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Saturday, March 13, 2004

Work for Idle Hands

I'm going to take several days off to get some essays written during spring break; I'll un-idle myself when I get back.

Quorum drops to 10.

Not a proposal Wrath of the captain

This is not a proposal. I kept it here for the archive.

Assuming 'captain removal' and 'to the brig, ye scurvy dog!' proposals pass change the following in the mutiny rule:

if the Mutiny fails, the instigator of the Mutiny attempt loses 25 Morale, and all Mariners voting for the Mutiny lose 10 Morale each, whereas those voting against the Mutiny gain 10 Morale each.


to

if the Mutiny fails, the instigator of the mutiny and all Mariners voting for the Mutiny lose 10 Morale each, whereas those voting against the Mutiny gain 10 Morale each. The instigator receives the imprisoned ailment.


Proposal: Rising through the ranks

Add the following to the Advance Jobs section of Rule 17: Jobs:

Advanced Jobs
Sailor. Once a week, each Sailer may permanently increase their Speed by 1. Performing this action gains the Sailor 5 Morale. This is an adanced job for Deckhands.

Oarsman. Oarsmen loose 5 Morale every Sunday. Once a week, Oarsmen may increase their Speed by 5 at any time, provided that their Morale is above 100. This Modifier is removed after 7 days. Oarsmen are immune to global Morale modifiers; the Oarsman's Morale may only be changed if they or their ship is specifically targetted. This is an advanced job for Deckhands.

Seer. Once a week, the Seer may make a GNDT comment of "Future Sight". For the 24 hours following the post, all Morale increases are doubled for all members of the Seer's ship. There may only be one Seer on each ship at a time. Seers may Pray. This is an advanced job for Priests.

Sensate. Once per week, the Sensate may swap Morale with any other Mariner on any Ship. The Mariner who the Sensate swaps with gains and additional 10 Morale. There may only be one Sensate on each ship at a time. Sensates may Pray. This is an advanced job for Priests.

Archer. Once per day, the Archer may reduce either the Morale of all Mariners on any other ship within 10 Distance of their own ship by 2 points, or the Speed of one other ships Captain within a 10 distance range by 1 point, permanently. This is an advanced job for Warriors.

Monk. A Monk may alter any change in their own Morale by 2 points in either direction. Monks may Pray. This is an advanced job for Warriors.


sorryFailed 4 to 2 by Cayvie at 18:33 GMT, 3.15.2004. -5 to joranj, +1 to Cayvie.

Proposal: You raise the sails, I'm chasing rats! [trivial]

Amend the rule actions to include:

When the poet processes actions, if a ship does not have at least twice as many supplies as there are mariners aboard and the shipwould sail, the ship will idle instead.



that's easier, thanks for the suggestions

admin is hard workPassed 3 to 0 by Dunam at 15:05 GMT, 3.15.2004. +3 to Dunam.

Proposal: I don't want to eat more, I might get fat! [trivial]

Assuming the proposal 'captain removal' passes, amend actions under the subheader idle to read as following:
Idle: The Ship's Supplies are decreased by the number of Mariners on that Ship.


This requires less supplies from idleness than sailing.

First try at adminPassed 9 to 0 by Dunam at 14:55:52 GMT, 3.15.2004. +3 to Dunam.

Proposal: Full's full [trivial]

Amend the rule supplies to read
Each Ship has a quantity of Supplies, which is a nonnegative integer, is tracked in the GNDT, and starts at a value of 100, with a maximum of 150. If the amount of Supplies a Ship possesses would ever be set to a negative value, the value is instead set to 0 and the Morale of all Mariners on that Ship is reduced by 5 each. If the amount of supplies a ship possesses would ever be set greater than 150, the value is set to 150 instead


this is a simple rule that will limit the effectiveness of an marine -overfull ship

Actually, the pessimist says it's 0% empty. Passed 11 to 0 by Satyr Eyes at 8:11 AM GMT, 3.15.2004. +2 to Dunam; +1 to Satyr Eyes.

Civic duties

Before I go to bed, I'd like to point out that I timed out seven unresolved Proposals this evening. One passed 6-0, one on which few can claim to have been waiting for changes to be made; I docked nonvoters 5 Morale apiece. Several more proposals are headed for timeouts in the next 12 to 24 hours, some with no votes logged yet. Just thought you guys should know.

Oh, and speaking of voting, all three Ships are amid elections for Captain! Make your voice heard before it's too late! Oh, and if people would like to spread themselves out a little so the Odyssey doesn't sink under all the weight, that might be good too.

Proposal: As The Proprietor Of A Small Boat [Trivial]

Big hole in Joranj's Power Rangers proposal:

The figure in the 'Speed' column of the ship is the sum of the speed of all its Mariners


If this were to be the case, the SS Odyssey would have a Speed several times that of the other two boats.

Amend that sentence to read:

The figure in the 'Speed' column of the ship is the average, rounded down if need be, of the speed of all its Mariners


Eriphyle and Olympus/Calypso only have a couple members. I hope that three or four people will jump off Odyssey and join the other boats to make things even.

AGAINST Failed 1 to 10 by Satyr Eyes at 2:13 AM GMT on 3.15.2004. -5 to TrumanCapote, +1 to Satyr Eyes.

