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Misspellings in Rule 16
seperate -> separate
Now gimmie Brains for pointing it out! Gimmie gimmie gimmie! (jk)
Proposal: Trivials are your friends
If quorum is greater than 7, no ostensible Proposal shall be legal if its posting leads to its poster having more than2 Proposals pending.
to
If quorum is greater than 7, no ostensible Proposal shall be legal if its posting leads to its poster having more than 2 Trivial Proposals' worth of Proposals pending, AND no Horde may post more than the worth of 3 Trivial Proposals in the same day. "Trivial Proposals' worth" is measured in the same way as in the preceding paragraph.
This reduces the maximum Pending Proposals' worth and maximum daily Proposals' worth by half when Quorum is greater than 7, and makes Trivial Proposals significant in that case.
Proposal: Why Should the Zeros Have All the Fun? [Trivial]
Once per day, Hordes with zero Zombies may deduct 30 of their own Brains;
to:
Once per day, a Horde (including a Horde with zero Zombies) may deduct 30 of their Brains and a further 5 Brains for each Zombie that Horde already contains;
(Let everybody turn Brains to Zombies, but make it even more expensive if you already have Zombies.)
TrumanCapote, Chronos, Dirk, Ornithopter, and Rodney for not voting.
Proposal: Fighting Spirit Reform
The Humans fight for their lives; their strength is determined by the Courage, which is tracked in the Zombies field in the Humans row of the GNDT. Whenever a Horde attacks the Humans, that Horde loses Zombies equal to the Courage, plus (if there are more Rampaging than Shambling Hordes) the difference between the number of Rampaging Hordes and the number of Shambling Hordes.
At the end of every day that a non-trivial proposal fails, the Courage increases by 1, or 2 if one such failed proposal was proposed by the Overlord. At the end of every day that no Horde attacks the Humans, the Courage decreases by 4, to a minimum of 0.
Set the Courage to 3.
In Rule Protagonists, replace the first universal characteristic with:
A Horde attacking Humans loses an additional 3 Zombies for each Protagonist in the same Location as that Horde.
If Proposal "I have no brain and I must think..." has passed, remove the second sentence from the above Rule Courage and append it to the description of the activity Attack Humans.
If Proposal "Return the Salute [Trivial]" has passed, replace the second sentence in the description of the Protagonist Bub with "Because Bub is a zombie, Hordes attacking Humans in the same location as him lose 3 fewer Zombies (to a minimum of 0) instead of 3 more."
This Proposal simplifies the Fighting Spirit system, while keeping the balance approximately the same (maybe slightly in the Zombies' favor). It also notably gets rid of the DICE roll on Humans' counterattacks; I think that the DICE roll on the Horde's attack adds enough randomness. I used the rough formula 4 or 5 Courage = 1 Fighting Spirit, and DICE = 3 or 4.
TrumanCapote, Josh, 75thTrombone, Chronos, Dirk, Ornithopter, and Rodney for not voting.
Suggested Eating Habits
Proposal: From Zero to Hero [Trivial]
Once per day, Hordes with zero Zombies may deduct 30 of their own Brains; after paying this cost, that Horde gains 1 Zombie.
Friday, December 17, 2004
Loophole problems
Proposal: Woman, thy brain is loosed [trivial]
Failed by Cayvie (time out), 19th of December at 10:30 PM GMT - 2 votes to 9, with one undecided. -3 Brains to Royce, -5 to Josh, Chronos, TrumanCapote, Knightking, Dirk, Quazie, and Rodney.
A question ...
Question
I don't remember it being deleted, and I dug around a little to try and find it without any success. Did I miss it, or should it still be there?
Proposal: The Will of the Hordes
Create a rule called Vote Grades
This rule takes precedence over rule 5 Voting and rule 6 Enactment.
Trivial proposals are not distinguished from normal proposals.
Hordes vote using 1, 2 or 3 voting icons when voting on a Proposal.
In the event icons are mixed or more than 3 icons are used in a single comment only the last 3 or fewer identical icons are counted.
The award or penalty for a Proposal given to its proposer at Failure or Enactment is 0 Brains plus the sum total of the amounts granted by each vote, which are determined by the following method:
1 FOR or 1 AGAINST or any number of DEFERENTIAL = 0 Brains
2 FOR = +1 Brains; 2 AGAINST = -1 Brains
3 FOR = +2 Brains; 3 AGAINST = -2 Brains
The icons in a vote from the proposer on their own proposal give +0 Brains regardless of the number used.
The total reward or penalty is capped at -20 and +20 Brains.
Failed by Kevan, 19th of December - 7 votes to 10. -3 Brains to Smith.
Proposal: Teleportation Fixes [Trivial]
Smash. Requires at least ten Zombies. If the Horde is in a Barricaded Location, it may only Smash the Barricade on that Location; otherwise, the Horde may choose any Barricaded Location and revert it to an unbarricaded state. (All Hordes in the Location have the asterisk removed from their Location.)
In Protagonists, rewrite the first universal characteristic as follows:
If a Horde attacks the Humans while in the same location as a Protagonist, the Humans gain +1 to both their Fighting Spirit and their Confidence for every Protagonist present.
There, that should do it. Now let's have a go at that leaky faucet...
Proposal: One last Protagonist fix
All Protagonists start with 100 Brains unless otherwise stated.
Josh gains no Brains for this proposal.
Proposal: Return the Salute [Trivial]
Bub
- Leadership - all Hordes in the same Location as Bub may reduce the Brain cost of their Activities by one third, rounding up. Because Bub is a zombie, Humans in the same Location as him lose one Fighting Spirit and Confidence (to minima of zero), instead of gaining it.
Bub enters the city in a random location (roll a die in the GNDT, whoever admins this proposal).
[ Bub is the trained, chained zombie in Romero's Day of the Dead; probably the only interesting character in the whole film. (The similarly-chained Mailer in 28 Days Later was one of the film's many "homages".) ]
Proposal: Protagonist Fixes [Trivial]
Make the following changes to Rule 16 (Protagonists):-
Bruce: Sturdy - starts with 200 Health, but his death makes all humans easier to kill; when this Protagonist dies, the Humans' Fighting Strength drops to zero.
