Proposal: Colony Seed Ships
General changes:
In Rule #15 - "Infrastructure":
I'm working on the "How will we use these Colony Seed Ships?" question at the moment.
Failed by est @ 8th Dec. -5 to est, +2 to est. (-3 net)
- change all references to "Trade shipyard" to "Civilian Shipyard"
- change all references to "Combat shipyard" to "Starfleet Shipyard"
In Rule #15 - "Infrastructure":
- add the following ship-building option under "Civilian Shipyard" :
Colony Seed Ships allow the colonisation of uninhabited Planets, and can be built at a cost of 50 Mega-Credits. Colony Seed Ships take 48hrs to complete.
- add "24hrs to construct" after the cost of each existing Infrastructure point.
- change
and can be built at a cost of 10 Mega-Credits
to:can be built at a cost of 10 Mega-Credits, and take 8hrs to complete.
I'm working on the "How will we use these Colony Seed Ships?" question at the moment.
Failed by est @ 8th Dec. -5 to est, +2 to est. (-3 net)
<< Home