Artemis Revisited

Since no one's proposed a Prayer effect for Artemis, I've taken the liberty of adding one myself. Kevan assures me it's all right. I'm not so sure, but if you don't like it, CfJ it; I won't hate you.

Artemis' description is:
Artemis, the goddess of the moon and the hunt. A successful Prayer to Artemis between the hours of 6 PM and 6 AM GMT increases the Supplies of the praying Mariner's Ship by twice the Prayer Roll. Between the hours of 6 AM and 6 PM GMT the Prayer causes the praying Mariner to lose 5 Morale as an annoyed Artemis inflicts minor smitation upon him or her.

Coastbound

This is shaping up to be a lot of fun, but it's road trip time for me again (spring break and all that). As I'm unsure as to whether I'm allowed to idle myself, I'll just ask one of the other friendly Admins to do so, if nobody minds. See you when I'm back from New Hampshire.

Proposal: To The Brig, Ye Scurvy Dog!

If 'Proposal: AAIIEEEE!' passes, create the following Ailment:-
Imprisoned:Imprisoned Mariners are considered to belong to no Ship (except when considering that a Ship may only have 3 Imprisoned Mairners), for the duration of their imprisonment, and may not change Ships. Once per week, the Captain of the ship on which the Mariner is Imprisoned may decrease the Morale of the Imprisoned Mariner by 15.

Also, add the following the rule entitled 'Captaincy':-
The Captain may add or remove the Ailment of Imprisoned to any Mariner aboard his/her ship. A ship can only have a maximum of three Imprisoned Mariners, due to the small occupancy of the brig.
The guy in charge of the Brig is the Brigadier General. Timed out at 12:12 AM GMT, 3.15.2004. Enacted 5 to 0 by Satyr Eyes at 12:25 AM GMT, 3.15.2004. +10 to Royce, +2 to Satyr Eyes.

Friday, March 12, 2004

Proposal: A Job Well Done [Trivial]

This Proposal fixes several serious bugs in Joranj's two recently-enacted Proposals, regarding Jobs and Speed.

Add to the Rule "Jobs:"
The Job held by each Mariner is tracked in a GNDT column entitled "Jobs."
Amend the portion of the Rule "Gods" reading "A Mariner may pray to their God or Goddess" to read
A Priest may pray to their God or Goddess . . .
Amend the Rule "Jobs" to add to the description of the Captain:
The Captain has a Speed of 5.
And finally, amend the Rule "Speed" to add:
Mariners whose Speeds are not otherwise specified have Speeds of 0.
The penultimate edit may look a little obscure. What this will do is give any Ship with a Captain a default Speed of 5, which Joranj's Proposal never did. My apologies, by the way, for not catching this stuff until it was way too late to change it.

Coach Z, I thought I asked you to leave, like, an hour ago Timed out at 9:10 PM GMT, 3.14.2004. Enacted 6 to 0 by Satyr Eyes at 9:39 PM GMT, 3.14.2004. +3 to Satyr Eyes.

Proposal: Which is Which? [Trivial]

Change the name of the ship 'SS-Olympus' to 'SS-Calypso'.

[I don't know about you, but I have a hard time telling the difference between 'Olympus' and 'Odyssey' in the GNDT. I'd rather the name of each ship start with a different letter to make it easier to tell them apart.]

A little like naming a Norse ship the SS Loki, but... Timed out at 5:33 PM GMT, 3.14.2004. Enacted 9 to 1 by Satyr Eyes at 8:02 PM GMT, 3.14.2004. +2 to Royce, +1 to Satyr Eyes.

Proposal : Mute Pig

If the "Isle of Aeaea" doesn't exist on the Map list, replace the Isle of AEgean with it.

Add the following effect to the Isle of Aeaea, on the Map list:-

Resupplying at Aeaea gives twice as many Supplies as normal. However, the Poet must roll a six-sided die for each Mariner other than the Captain, on the resupplying Ship - on a 1, that Mariner is turned into a pig (gaining the Ailment "Turned into a Pig").


Add a new Ailment:-

Turned into a Pig. Those who have been Turned into a Pig may not pray, may not voluntarily change Jobs and may not partake in Mutiny votes. In addition, they are considered to have no Job for the duration of their being a Pig, and are not counted by any effects which count the number of Mariners on a Ship (except for the Ship actions of 'Sail' and 'Idle').


Also (since it currently overwrites other Ailments) replace "their Ailment is set to "Enraptured" for 72 hours" with:-

they gain the Ailment "Enraptured" for 72 hours
Well, they do say men are swine. Timed out at 11:11 AM GMT, 3.14.2004. Enacted 8 to 0 by Satyr Eyes at 11:15 AM GMT, 3.14.2004. +10 to Kevan, +2 to Satyr Eyes.

Election: SS Eriphyle

As a Mariner aboard SS Eriphyle, I call for a 48-hour vote of its crew to elect a Captain.

I suggest that votes be appended as comments to this post, in the form "I vote for X".

Election ended at 8:01 AM GMT, 03.14.2004. Congratulations to Dunam, new Captain of the Eriphyle!

Election: SS Olympus

As a Mariner aboard SS Olympus, I call for a 48-hour vote of its crew to elect a Captain.

I suggest that votes be appended as comments to this post, in the form "I vote for X".