Shelly: Reformed - has been a zombie in the past, and thus knows their tricks. A roll of "3" is treated as "no effect", when she is attacked by a Horde.
Shaun: Friends - has several friendly Humans with him. Any time Shaun kills Zombies, the target Horde loses one extra zombie. However, when Shaun dies, the Human population falls by an extra 10, if it's 10 or greater - if so, the killing Horde gains 10 Brains (if Rampaging) or 10 Zombies (if Shambling).
Call for Judgement
Shaun increases fighting spirit to 3 in the hospital, so you actually lose another 2. Maybe we should stop attacking for a day, everyone?
I dispute this interpretation of the Ruleset. It is true that rule 16 - Protagonists does state, in part:
All other humans in the same location as a Protagonist gain +1 to both their Fighting Spirit and their Confidence.
However, nowhere is the manner in which Zombies kill humans described. There is no requirement that those humans killed be those in the same location as the Horde.
Therefore, if this CfJ is approved, Cafemusique's Zombies will be increased by 2, because there is no basis in the Ruleset for the assumption that I was killing the Humans who were in The Hospital.
Thursday, December 16, 2004
Proposal: Fire Burn, and Cauldron Bubble…
Within this rule exists The Necronomicon, which contains Necromantic Spells known to all Hordes. Necromantic Spells and their effects may only be listed in the Necronomicon and nowhere else in the ruleset.
Once per day, any Horde may call upon the powers of darkness for assistance by casting a single Necromantic Spell listed within The Necronomicon. A Horde attempting a Ritual must pay a cost of either 3 Brains or 1 Zombie, and after this cost is paid that Horde posts a GNDT comment in the format “Casting [Spell]: DICE”, where [Spell] is the Name of a Spell listed in The Necronomicon. That Horde consults the text of the Spell just cast and immediately applies the effect matching the Spell’s die roll.
THE NECRONOMICON
Dark Infusion
Note: Dark Infusion may not be cast if that Horde has already attacked humans the maximum number of times allowed per day. A Horde casting Dark Infusion must immediately attack humans; the Spell’s effect applies only to that attack.
1: The Spell fails and has no effect.
2 or 3: the Horde casting this Spell unwittingly curses its Zombies with weakness and lethargy. Halve the total number of Brains and Zombies (rounding down) that Horde would have gained as a result of attacking humans. For example, if a Horde would have gained 1 Brain and 1 Zombie, it gains 0 Brains and Zombies instead.
4 or 5: the Horde casting this Spell imbues its Zombies with unnatural strength and speed. Double the total number of Brains and Zombies that Horde gains as a result of attacking humans.
6: the Horde casting this Spell protects its Zombies in a shield of dark energy. That Horde loses no Zombies while attacking humans.
The Harvest
1 or 2: The Spell fails and has no effect.
3: The Horde casting this Spell gains 1 Zombie.
4: The Horde casting this Spell gains 3 Zombies.
5: The Horde casting this Spell gains 5 Zombies.
6: EVERY Horde gains 2 Zombies.
Undead Sustenance
1 or 2: The Spell fails and has no effect.
3 or 4: The powers of darkness are angered! Unless the Horde casting this Spell sacrifices 10 of their own Brains, half of that Horde’s Zombies crumble and cease to exist. The Spell has no other effect.
5 or 6: The Horde casting this Spell sustains its Zombies through a dark power. For the next 24 hours after this Spell was cast, (using the Blognomic clock), the Horde casting this Spell loses 0 Brains when forced to eat, instead of the normal number it would lose.
Proposal: Tesco Suicide [Trivial]
They may veto any Proposal; that Proposal immediately fails. (This veto may be contested with a CfJ if it is thought excessively unreasonable.)
To the end of Rule 5, add the following:
The Overlord may veto any Proposal; that Proposal immediately fails. (This veto may be contested with a CfJ if it is thought excessively unreasonable.) The original Proposer may also veto their own proposal at any time.
Kevan also receives the standard amount of Brains for the enactment of this proposal.
Call for Judgement
The action I suggest taking is to change the sentence in question to "Hordes with zero zombies do not count as hordes for non-core rules except for this rule and where otherwise stated by the ruleset." either in the proposal if it has not yet been enacted or failed, or in the rule if it has been enacted. Should the proposal have failed, there is, obviously, no need to take action.
Agreeing with the CfJ indicates that you agree with Knightking's interpretation and wish to take the action detailed in the previous paragraph. Disagreeing means you share Ben's interpretation, and see no need to change the proposal/rule.
Admin notice: Voting
Proposal: I have no brain and I must think...
Add to rule Horde Activities list of activities:
* Attack Humans. The Horde shambles or rampages through the Humans in the place it is. That Hord doesn't need to eat in order to make the attack, nor does it need to have more brains than zombies to do so. A die's worth of Humans is recklessly killed, and the Horde's Brains and Zombies are increased each by the amount of humans being killed. If a Horde kills more than 4 humans in this manner, it may howl in pleasure for its achievement in human deaths and kill another die's worth of humans. The amount of humans killed in this second frenzy is added to the Horde's Zombies, if that Horde is Shambling, or Brains, if that Horde is Rampaging.
In rule 11 – The City, delete any paragraph starting with "Once a day" or "If a Horde rolls a 5 or 6".
In the same rule, change:
The total human population of the city is listed in the GNDT under the Brains field of a Horde named "Humans," although it is not actually a Horde for the purposes of any rule. The population is initialized at 1000 and must at all times be 0 or greater; if it reaches zero, the city has been abandoned to the Zombies.
to
The total human Population of the City is listed in the GNDT under the Brains field of a Horde named "Humans," although it is not actually a Horde for the purposes of any rule. The Population is reduced by 1 every time a Human dies and must at all times be 0 or greater; if it reaches zero, the City has been abandoned to the Zombies. No action that could result in the death of a Human may be taken if the Population is 0.
Proposal: Self-Trivial [trivial]
If the Horde who made a proposal casts an explicit 'FOR' vote and marks it as trivial, then it auto-trivials the proposal. In the event of a self-trivial the Horde who made the proposal or an admin may add [trivial] to the proposal title.
Think that self-trivialing should be allowed, cuz i forgot to trivial somthing before and its a simple and easy thing todo
Um...
