of its Size levels (a small Planet may have one Infrastructure, a medium may have two, and so forth).
A Representative may update their own Planet's Planetary Budget in the GNDT, at any time. This costs 10 Mega-Credits.
Unrepresented Planets default to a Planetary Budget of 10/30/30/30.
A System without a Representative can be assimilated into the Council by being conquered by a represented System or by being chosen by a free agent or new member to become their Representative.
Conquering:
In order for a represented System to conquer unrepresented Systems, the current Representative must have access to a fleet large enough to successfully attack/capture the other System. If the unrepresented System has a defense fleet then a war will ensue between the two powers.
Once a Representative has obtained a fleet required, they must then notify the Council of their intentions by posting a Council Proposal and wait until he or she has gained approval before they takeover a System. A Representative may not expand into an already represented system unless a war or compromise results.
The Representative must then take into account the assimilated System's budget preferences. The assimilated System might also contain one infastructure, chosen by the Speaker. The size of the original system also changes to include the new territory: S+S=M, S+M=L, M+M=XL or L+S, L+L=3XL, L+M=2XL. (In other words S=1, M=2, L=3, XL=4, etc.)
Once a planet has been configured with government spending values upon the start of representation, each additional change in budget allocation costs the representative 10 Mega-Credits from his supply.