Election ended at 4:17 AM GMT, 03.14.2004. Congratulations to TrumanCapote, new Captain of the Olympus!

Election: SS Odyssey

As a Mariner aboard SS Odyssey, I call for a 48-hour vote of its crew to elect a Captain.

I suggest that votes be appended as comments to this post.

Election ended at 4:06 AM GMT, 03.14.2004. Congratulations to Kevan, new Captain of the Odyssey!

Proposal: AAIIEEEE!

Add the following to the end of the Sail Action:
In addition, the Poet must post a comment to the GNDT of "Sailing (Ship Name): DICE"; on a result of a 1, a mishap occurs, having one of many effects. The Poet must post another comment to the GNDT of "Mishap (Ship Name): DICE", having results as shown below:
1: Scylla attacks, snatching and seriously wounding the Captain of that Ship. The Captain loses 15 Morale, and all other Mariners on the Ship lose 5 Morale; in addition, the Captain cannot effectively give orders, and the Ship consequently only moves half its speed, rounded down.
2: Charybdis opens up near the Ship, forcing the crew to throw 15 Supplies over the side in order to be light enough to escape the massive whirlpool; all Mariners on that Ship lose 5 Morale.
3: A wailing song is heard by the Mariners of the Ship. Those Mariners with Morale 120 or higher are unaffected; those with Morale 60-119 go temporarily insane, throwing 3 Supplies overboard each; those with Morale 0-59 are enraptured by the siren song, and their Ailment is set to "Enraptured" for 72 hours, at which point Ailment returns to "None".
4: The Ship encounters the Clashing Rocks; the Captain, choosing not to risk the Ship, sails all the way around them, losing a week's travel. The Sail Action does not affect Distance on this Action.
5: The Ship encounters a squall. The Captain lashes the tiller and hopes for the best. The Poet must make a "Squall (Ship Name): DICE + DICE" comment in the GNDT, and adds the resulting sum to the Ship's Distance. The Mariners on the ship lose 5 Morale each.
6: The Captain happens upon a bag of winds. If the average Morale of the Mariners on the ship is 90 or less, they suspiciously seize and improperly unleash the bag, causing 10 to be added to the Ship's Distance; if the average Morale of the Mariners on the Ship is above 90, the Captain has a chance to use the bag properly, and does so. The Poet must subtract an additional 5 from the Ship's Distance, but the remaining Mariners are distrustful of the bag's true contents, and lose 5 Morale each.


Add a new GNDT field, Ailments.

Create a new rule, Ailments:
Certain game events may cause Mariners to become afflicted with Ailments, which are tracked in the GNDT. Current Ailments are as follows:
None: No abnormal effect.
Enraptured: The Mariner is unable to vote on any proposal until the Ailment subsides.


There aren't enough ways to lose morale yet... and also, Odysseus encountered his share of monster attacks even during plain sailing. This may or may not the best way to deal with this, but anyway... comments?

Oh, for the days when the Mediterranean was the embodiment of mystery! Passed 11 to 0 by Satyr Eyes at 7:11 AM GMT, 3.14.2004. +10 to Axiallus; +2 to Satyr Eyes.

Proposal: Land Ho! [Trivial]

Assuming Proposal: Power Rangers passes, add to the description of the Sail Action:
If the Captain of a Ship so chooses, he may opt, by way of an email to the Poet explaining his intention, to use an integer with absolute value less than their Ship's Speed to determine the Distance moved when this Action is executed.


First off, I don't think that just because a ship is moving too fast, it should be forced to miss a port; also, this allows the ships to move backwards. Granted, there isn't a real purpose for backwards movement yet, but I can envision there eventually being one, and in the interim, would it hurt? Comments welcome, preferably before voting.

No, wait, those are shoals! Timed out at 2:32 AM, 3.14.2004. Enacted 8 to 1 by Satyr Eyes at 7:04 AM GMT, 3.14.2004. +2 to Axiallus, +1 to Satyr Eyes.

Thursday, March 11, 2004

Dragging Diana From Her Car

I am the very model of a Hellenistic deity –
I’m beautiful and virginal and full of spontaneity.
I rule the Moon, an orb with many gods in Greek mythology
(A function of its vital place in period symbology),
But I’m the most important of those gods polytheistical,
For I’m Apollo’s twin (and am as such a tad sadistical).
Our mother’s place of labor on some godforsaken playa be –
But crack a joke, and when I’m done you’ll crave the fate of Niobe!

But crack a joke, and when she’s done you’ll crave the fate of Niobe!

I rule the Hunt as well, and if you ever find a hart amiss,
Just pray to me – I’ll give you cause to praise the name of Artemis!
In short, to those who worship me and honor my omneity,
I am the very model of a Hellenistic deity!

In short, to those who worship her and honor her omneity,
She is the very model of a Hellenistic deity!


*****

Ladies and gentlemen, please welcome the goddess Artemis! Her entry reads as follows:

Artemis, the goddess of the moon and the hunt. A successful Prayer to Artemis between the hours of 6 PM and 6 AM GMT increases the Supplies of the praying Mariner's Ship by twice the Prayer Roll. Between the hours of 6 AM and 6 PM GMT the Prayer causes the praying Mariner to lose 5 Morale as an annoyed Artemis inflicts minor smitation upon him or her.