Wednesday, December 15, 2004
Proposal: No, you suck
If "Proposal: Ornithopter sucks [Trivial]" passed, revert the ruleset to the condition it was in immediately before it's passing.
Add to rule 12 - Zombies between the two existing paragraphs:
No horde may have fewer than zero zombies. If any action would reduce a Horde's zombies below zero that horde's zombies are instead reduced to zero.
Hordes with zero zombies do not count as hordes for non-core rules except where otherwise stated by the ruleset.
If "Proposal: Location and Movement Limits" passes, in rule 11 - The City change
When a Horde tries to leave a Location some of its Zombies get separated and wander off to join other Hordes; that Horde must give at least one of its Zombies to each other Horde in the Location it is leaving for each other Horde in that Location (for example, if there are 3 other Hordes each of them must be given 3 Zombies).
to:
When a Horde tries to leave a Location some of its Zombies get separated and wander off to join other Hordes; the moving Horde must give at least one zombie to each Horde in the location the moving Horde is leaving, including hordes with no zombies, per Horde in that location, excluding Hordes with no zombies (for example, if there are 3 other Hordes, one of which has no zombies, each of them must be given 2 Zombies). If the only other Hordes in the location being left are zombieless Hordes, the moving Horde must give a minimum of one zombie to each.
Proposal: Ornithopter sucks [Trivial]
Each Horde contains a nonnegative number of Zombies, tracked in the GNDT. New Hordes consist of a single Zombie, when they join the game. Any action that would take a Horde's Zombies count below zero instead sets it to zero.
Set Ornithopter's Zombies count to 0.
Since Ornithopter will incur massive strategic disadvantage and emotional damage from this Proposal, give him the Brains for its enactment.
Proposal: Die, you stupid human!!!
Give 5 brains to Kevan.
Add to rule Horde Activities list of activities:
* Attack Humans. The Horde shambles or rampages through the Humans in the place it is. A die's worth of Humans is recklessly killed, and the Horde's Brains and Zombies are increased each by the amount of humans being killed. If a Horde kills more than 4 humans in this manner, it may howl in pleasure for its achievement in human deaths and kill another die's worth of humans. The amount of humans killed in this second frenzy is added to the Horde's Zombies, if that Horde is Shambling, or Brains, if that Horde is Rampaging.
In rule 11 – The City, delete any paragraph starting with "Once a day" or "If a Horde rolls a 5 or 6".
In the same rule, change:
The total human population of the city is listed in the GNDT under the Brains field of a Horde named "Humans," although it is not actually a Horde for the purposes of any rule. The population is initialized at 1000 and must at all times be 0 or greater; if it reaches zero, the city has been abandoned to the Zombies.
to
The total human Population of the City is listed in the GNDT under the Brains field of a Horde named "Humans," although it is not actually a Horde for the purposes of any rule. The Population is reduced by 1 every time a Human dies and must at all times be 0 or greater; if it reaches zero, the City has been abandoned to the Zombies. No action that could result in the death of a Human may be taken if the Population is 0.
Proposal: Protagonist quick fix
Bruce: the Mall
Shelly: The Town Centre
Shaun: The Heliport
Alex: The Slums
Should this proposal pass, Josh gains no Brains for its passage. Should Proposal: Protagonists fail, this automatically fails as well.
Call For Judgement
By my count, it has 7 for, 4 against, and 2 deferential votes which haven't counted either way due to Knightking not voting yet. Now, I've nothing against this proposal passing if and when it does, but this is definitely a precedent I don't want to set. Admins enacting proposals whenever they want, regardless of quorum? And, as far as I can tell, not correctly counting the votes involved? (Or mistakingly counting the votes on some other proposal as being for that one.)
Now, I understand it would be easy to get mixed up, especially enacting a large pile of proposals in one fell swoop, so I suggest that we simply return the proposal to pending status, undo its effects and take back the brains rewarded from its enactment until it is enacted properly, and let Chronos off with a light warning this time.
You summoned,
Proposal: Zombies Ate My Fighting Spirit [Trivial]
The Humans will lose their edge if the zombies vary their eating habits.
Then add the following to the end of that paragraph:
After the changes have been made, the Humans may not be affected in this manner for another 24 hours.
If this Proposal passes, Kevan receives the Brains for its passage instead of Simon.
Fixes Kevan's note that "consecutive 24 hours" could mean any overlapping 24 hours, which isn't what I meant. This will probably pass before we attempt any zombie fasting, but if it does happen somehow, I suggest following the spirit of the rule instead of using the loophole to wipe out the Fighting Spirit.
Proposal: Location and Movement Limits
The Location of each Horde is tracked in the GNDT, and Hordes may move to any new Location at any time, unless such a movement would mean that the total number of Zombies in that Location exceeded its Size.with:
The Location of each Horde is tracked in the GNDT, and Hordes may try to move to a different Location once per day. When a Horde tries to leave a Location some of its Zombies get separated and wander off to join other Hordes; that Horde must give at least one of its Zombies to each other Horde in the Location it is leaving for each other Horde in that Location (for example, if there are 3 other Hordes each of them must be given 3 Zombies). The move action cannot be taken if this loss would cause the Zombie count of the Horde to drop below 1. The Horde may choose to give more of its Zombies than that minimum to any of those Hordes as long as it keeps 1 Zombie for itself. If, after losing Zombies in this manner, the Horde still has more Zombies than the Size limit of the Location it wants to move to, its move action fails, and it still loses the Zombies given.And in The City rule, replace:
Once a day, a Horde may attempt to attack the Humans for their Brains.with:
Once a day, if the total number of Zombies of all Hordes in its Location is less than or equal to the Size of that Location, a Horde may attempt to attack the Humans for their Brains.
Notice: High Quorum Limit passed.
Proposal: Protagonists
There are a number of humans who have successively failed to be eaten, beating back the zombie horde at every turn. They have attained a kind of legendary status, both amoungst the remaining humans, and amoungst the zombies that face them. They have their own player fields in the GNDT, have Health (which is tracked under Brains) and may change location as detailed below.
Each Protagonist has their own, seperate, characteristics that are tracked at the bottom of this rule. However, all Protagonists have the following characteristics:
* All other humans in the same location as a Protagonist gain +1 to both their Fighting Spirit and their Confidence.
* When they are killed by a Horde, that Horde gains 5 Zombies and 25 Brains.
Protagonists may be attacked by Hordes by posting a comment to the GNDT, reading "Protagonist: DICE". If the result of the roll is 1-3, then the Protagonist looses Brains equal to the Horde's number of zombies multiplied by the dice roll. If the result in 4-6, the Horde looses Zombies equal to that result. When the Protagonist is reduced to 0 Brains, it is dead and can be deleted from this rule and the GNDT.
Protagonists may have their locations changed by any Horde in the same location, no more than once per day. This is done by a comment of "Move on: DICE" to the GNDT; a result of 1-3 means that the attempt fails, but on a roll of 4-6, the Protagonist is moved to the location of the Horde's choice. If all Protagonists are in the same location, then a roll of 6 moves them all to the same location.
Bruce:
* Sturdy - gains 100 extra Brains on enactment, but his death makes all humans easier to kill - when this Protagonist dies, all Hordes gain 1 extra zombie, and the Horde that kills him gains 10 Brains.
Shelly
* Reformed - has been a zombie in the past, and thus knows their tricks. Any time she would loose Brains, she looses one less. Killing her causes all other Protagonists to loose 25 Health; the killing Horde gains any benefits for killing further Protagonists in this manner.
Shaun
* Friends - has several friendly Humans with him. Any time Shaun kills Zombies, the target Horde looses one extra zombie. However, when Shaun dies, the human population in his location decreases by 5% (rounded down), and the killing Horde gains Brains equal to the same amount.
Alex Roivas
* Magic User - the first attack of each day against this Protagonist fails, with no penalty to the attacking Horde except that that Horde may not attack her again that day. Any successful attack does 10 more Health damage to this Protagonist.
I tried to make it shorted, but this covers just about everything I wanted.
For the record, I don't expect it to pass.
Proposal: Give Me The Brain
If "Shop till you drop... dead" passed, reword "Mall activities" to the following and rename it to "Horde Activities". Otherwise create a new rule called "Horde Activities", with the following text:-
Hordes can be driven to perform specific, complex activities - in order for the Horde to perform an activity, each Zombie in the Horde must eat one of that Horde's Brains (decreasing the GNDT Brain count appropriately). If a Horde has more Zombies than Brains, it cannot perform any activities. Hordes cannot perform a particular activity more than once per day.
* Dig. The Horde sifts through the rubble of the city and unearths one Zombie to join it, or - if in the Graveyard - a die roll's worth of Zombies.
* Forage. The Horde must be in the Hospital - it gains two dice rolls' worth of Brains.
* Barricade. Requires at least ten Zombies. The Horde must be in the Hospital or the Mall, which becomes Barricaded. (All Hordes in that Location have an asterisk added to their Location.) Hordes cannot enter or leave Barricaded Locations.
* Smash. Requires at least ten Zombies. The Horde may choose any Barricaded Location and revert it to an unbarricaded state. (All Hordes in the Location have the asterisk removed from their Location.)
(Where dice are referenced, a GNDT comment along the lines of "(Action Name): DICE" should be made to obtain dice results. All dice are six-sided.)
Add a new Location of Size 50: "The Hospital", and add "TheMall(*)" and "TheHospital(*)" to the Locations dropdown.
Remove the paragraph beginning "Zombies must eat" from Rule 12 (Zombies).
[ Should ultimately make Attacking Humans into an activity, but I'll wait for that rule to simmer down a bit first. ]
The Current Game Year
Proposal: Fleshbags Back Down [Trivial]
The Humans will lose their edge if the zombies vary their eating habits. If 24 consecutive hours pass without a single Attack from any Horde on the Humans, then the Humans' Fighting Spirit is subtracted by one, to a minimum of zero.
If the proposal "Silly Humans Expansion Pack" passes, also add this with the new paragraph:
However, heartened by the lack of attacks, the Humans' Courage will increase by one.
This will add "ebb and flow" to the Fighting Spirit system, as Cafemusique suggested. It also requires the lot of us to get along once in a while, which should be amusing if it turns out that Spirit goes up as proposals fail. We can schedule "no attacking" times with weblog posts and keep track of the last attack easily enough with the GNDT.
Proposal: Come out, come out...
Each Location starts with a Population of Humans equal to its size. Any action that would take a Location's Population below zero instead sets it to zero.
All Locations' Populations will be tracked in the "Location" field of the GNDT "Humans" row, in the format "Location1(Population/Size), Location2(Population/Size)," etc.
And change the last paragraph from
Once a day, a Horde may attempt to attack the Humans for their Brains. The Horde does this by posting a comment consisting of "Attack Humans: DICE" to the GNDT. The result of the dice roll is subtracted from the Human population and added to the Horde's Brains and Zombies.
to
Once a day, a Horde may attempt to attack the Humans for their Brains. The Horde does this by posting a comment consisting of "Attack Humans: DICE" to the GNDT. The result of the dice roll is subtracted from both 1) the Human population and 2) that Location's population, and it is added to the both the attacking Horde's Brains and its Zombies.
When a Horde attacks the Humans, the number of harvested Brains and Zombies can be, at most, the Population of that Horde's current Location. If the DICE roll would otherwise harvest more than that Population, it will instead harvest exactly that Population.
Assume that all the deaths took place in TheTownCentre up to the moment of this Proposal's enactment, and deduct (1000 - current Human Population) from TheTownCentre's Population.
Proposal: Implements of De-struction
The Hordes are shambling about in a city full of yuppies, angst-ridden teenagers, and other urbanites. The city is divided into a number of Locations, each of them having a Size (given in brackets).to
- The Town Centre (500)
- The Slums (350)
- The Mall (100)
- The Graveyard (40)
- The Heliport (10)
Reword the rule "Fighting Spirit" toThe Hordes are shambling about in a city full of yuppies, angst-ridden teenagers, and other urbanites. The city is divided into a number of Locations, each of them having a Size (given in brackets). At each location there are freely available Implements of De-struction, which only be used at that Location; each Implement has a corresponding Complexity (given in brackets).