Proposal: Captain Removal

Add to the end of Rule 16, Captaincy:
A Captain may voluntarily forfeit his position at any time. This action signals the beginning of a new 48-hour vote to determine the new Captain, as described above.


Create a new Action, Idle:
Idle: The Ship's Supplies are decreased by twice the number of Mariners on that Ship.


Create a new Rule, Mutiny:
If any Mariner on a Ship deems it necessary, they may declare a Mutiny on their Ship by making a post entitled "Mutiny on the (Name of Mariner's Ship)", and preferably including a rationale for the Mutiny. The other Mariners on that Ship have 72 hours to register a vote of For or Against; if at the end of this period the number of For votes outnumbers the Against votes, the Mutiny succeeds. Following a successful Mutiny, a Ship's next Action is always set to Idle. This Action cannot be changed until the Poet next executes Ships' Actions. If the Mutiny succeeds, the former Captain is relieved of his position, and is ineligible to be the next Captain. If a Mutiny succeeds, the former Captain loses 25 Morale, and all Mariners voting against the Mutiny lose 10 Morale each, whereas those Mariners voting for the Mutiny gain 10 Morale each; if the Mutiny fails, the instigator of the Mutiny attempt loses 25 Morale, and all Mariners voting for the Mutiny lose 10 Morale each, whereas those voting against the Mutiny gain 10 Morale each.


One thing I considered was working Warriors in, allowing them to have two votes on the mutiny or something... but I wasn't sure how it would turn out. What do you think? A few changes made, to mesh with Satyr Eyes' suggestion.

Yet another triumph of Greek democracy, in a... different sense Passed 11 to 0 by Satyr Eyes at 6:55 AM GMT, 3.14.2004. +10 to Axiallus; +2 to Satyr Eyes.

Proposal: I Can't Rhyme

Alter Rule 13, appending the following to the list of gods:
Eris, goddess of discord. A successful Prayer Roll allows the Praying Mariner to reduce the Morale of each Mariner on any Ship by an amount equal to the Prayer Roll.

Hera, goddess of holding grudges. A successful Prayer Roll allows the Praying Mariner's Ship to swap Distances with another Ship, provided that Ship is not more than 5 Distance away from the Praying Mariner's Ship.

Jeff, god of biscuits. A successful Prayer Roll will increase the amount of Supplies on the Praying Mariner's Ship by twice the Prayer Roll.


AGAINST Timed out at 9:13 PM GMT 3.13.2004; failed 6 to 8 by Satyr Eyes at 6:48 AM GMT on 3.14.2004. Brendan is idle; +1 to Satyr Eyes.

Proposal: Don't Blame Me, I Voted For You [Trivial]

Alter the sentence of Rule 16 that reads
If a Ship has no Captain, any Mariner on that Ship may call for a 48-hour vote, during which other Mariners on that Ship may vote for any Mariner on the Ship.

to read
If a Ship has no Captain, any Mariner on that Ship may call for a 48-hour vote, during which all Mariners on that Ship may vote for any Mariner on the Ship. Once a 48-hour vote is called, no other 48-hour vote may be called for for that Ship until the first 48-hour vote is resolved. If any Mariner votes more than once during a given 48-hour vote, only the most recent of his or her votes is counted. Votes must be of the format "I vote for X.", where X is the name of a Mariner on that Ship, to be valid.

I started this to let Mariners vote for themselves, but it seemed prudent to add some basic voting rules in too.

Another triumph of Greek democracy Passed 12 to 0 by Satyr Eyes at 6:40 AM GMT, 3.14.2004. Brendan is idle; +1 to Satyr Eyes.

Proposal: Satyrs Swim [Trivial]

Change the section of Rule 11 that reads
Every Mariner must at all times belong to a Ship;

to read
Every Mariner except the Poet must at all times belong to a Ship;

Should this proposal pass, alter the GNDT so that "-" is an option in the Ship dropdown.

Not sure whether it's best to restrict Messr. Eyes from being on a Ship entirely, but I figure he should at least have the option to be impartial.

No, but we fly rather well Passed 12 to 1 by Satyr Eyes at 6:30 AM GMT, 3.14.2004. Brendan is idle; +1 to Satyr Eyes.

Proposal: A Captain Goes With His Ship [Trivial]

Add to the end of Rule 16, Captaincy:
The Poet may not be the Captain of a Ship; nor may any Mariner be the Captain of more than one Ship. If a Mariner is Captain of a Ship, or has received votes for Captain of another Ship, votes for him in other elections of Captains are invalid.
To the end of the last paragraph of Rule 11, Ships, add:
A Captain may transfer between Ships; however, if he does so, he forfeits his Captaincy.
And just for clarity, amend the first sentence of Rule 16 ("Each Ship has a designated Captain") to read:
Each Ship has a designated Captain; Mariners who are Captains have their Captaincy noted on the sidebar beside their name.


How I love passing my own proposals. Timed out at 7:15 PM, 3.13.2004. Enacted 8 to 0 by Satyr Eyes at 6:21 AM GMT, 3.14.2004. +3 to Satyr Eyes.

Proposal: Ship morale [trivial]

Amend the rule ships to include the following:
A ship has morale equal to the morale of all mariners on that ship added together. This is tracked in a row in the GNDT.