- The Town Centre (500) - Implement Rake (1)
- The Slums (350) - Implement Pistol (4)
- The Mall (100) - Implement Furby Doll (3)
- The Graveyard (40) - Implement Shovel (2)
- The Heliport (10) - Implement Fuel Canister (6)
The Humans take up arms and fight for their lives; their Fighting Spirit is tracked in the Zombies field in the Humans row of the GNDT. Whenever a Horde attacks the Humans, that Horde loses Zombies equal to that Horde's Location's Implement's Complexity times the Fighting Spirit.
I'd like to make it so that the Zombies can also use the Implements (if they have enough Brains to work them), but this is a start.
Proposal: The Smell of Fear [Trivial]
(Basically, it means courage won't increase for failed trivial proposals, which, considering there's no way to lower Fighting Spirit, seems a good idea for now. Worded oddly for "Support Your Local Overlord" compliance without additional conditionals.)
Dinner Time
(That being: Ben, Cafemusique, Chronos, Kevan, KnightKing, and Rodney.)
Proposal: Shop till you drop... dead
just had an idea, and will see how people like it
If a horde is at the mall there are various activities which they can do.
an activity shall be formated as such
Activity Name
activity description
activity cost
activity time restraints
##New activites will be added below this line##
Proposal: humans abandon fix [trivial]
The population is initialized at 1000; if it reaches zero, the city has been abandoned to the Zombies.
to
The population is initialized at 1000 and must at all times be 0 or greater; if it reaches zero, the city has been abandoned to the Zombies.
this stopped an eventual problem where we have a negative populatoin and therefore no abandonment by the humans.
Tuesday, December 14, 2004
Proposal: Declaration of Independence
No ostensible Proposal shall be legal if it requires the passage of a Pending Proposal proposed by the same Horde to take effect.
Proposal: High-Quorum Limit [Trivial]
In rule 4 - Proposals, add the following paragraph to the end of the rule:
If quorum is greater than 7, no ostensible Proposal shall be legal if its posting leads to its poster having more than 2 Proposals pending.
Proposal: The Zombie's Dilemma
Each Horde is always in one of two modes, Shambling or Rampaging. A Horde may change its mode provided it have no done so in the past 24 hours. All Hordes start as Shambling.
In the rule, "the City", add:
If a Horde rolls a 5 or 6 on their attack, they must make an additional "Grarh: DICE" comment. The dice roll is subtracted from the human population, and is added to the the Horde's Zombies, if Shambling, or Brains, if Rampaging.
If the rule "Fighting Spirit" exists, add:
If there are more Rampaging Hordes than Shambling Hordes, treat Fighting Spirit as 1 higher than it actually is.
Proposal: Fight against Corruption (Part 2) [Trivial]
Add this paragraph to the end of rule 4 - Proposals:
Any Proposal that will alter any member's GNDT based on his or her vote on that same proposal cannot be enacted and has to be failed. This is in the spirit of democracy, where a vote's message (FOR or AGAINST or DEFERENTIAL) is neither penalized nor gratified directly.
[Proposal] A Noble Clause [Trivial]
When a Proposal is enacted, its proposer gains 10 Brains, or 2 Brains if it was Trivial. When a Proposal fails, its proposer loses 3 Brains.
to read
When a Proposal is enacted, its proposer gains 10 Brains, or 2 Brains if it was Trivial. When a Proposal fails, its proposer loses 3 Brains unless the proposer voted AGAINST their own Proposal while it had 3 or less comments, in which case the proposer loses no Brains.
Upon enactment of this Proposal, Ben, Josh, and Heiwa each gain 3 Brains to make up for self-killed proposals this dynasty.
Proposal: Fight against Corruption
Any Proposal that will alter any member's GNDT based on that member's vote on that proposal cannot be enacted and has to be failed.
Proposal: Speeding the Queue II [Trivial]
No ostensible Proposal shall be legal if its posting leads to its poster having more than 4 Trivial Proposals' worth of Proposals pending.
to
No ostensible Proposal shall be legal if its posting leads to its poster having more than 4 Trivial Proposals' worth of Proposals Pending or the Game having more than 20 Trivial Proposals' worth of Proposals Pending.
One more.
Proposal: Speeding the Queue I [Trivial]
Whenever an Admin Enacts or Fails a Proposal that has been pending for more than 48 hours, if Quorum is greater than 7, he/she has the option of rendering Idle all active Hordes who did not vote on the Proposal. This action cannot take place if a proposal has been vetoed.
(First of a serie)
Proposal: Support Your Local Overlord [Trivial]
It takes time for the Humans to build up Courage. Whenever a proposal by a regular Horde fails, the Humans will see the disagreement among the zombies and their Courage will increase by one. Whenever a proposal by the Overlord fails, the Humans will be positively rapturous about the ineffectiveness of the zombie leader and their Courage will increase by two. Whenever the Human's courage is equal to or greater than 5, they will have enough Courage to take up arms and other limbs against the zombies, and their Fighting Spirit will increase by one and their Courage will be decreased by five.
Proposal: Silly Humans Expansion Pack
The Humans fight for their lives; their Fighting Spirit and Courage is tracked in the Zombies field in the Humans row of the GNDT, in the format F (C), where F is the Fighting Spirit and C is the Courage.
It takes time for the humans to build up Courage. Whenever a proposal fails, they will see the disagreement among the zombies and their Courage will increase by one. Whenever the Human's courage is equal to 5, they will have enough Courage to take up arms and other limbs against the zombies, and their Fighting Spirit will increase by one and their Courage will be reset to zero.
Whenever a Horde attacks the Humans, that Horde loses Zombies equal to a result of DICE times the Fighting Spirit.
Proposal: No Eternal Hiatus [Trivial]
In the rule 10 - Victory and Ascension, change:
If no clear decision is reached after 24 hours, the Overlord may optionally step in and decide the win's legality.
to
If no clear decision is reached after 24 hours, the Overlord may optionally step in and decide the win's legality; if he/she fails to do so in another 24 hours, the win is considered legal.
In the same rule, add:
If 48 hours passes after the end of a Dynasty and the new Overlord posts no Ascension Address to the BlogNomic weblog, all rules, except Rules 1-10 and 99, are repealed and all currently Pending Proposals are considered Vetoed. The failure of said proposals shall incur no Thaler penalty for the proposer. The Hiatus period then ends and a Meta-Dynasty period commences.