If there is a rule called 'jobs' amend the rule ships to add the following:
A ship's battle strength is equal to the warriors on that ship multiplied by two plus the amount of mariners.


Warriors count as three battle strength. Any comments?

AGAINST Timed out at 5:12 PM GMT 3.13.2004; failed 4 to 5 by Satyr Eyes at 6:17 AM GMT on 3.14.2004. -5 to Dunam, +1 to Satyr Eyes.

Gaze of the Gorgon

Is anyone else finding the new, turquoise colour scheme a bit... fierce?

Proposal: Ship Interaction

Amend rule 12 - Distance to include:
The distance between ships is substraction of the lowest distance of the highest distance.


Add a new rule called 'interactions':


Ships that have a distance of 5 or lower between each other may interact. A captain may post to the blog the interaction he or she wishes to make. Interactions have a recharge time of a week.

Interactions:

Gifts: the captain gives 8 supply per mariner on his ship, to the ship that he or she interactions with. Each mariner on the captain's ship gains 4 morale.
Steal: the captain uses the GNDT to roll a six sided die. On 1, 2 or 3, the captain steals 8 supplies per warrior on his ship from the ship he or she is interacting with. If there are less supplies to be stolen, all supplies are stolen.
If the roll is 4, 5 or 6, the captain must give 4 supplies per warrior on his or her ship to the ship the captain is interacting with.

If there is no rule called 'jobs' all instances of "warrior" are replaced by "mariner" above.

ok shortened it a bit, no longer are they actions and still leaving room for more interactions in the future. Again let me know what you think, I'm still learning :)

AGAINST Timed out at 12:55 PM GMT, 3.13.2004; failed 3 to 6 by Satyr Eyes at 6:08 AM GMT on 3.14.2004. -5 to Dunam, +1 to Satyr Eyes.

New Mariner : Dunam

A newly press-ganged Mariner has joined the crew of the SS Odyssey; Dunam. Welcome to the game.

Proposal : LiveJournal Feed [Trivial]

BlogNomic now has a working LiveJournal feed. So we should add to the glossary:-

"Posts" and "comments" refer only to those made to the BlogNomic weblog at blognomic.blogspot.com - votes cast within the LiveJournal feed shall not be regarded as legal votes.


And remove the glossary items beginning "The terms "weblog", "blog" or "journal"", "For the purposes of the game, a Mariner's weblog" and "Any Rules based on the text of a blog entry", while we're here, as none of them have been relevant since we dropped the player-weblog aspect of the game, several Dynasties ago.

As if there's any real difference... Passed 11 to 0 by Satyr Eyes at 5:58 AM GMT, 3.14.2004. +2 to Kevan, +1 to Satyr Eyes.

Proposal: Oh, Brothers, Let's Go Down

Add the following paragraphs to the rule "Gods":
A Mariner with no God may select one without penalty; Mariners receive 5 Morale for first selecting a God. (This bonus is applied retroactively; any Mariner who has a God at the time this Rule is enacted receives 5 Morale, after which time any Admin may delete this sentence.)

A Mariner who has selected a God may Convert if he has had the same God for the previous seven days. When a Mariner Converts, he selects a new God and loses 15 Morale. If another Rule establishes that some Mariners are Priests, all Priests of the Mariner's former God lose 5 Morale and all Priests of the Mariner's new God gain 5 Morale. (A Mariner is a Priest of a God if the Mariner is a Priest and worships that God.) Priests may not Convert.
We should have a (suitably laborious) way to switch Gods. We can require animal sacrifices, too, if we end up with animals to sacrifice. Priests can't convert without switching jobs; it's most unprofessional to be a priest of Demeter one day and Hades the next.

Down to the river to pray Passed 12 to 0 by Satyr Eyes at 8:05 AM GMT, 3.13.2004. +12 to Satyr Eyes.

Proposal: And where are we going? [Trivial]

Create a new Rule, "Victory", with the following text:
No Mariner may win this Dynasty without having reached Ithaca.


Yup, that's Ithaca, all right. Timed out at 6:11 AM GMT, 3.13.2004; enacted 8 to 4 by Satyr Eyes at 6:26 AM GMT, 3.13.2004. +2 to TrumanCapote, +1 to Satyr Eyes.

Proposal: What's an anchor?

Add this to the end of Mariners' Map.

There are zones marked on the Map where a ship can dock to resupply. These zones are Islands and Ports. In order to dock a Captain must make a comment in the GNDT of 'Dock: (Name of Island or Port).' Islands and Ports are listed according to distance; highest to lowest number. Here is a list of known Islands and Ports:

*Port of Troy. (100-95)
*Port of Ismarus. (90-85)
*Isle of the Lotus-Eaters. (80-75)
*Island of the Cyclopes. (70-65)
*Island of AEolus. (60-55)
*Isle of Aeaea. (50-45)
*Isle of the Sun. (20-15)
*Isle of Calypso. (10-5)
*Port of Ithica. (0)

Reword to rule 'Actions' under the subheading RESUPPLY to read:

The supplies value of the ship is increased by eight times the number of Mariners on the Ship. This action may only be taken when the ship is Docked.


Okay, this one was being edited; everyone gets a break. Timed out at 2:05 AM GMT 3.13.2004; enacted 2 to 0, which has to be some sort of record, by Satyr Eyes at 6:17 AM GMT, 3.13.2004. +10 to Keitalia, +2 to Satyr Eyes.

Proposal: Where are we anyway?

Create a new Rule: Mariners' Map

The Map contains areas which are indicated with the distance zones. (Ex: The Port of Crete is located at 20 distance) These distance zones can be entered by any ship when their distance is within the zone parameters. If a ship's distance is present within a zone, the mariners may interact with the zone through the GNDT or if specified they may post on the weblog. These zones may be used to resupply or to warn of impending danger.

I appreciate any comments before voting.

Here there be Monsters Timed out at 12:33 AM GMT 3.13.2004; enacted 6 to 0 by Satyr Eyes at 5:57 AM GMT, 3.13.2004. +10 to Keitalia, +2 to Satyr Eyes. -5 to nonvoters Cayvie, ChinDoGu, Damanor, est, Hix, Joranj, Kahbn, Mal3, Slakko, Strider, Zev, Octave, Squirrel, and Dunam.

Wednesday, March 10, 2004

Proposal: It's May! It's May! [trivial]

Okay, this whole "the Poet must move the Ships" thing seems to be causing more trouble than I thought.

Amend Rule 12, "Distance," as follows:

Change the word "must" to "may." Delete the words "once every seven days." Delete the final sentence.

Note that the seven-day recharge time is preserved. No matter how the Distance rule gets changed by the pending Proposals, this will do what it's supposed to. I promise, I'll be good about moving Ships and/or implementing their Actions.

The Poet loves you! Timed out at 11:54 PM GMT, 3.12.2004; enacted 9 to 3 by Satyr Eyes at 5:52 AM GMT, 3.13.2004. +3 to Satyr Eyes.

Proposal: Ready, Set, Go! [Trivial]

Add the following paragraph on to Rule, Ships:

Every Ship's Distance be set permanently at 100 until this paragraph is repealed. The Poet may not be penalized for not moving Ships until this paragraph is repealed.


Otherwise, we're going to Ships getting major head starts. We should wait until we think the rules are balanced enough to start for Ithaca.

AGAINST Timed out at 11:25 PM GMT 3.12.2004; failed 4 to 9 by Satyr Eyes at 5:45 AM GMT on 3.13.2004. -5 to TrumanCapote, +1 to Satyr Eyes.

Proposal: Power Rangers

Fails if "Rosy-Fingered Dawn Rises" fails.

Create a new rule, Speed:

Each ship and each Mariner has a Speed, which is tracked in the 'Speed' column of the GNDT. Mariners use the 'Speed column to notate the sum of all modifiers upon them that affect the amount of Distance that the Poet must deduct. The figure in the 'Speed' column of the ship is the sum of the speed of all its Mariners, plus any modifiers that may be applied to the ship as a whole.

It is every Mariner's duty to ensure that their Speed and the Speed of their Ship is accurate and up-to-date. If it is found not to be, the Poet may levy an optional and descressional 15 Morale forfeit to any and all offending Mariners.


If Proposal: And it is, it is, a Glorious Thing... passes, change the last paragraph to read:

It is every Mariner's duty to ensure that their Speed is accurate and up-to-date. It is also the duty of the Captain to ensure that the Speed of their Ship is accurate and up to date. If it is found not to be, the Poet may levy an optional and descressional 15 Morale forfeit to any and all offending Mariners.


If Proposal: Please, Sir, Can I have S'more? passes, edit the following:
SAIL: The Distance value of the Ship is reduced by 5,
to read:
SAIL: The Distance value of the Ship is reduced by its Speed,


If it does not, edit the part of Rule: Distance that reads:
Once every seven days, the Poet must reduce all Ships Distances by 5;
to read:
Once every seven days, the Poet must reduce all Ships Distances by their Speed, plus a default of 5;


Any rule which requires any Mariner other than the Poet to adjust Distance must be changed so that it affects Speed instead. In every such case, references to addition of subtraction must be reversed as necessary to retain the original intention of the rule. This may be left to the enacting Admin's discression, subject to a call to judgement.

If Proposal: Let Us Pray passes, it is not affected by any of the above.

Wow, dude, you got LOTS of speed.  Got any Coke? Timed out at 9:18 PM GMT 3.12.2004; enacted 10 to 0 by Satyr Eyes at 9:22 PM GMT, 3.12.2004. Once again, this was problematic because the amendment to Please, Sir, Can I Have S'More affects the Proposal, not the Rule it created. +10 to Joranj, +2 to Satyr Eyes.

Proposal: Job of work

Add a rule, Jobs:

Any Mariner may choose one Job for themselves. Jobs and there effects are listed below.

Basic Jobs:
Deckhand. Once every week, for every Deckhand on the Ship, the Captain may subtract 1 from the ships Distance.

Priest. The Priest may increase one other Mariner's morale by 5, once per week. Performing this action gains the Priest 2 Morale. There may only be a maximum of 2 Priests on a ship at any one time.

Warrior. The Warrior is not affected by global Morale modifiers. The Warrior's Morale may only be changed if he or she, or his or her ship, is specifically targetted.


One the Mariner has occupied a basic job for two weeks, they may be choose to move on to one of the relevant advanced job. Advance jobs are listed below:

Any Admin may remove this line when the first Advamced Job is added.