No Horde shall gain any bonus for enacting or authoring this Proposal.
Proposal: Silly Humans
The Humans fight for their lives; their Fighting Spirit is tracked in the Zombies field in the Humans row of the GNDT. Whenever a Horde attacks the Humans, that Horde loses Zombies equal to a result of DICE times the Fighting Spirit.
When this proposal is enacted, give the humans a Fighting Spirit of 0.
Later proposals can give the Fighting Spirit a value. It is hard to judge what is the right amount, but I'd like to see it go up as the number of survivors shrinks.
Proposal: Shambling Free
The Hordes are shambling about in a city full of yuppies, angst-ridden teenagers, and other urbanites. The city is divided into a number of Locations, each of them having a Size (given in brackets).
* The Town Centre (500)
* The Slums (350)
* The Mall (100)
* The Graveyard (40)
* The Heliport (10)
The Location of each Horde is tracked in the GNDT, and Hordes may move to any new Location at any time, unless such a movement would mean that the total number of Zombies in that Location exceeded its Size. New Hordes enter the game in the Graveyard, even if this would overfill it.
The total human population of the city is listed in the GNDT under the Brains field of a Horde named "Humans," although it is not actually a Horde for the purposes of any rule. The population is initialized at 1000; if it reaches zero, the city has been abandoned to the Zombies.
Once a day, a Horde may attempt to attack the Humans for their Brains. The Horde does this by posting a comment consisting of "Attack Humans: DICE" to the GNDT. The result of the dice roll is subtracted from the Human population and added to the Horde's Brains.
Upon enactment of this proposal, move all Hordes to the Town Centre.
(If "A Body Is A Terrible Thing To Waste" passed, then make the same change again, to this Rule. Bizarrely, I made these three proposals in succession, with "Body" as the last one, but Blogger seems to have timestamped the first two as 1:55pm (fifty minutes in the future) and hidden the first one from the edit view.)
Proposal: How Are You Spelling 'Graaaagh'? [Trivial]
Reword the Rule "Zombies" to:-
Each Horde contains a number of Zombies, tracked in the GNDT. New Hordes consist of a single Zombie, when they join the game.
Zombies must eat. At any time, any Horde may force another Horde which has not already Eaten that day to Eat. The Eating Horde loses one Brain for each of its Zombies; if some of its Zombies are left unfed, they collapse and are lost.
Proposal: A Body Is A Terrible Thing To Waste [Trivial]
added to the Horde's Brains and also to its Zombies
New Player Nomination
(And now, we'll see if I get the hang of the GNDT.)
Ruleset Editing
(And, hey, how often do you get to use the word "penultimate" anyway?)
Proposal: Ornithopter, I Summon Thee!
This rule does not alter the status of any Idle Horde.
Once per week, any Horde may post an entry with the subject "Animate Dead: [Name]", where [Name] is the Name of any single Idle Horde. The Horde posting this entry gains a Zombie with 4 limbs, and that Zombie's Name becomes that of the Idle Horde mentioned in the subject of the entry. Hordes may not animate Active Hordes, and may only animate one Idle Horde per each weekly attempt. Each Idle Horde may only be animated once per dynasty.
No Zombie may have the same Name as any Idle Horde unless it gained that Name through the process described in this rule.
If at any time an Idle Horde asks to be made active again, and a Zombie has the same name as that Idle Horde, that Zombie immediately ceases to exist and is removed from the Zombies field.
Why not? It seems to fit the wacky theme ... and in case anyone is wondering, I'll be happy to keep track of those Idle Hordes who have already been Animated.
Proposal: Not pissing in one's own drinking water
At any one time there is a finite number of humans available to eat. This is tracked in the GNDT under a seperate player entry, marked 'Population', in the 'Brains' field. A Horde may feed from the Population no more than once per day. The feeding Horde must make a comment to the GNDT, entitled 'Feeding:', followed by a number of DICE commands equal to the number of Zombies in that Horde. The total of these dice rolls is subtracted from the Population's Brains, has 10% (rounded down) subtracted from it due to spoilage, then added to the feeding Horde's Brains.
No action may bring the Population's Brains below 4, and any action that would have that result is illegal. When the Population's Brains reaches exactly 4, the player entry is renamed 'Protagonists'. The Population and Protagonists entries are not considered Hordes for any rule.
Create a GNDT player entry called 'Population', and add 1,000 to its Brains field.
S-K. Failed by Knightking, 14th of December. -3 to Josh.
Dinner time!
Let them eat brains (14 Dec)
Proposal: Wow It's Delicious!
Certain Objects have the quality of Awesomeness. Zombies like Awesome Objects.
Cheese is Awesome.
If this proposal passes, each Horde (counting Cayvie) who voted explicitly FOR it gains Brains equal to the square of the number of Hordes who voted explictly AGAINST it; each Horde who voted explicitly AGAINST it gains Brains equal to the square of the number of Hordes who voted DEFERENTIAL on it; and each Horde who voted DEFERENTIAL gains Brains equal to the square of the number of Hordes who voted explicitly FOR it.
Failed by Knightking, 14th of December. -3 to Cayvie.
Proposal: Slow Down There, Mr. Fancy Pants (Part 2) [Trivial]
Add the following to the end of Rule 6, Enactment:
An Admin may not enact or fail a Proposal if he/she was the last Horde to cast or change a vote on that Proposal.
Heiwa gains no Brains upon this Proposal's enactment. Every Horde that votes FOR this Proposal gains 2 Brains upon its enactment, except Cayvie, who gains 4 Brains instead.
Proposal: Slow Down There, Mr. Fancy Pants [Trivial]
Add the following to the end of Rule 6, Enactment:
An Admin may not enact or fail a Proposal if he/she was the last Horde to cast or change a Vote on that Proposal.
Cayvie gets the entire Brains bonus for this proposal if it is enacted. If this proposal fails, every Admin voting against the proposal loses 3 Brains.
Proposal: I Spit On Your Round Numbers.
Each Horde has an amount of Zombies. A Horde may not have fewer than 0 Zombies.
New Hordes begin the game with 34 Zombies.
Upon enactment of this proposal, each Horde is given 34 Zombies.