The Captain of each ship may not choose a Job. They automatically take the job of 'Captain' and may not change it until they cease to be Captain.

Captain. Once every 7 days, the Captain my post a comment to the GNDT, saying either 'Loud' or 'Quiet'. At any point after the end of those 7 days, the Captain may adjust the Morale of all the Mariners on his or her ship, as follows:

-If the Captain posted 'Quiet', all Mariners with a higher Morale than the Captain loose 5 Morale, and all Mariners with a lower Morale than the Captain gain 5 Morale.
-If the Captain posted 'Loud', all Mariners with a higher Morale than the Captain gain 5 Morale, and all Mariners with a lower Morale than the Captain loose 5 Morale.

Captains are immune to global or group Morale modifiers; the Captain's Morale may only be changed if he or she is specifically targetted.


Any Mariner (unless otherwise stated) may change their job to any Basic job at any time. However, they may not use any of their new job's abilities until they have been in that job for at least 5 days.


On the passing of this rule, all Mariners may select a job free of the restriction in the last paragraph. There is no time limit attributed to this grace period.

If Proposal: Let Us Pray passes, change the first line to read:
A Priest may pray to their God or Goddess on behalf of their Ship,

Yes, advanced jobs should be another rule.

FOR Timed out at 7:01 PM GMT 3.12.2004, 9 to 1. Enacted by Satyr Eyes at 8:55 PM GMT 3.12.2004, somewhat problematically. This Proposal did not create a GNDT field tracking Jobs; at the moment there's no way to officially track Jobs. Further, the change to rules on Prayer did not go off as intended; this Proposal changed only the already-enacted "Let Us Pray" Proposal, not the rule "Gods." Therefore all Mariners may still Pray. +10 to Joranj, +2 to SatyrEyes.

Proposal : Let Us Pray

If "Worship" passed, add the following paragraph to the "Gods" rule:-

A Mariner may pray to their God or Goddess on behalf of their Ship, if no Mariner has prayed for that Ship during the previous seven days. The praying Mariner must pay 1 Morale with a GNDT comment of "Praying: DICE". The result is known as the Prayer Roll - on a 4, 5 or 6, the prayer is answered, as defined in that God's description.


Give prayer effects to the Gods, as follows:-

Athena, the goddess of wisdom and warfare. A successful Prayer to Athena will increase the Morale of each Mariner on the Ship by an amount equal to the Prayer Roll.

Poseidon, the god of the sea. A successful Prayer to Poseidon allows the praying Mariner to add or subtract the Prayer Roll from a single Ship's Distance.


Replace "to the list below" with "to the list below, with an appropriate prayer effect".

[ Fixed to only allow prayer to a worshipped god. Cough cough. ]

I've been reading Small Gods again.  I think I'm going to pray to a turtle. Passed 12 to 0 by Brendan at 6:24 pm GMT, 3.11.2004. +10 to Kevan, +2 to Brendan.

Proposal : Abandon Ship [Trivial]

[ New ships are all well and good, but there's currently no way to get off of the SS Odyssey. ]

To the Rule "Ships", add:-

A Mariner may choose to transfer to a different Ship at any time, provided that the chosen Ship is either level with or behind the one being left (ie. it has a greater or equal Distance from Ithaca).


FOR Passed 14 to 0 by Brendan at 6:19 pm GMT, 3.11.2004. +2 to Kevan, +1 to Brendan.

Question

Do you need a proposal to alter the FAQ? I'd like to add links to the Atom feed and the theoretical LJ feed, but I'm not sure where the permissions lie.

Proposal: Three's Company (Trivial)

Assuming Rosy Fingered Dawn Rises, passes:

Create a new ship, the "SS Olympus".

It's a ship for wafflers who are too sissy to pick a patron God.

We're going to need a bigger (fleet of) boat(s).

FOR Passed 15 to 0 by Brendan at 6:13 pm GMT, 3.11.2004. +2 to TrumanCapote, +1 to Brendan.

Proposal : Alternatives [Trivial]

Create a new ship Named "SS Eriphyle"

Hmm.. He has a point.. We need a second ship if were going to work like this

FOR Passed 13 to 0 by Brendan at 6:11 pm GMT, 3.11.2004. +2 to ChinDoGu, +1 to Brendan.

New Player

Greek, Latin, it's all the same. Let's have a weary sailors' welcome for Octave!

Proposal: And it is, it is, a Glorious Thing...

Create a new rule, Captaincy:
Each Ship has a designated Captain. If a Ship has no Captain, any Mariner on that Ship may call for a 48-hour vote, during which other Mariners on that Ship may vote for any Mariner on the Ship. After 48 hours, the Mariner on the Ship with the most votes becomes the Captain of that Ship. In the event of a tie after 48 hours, the Poet chooses a Captain from the candidates with the most votes. If any Rule calls upon the Ship to make a decision, the Captain makes that decision on the Ship's behalf, notifying the Poet of their decision via email.
Assuming that the rule "Actions" passes, amend rules as follows:
In the rule "Actions", replace the phrase
If over half the Mariners aboard a Ship consent, they may post to the blog stating an action they wish...
with the phrase
The Captain of a Ship may post to the blog stating an Action that he wishes...

I think that this will streamline the process of ships taking different actions. Comments, questions, concerns?