Proposal: Clearer Trivializing [Trivial]
FOR votes may be marked as 'Trivial' if the voter thinks that the Proposal should have been marked Trivial.(Ifmostof a Proposal's FOR votes are marked 'Trivial', the Proposal becomes Trivial.)
to
Any Horde may mark his vote FOR a Proposal as 'Trivial'. If at least half of a passed Proposal's FOR votes are marked 'Trivial', the Proposal is enacted as though it had been proposed as Trivial.
Better, I hope. I completely deleted the reason for voting Trivial, since the rationale really doesn't matter. I also clarified the first sentence to stomp out possible loopholes.
Proposal: Calender [Trivial]
Proposals, Calls for Judgment, and other official posts, as well as specific gamestate information, shall be tracked by the BlogNomic blog at http://blogspot.blognomic.com. Any Horde may post to the blog at any time, but may only make official posts to the blog when the ruleset allows it. Posts following the format specified by a rule are considered official posts.
If nobody else has commented on it, an official post may be altered or removed; otherwise this can only be done as allowed by the ruleset. The Admin processing an official post is allowed to append to the post to reflect its new status. Anything appended to a post in this way must be formatted <div class="adminEdit [result]">[data]</div>, where [result] is one of enact, fail, veto, or other.
A non-official post may not through editing of the blog be changed into an official post.
Voting and comments are tracked by backblog, accessible through the link at the bottom of every post.
Specific parts of the Gamestate data shall be tracked by the Generic Nomic Data Tracker at http://kevan.org/generic?nomic=blog. Any Horde may update any Horde's data via the GNDT, whenever the Ruleset permits it.
All updates to the GNDT are logged - if a Horde feels that an alteration goes against the Rules (as they were at the time of the alteration), he or she may simply undo the effects of that alteration. If such an undoing is disputed, a Call for Judgment should be raised.
The Year is tracked in the Blog sidebar and the GNDT. In instances of dispute, the GNDT is offical. It is measured in Years A.E. ("Anno EquitisRegis"). Once per day at midnight GMT the Calendar advances 10 Years.
Periodically the Calendar will advance 1 year. This has no game effect other than to indicate the time until the year increments; the Year is still considered to be what it was at midnight.
Hordes shall be assigned a password for the GNDT when they join the Nomic.
Change rule 10 to:
If a Horde believes that they have achieved the victory conditions for the current Dynasty, they may post a Declaration of Victory to the BlogNomic weblog. At this point, BlogNomic immediately goes into Hiatus, during which no other game actions (including other victory claims) may be taken.
Every Horde may respond to the Declaration of Victory saying whether they regard it as legal or illegal (using the FOR, AGAINST and DEFERENTIAL icons). If more than half of Hordes consider the win legal, then the poster of the Declaration is considered to have officially won the Dynasty - the Dynasty ends. If more than half consider it illegal, however, then the Hiatus ends and the current Dynasty continues. If no clear decision is reached after 24 hours, the Overlord may optionally step in and decide the win's legality.
When a Dynasty has been won, all Hordes' GNDT stats are reset to zero or blank. The Year is reset to 0 A.E. Any Hordes who were idle throughout that Dynasty may be removed from the game, at the Overlord's discretion.
The Hiatus then continues until the new Overlord posts an Ascension Address to the BlogNomic weblog - this should specify the Overlord's chosen theme for the new round, and may optionally include a proclamation that any number of Rules will be repealed (excluding Rules 1-10), and/or that the words "Horde", "Overlord", "Brains", "Year" and “A.E. (Anno EquitisRegis)" will be replaced with new theme-appropriate terms. If the new Overlord chooses not to repeal a rule with number over 10, he/she may also replace any keyword in those rules with a new theme-appropriate term. The remaining rules, after the new Overlord's proclamation, shall be renumbered to keep a sequential progression. The new Overlord may also proclaim at the Ascension Address the veto of any Pending Proposals. The failure of said proposals shall incur no Thaler penalty for the proposer.
Upon posting this Address, and having made the Ruleset changes, the Hiatus period ends and the new Dynasty commences.
Set the Year to 0.
While it isn't always going to be used, it seems useful to a nice clean way to track time passage in the core ruleset other than using RL days.
Proposal: Clever Pun Involving "Brains"
The Hordes are shambling about in a city full of yuppies, angst-ridden teenagers, and other urbanites. Specifically, the Hordes are seeking the brains and limbs of the city dwellers in one area of the city at a time, as they can't stray far from the Overlord without losing the energy that binds them and keeps them from falling apart.
The population of the area (ie. the number of fresh Brains available) is listed in the GNDT under the Brains field of a Horde named "Humans," although it is not actually a Horde for the purposes of any rule. The population is initialized at 1000; whenever it reaches zero, it is reset to 1000, to symbolize the movement of the Hordes to a new area.
Once a day, a Horde may attempt to attack the Humans for their Brains. The Horde does this by posting a comment consisting of "Attack Humans: DICE:" to the GNDT. The result of the dice roll is subtracted from the Human population and added to the Horde's Brains.
This lays down a basic framework for a lovely zombie march through the city, while simultaneously opening the door for whatever else we come up with. Human retaliation and tactical nuclear strikes are a couple of ideas that spring off the top of my head.
Proposal: We already know the ending [Trivial]
If a Horde is the only Horde with any Family Members they may declare Victory.This is utter madness, setting a victory condition at such an early stage, but what can I say... I NEED MORE BRAINS!
Proposal: Funking like rabbits
add a new rule called Reproduction
Each day living family members may reproduce. To determine how they will reproduce on DICE shall be rolled with a GNDT post of the following - 'Reproduce: DICE'. If a 1 or 2 is rolled then no extra living family members are added. If a 3, 4, or 5 is rolled then for every 2 living family members a Horde has they gain 1 more living family member. This means that if a 3,4 or 5 is rolled with 3 family members then they only get 1 more family member as family members can only be made with pairs of people with a 3, 4, or 5. If a 6 is rolled then for each living family member, another one is added therefore doubling the amount of living family members.
add this to rule 11, hordes
no living family member can be created with the same name as any other living family member or zombie/other form of a person/dead family member (zombies/other form of a person/dead family member limitations only in place IF they are in the GNDT with names)
Proposal: More Hiatus Fixes [Trivial]
Change the fourth paragraph of the rule "Brains" to read
New Hordes begin the game with 100 Brains if they are added during a Dynasty or meta-Dynasty, or 75 Brains if they are added during a hiatus.
If the proposal "Hiatus Stuff" fails, change the line in the rule "Victory" that reads
during which no other game actions (including other victory claims) may be taken.
to read
during which no other game actions (including other victory claims) except for adding new players may be taken.
Notice: Outcasts a go-go
and the A.T. Year has gota go in the upper left hand corner, as we are no longer tracking that
Proposal: Hiatus stuff [Trivial]
If a Horde believes that they have achieved the victory conditions for the current Dynasty, they may post a Declaration of Victory to the BlogNomic weblog. At this point, BlogNomic immediately goes into Hiatus, during which no other game actions(including other victory claims), besides CFJs or the adding/un-idling of new/existing players, may be taken.
Every Horde may respond to the Declaration of Victory saying whether they regard it as legal or illegal (using the FOR, AGAINST and DEFERENTIAL icons). If more than half of the total Hordes consider the win legal, then the poster of the Declaration is considered to have officially won the Dynasty - the Dynasty ends. If more than half consider it illegal, however, then the Hiatus ends and the current Dynasty continues. If no clear decision is reached after 24 hours, the Overloard may optionally step in and decide the win's legality.
When a Dynasty has been won, all Families' GNDT stats are reset to zero or blank. Any Families who were idle throughout that Dynasty may be removed from the game, at the Overloard's discretion.
The Hiatus then continues for at least 24 hours during which reflection upon the occurrences of the game and the adding of new players may occur. Hiatus then continues until the new Overloard posts an Ascension Address to the BlogNomic weblog - this should specify the Overloard's chosen theme for the new round, and may optionally include a proclamation that any number of Rules will be repealed (excluding Rules 1-10), and/or that the words "Horde", "Overloard" and "Brains" will be replaced with new theme-appropriate terms. If the new Overloard chooses not to repeal a rule with number over 10, he/she may also replace any keyword in those rules with a new theme-appropriate term. The remaining rules, after the new Overloard's proclamation, shall be renumbered to keep a sequential progression. The new Overloard may also proclaim at the Ascension Address the veto of any Pending Proposals. The failure of said proposals shall incur no Thaler penalty for the proposer.
If no Ascension Address takes place within 48 hours of a win then a meta-dynasty begins with a NEW theme decided by the last Overloard.
Upon posting this Address, and having made the Rule set changes, the Hiatus period ends and the new Dynasty commences.
The adding/un-idling of players during a hiatus does not affect Quorum. If a player is added/un-idled during a hiatus then all of their GNDT values are made null as signified by '-'. Once the Declaration either passes or fails and hiatus ends, the new/un-ideled users' fields shall be filled according to the rule set in place.
Proposal: Alternative start [Trivial]
Each Horde may have a number of Horde Members, either Dead or Alive; each of them has a Forename, a Gender (Male or Female) and (optionally) any number of Spouses.
Members of a Horde, when created, shall be stored in a GNDT field of 'Live Members'. Horde Members may die - this is signified by they being moved to a GNDT field of 'Dead Members'. Both Member fields are lists with each Member formatted as "Forename (Gender, married to Spouse)", with Gender as a single letter - a typical list might be "Hans (M, married to Gretchen), Gretchen (F, married to Hans), Gustav (M)".
If a Horde has fewer than two Live Members, it may recruit more. This costs the Horde 50 Brains, and allows the Horde to roll a DICE and create a number of Horde Members equal to half that DICE result, rounded down to a minimum of 1, each one with a Forename and Gender of their choosing (provided that each Forename has never been used for any Horde Member in the past). If more than one Horde Member is created this way, they may optionally be created married to each other.
Each Horde has a Surname, which is listed in the GNDT. A Horde's surname is initially the same as the name of that Horde; they may change their Surname from this to any other currently-unused Surname, at any time.
If there is a GNDT field called "Family", rename it to "Live Members".
It trims a bit less than the other one.
Proposal: Zombies
Each Horde may have a number of Zombies; each of them has a Name and a number of limbs. Zombies shall be stored in a GNDT field of 'Zombies', as a list with each Zombie formatted as "Name (Limbs)".
Zombies begin with four limbs, and may have up to 8. If at any time a zombie has no limbs it has ceased to exist and must be removed from the list.
Zombies must eat. At any time, any Horde may force another Horde which has not already Eaten that day to Eat. The Eating Horde loses one Brain for each Zombie they have; if they have insufficient Brains all of that Horde’s Zombies lose a limb instead.
Each Horde gains two zombies when this proposal passes.
10-0. Reached Quorum. Enacted by Knightking. +15 to Knightking.
Proposal: Trim the old stuff
Each Horde may have a number of Family Members; each of them has a Forename.
Family Members may die - this is signified by removing them from the list.
Members of a Horde shall be stored in a GNDT field of 'Family', as a list.
Restore all living Family Members that Hordes had at the end of the previous Dynasty. Any Horde which has less than four Family members gains enough to bring them up to four.
Yes, the numbers are a bit unbalanced, but that really doesn't matter. In fact, it's somewhat of a disadvantage.
Failed by Knightking, 13th of December. -3 to Knightking.
Ascension Address
"Help me pack, we're leaving."
"Why? What happened? Why are you staring at me like that?"
"Something is very wrong in this town! There is no market. There isn't a soul on the streets, but I could feel eyes on me the whole time. I was going to visit the church but nearly gagged from the smell. Then I heard screaming in the distance and I ran. Forget packing - just get the baby. We have to get out of here as fast as we can!"
I HUNGER
BRAAAAIIINNNSSS
And then there was silence.
Rules 12-24 are repealed. "Thalers" becomes "Brains", "Family" becomes "Horde", "Duke" becomes "Overlord".
Monday, December 13, 2004
Notice: Truman I History
(Not a) Proposal: Continuation of Theme
Yay for option 3!
Sunday, December 12, 2004
New Old Player : Ben
So he comes back as a new player, and gets 100 of whatever the new game-currency is. Hello again.
New players, Player Idle
BTW, If someone want to CfJ, I was not supposed to set new players up during hiatus... So, sue me... ;)