FOR Passed 13 to 0 by Brendan at 6:05 pm GMT on 3.11.2004. +10 to Axiallus, +2 to Brendan.

Proposal: Please, Sir, Can I have S'more?

Assuming that the rules "Ships" and "Distance" pass, create a new rule, Supplies:
Each Ship has a quantity of Supplies, which is a nonnegative integer, is tracked in the GNDT, and starts at a value of 100, with no maximum value. If the amount of Supplies a Ship possesses would ever be set to a negative value, the value is instead set to 0 and the Morale of all Mariners on that Ship is reduced by 5 each.
Again assuming that the rules "Ships" and "Distance" pass, create a new rule, Actions:
If over half the Mariners aboard a Ship consent, they may post to the blog stating an action they wish to take the next time the Poet implements Ships' Actions. Current Actions are as follows:
SAIL: The Distance value of the Ship is reduced by 5, and the Supplies value of the ship is reduced by twice the number of Mariners aboard the Ship.
RESUPPLY: The Supplies value of the ship is increased by eight times the number of Mariners on the Ship.

If no alternative Action is specified by a Ship, the Poet is to assume that the ship will Sail. More Actions may be created via valid proposals.


Assuming that the rules "Ships" and "Distance" pass, amend the "Distance" rule as follows: modify the section reading
Once every seven days, the Poet must reduce all Ships’ Distances by 5; this action has a recharge time of seven days. If he fails to do so, he may not take any other game actions until he reduces Ships' Distances appropriately.
to read
Once every seven days, the Poet must execute the Actions legally chosen by all Ships; this action has a recharge time of seven days. If he fails to do so, he may not take any other game actions until he implements each Ship's Action appropriately.


I don't know about this, but it seems like a nifty concept, and worth debating. It's long, so I'm sure there are problems with it... but I think it has potential. What do you guys think? Comments before voting, please. I feel like this should be passed with the Captain rule, proposed above, as getting a consensus of the crew for every action would be both awkward and tedious.

FOR Passed 13 to 0 by Brendan at 5:58 pm GMT, 3.11.2004. +10 to Axiallus, +2 to Brendan.

Proposal: Windbag

Create a new rule:

Wind's of Aeolus

Every time the average morale of the members of a Ship falls below .75X, their ship gains 3 Distance, X being the average morale of every Mariner. This may only occur once every 5 days, no matter how many times the average morale rises or falls below .75X.)

If the average morale of a ship begins a certain 5-day time period below .75X, it must first rise above it, and then fall below .75X in order for the 3 Distance penalty to be incurred.



If three / fourths is to little or to great a difference in morale then let me know. Comments and concerns before voting, please.

I tried to think of a simpler way of penalizing Ships with low Morale, but I came across the fact that Morale may vary greatly within a week or within a day. Now that this Distance penalty has been increased to 5 days, it's more in line with the one week cycle the dynasty seems to be setting for events.

Also, only penalizing a Ship based on the fact that they have the lowest Morale could either end up penalizing one Ship frequently, or every ship multiple times. Either that or you set a certain time for Morale to be measured every week, which wouldn't accurately reflect how Morale has been through out the week.


AGAINST Failed 0 to 12 by Cayvie at 19:00 GMT on 3.11.2004. -5 to TrumanCapote, +1 to Cayvie.

Hey

I'm not sure how well this is going to work out, but I really don't want to miss this, so I'm back. For a while at least. I may have to leave again though, we'll just have to see.

Proposal: Worship

Create a new Rule, "Gods"

There exist entities called Gods. There is an appropriately titled column in the GNDT where a Mariner may choose a God to worship. At any time, the Poet may create a new God by posting a rhymed poem to Blognomic mentioning that God, and adding the God so mentioned to the list below.

The current list of Gods is as follows:

Athena

Poseidon


I was hoping people could add things like sacrifices to Gods, feuds between different deities, etc. later

FOR Passed 11 to 0 by Cayvie at 00:34 GMT on 3.11.2004. +12 to Cayvie.

Tuesday, March 09, 2004

BlogNomic LJ Feed

Since LiveJournal apparently supports Atom now, I think it's safe to say that we could put together a LiveJournal syndicated account for the BlogNomic Atom feed (I am assuming nobody's done this yet).

The LJ username "blognomic" is currently attempting to read a nonexistent rss feed from this site. Does anybody know who created that account, and if so, could it be pointed to the Atom feed instead? If not, does anybody have a paid LJ account, and would you be willing to use it to syndicate BlogNomic for friends page purposes? Since "blognomic" is taken, maybe "_blognomic" or "blognomic_atom" would be better.

(I have a standard RSS aggregator myself, but I know a lot of people substitute friends pages for that. If there's no interest, obviously, there's no need for this.)

Proposal: Rosy-Fingered Dawn Rises

Create a new Rule, "Ships:"
Ships are game entities that are tracked in the GNDT. They have rows in the GNDT as Mariners do, but are not considered Mariners.

There is a Ship column in the GNDT. Every Mariner must at all times belong to a Ship; the Ship they belong to is tracked in the GNDT under their name. All Mariners are initially on board the SS Odyssey.
Create a new Rule, "Distance:"
There is a Distance column in the GNDT. All Mariners’ Distances are blank; a Ship’s Distance represents its distance from Ithaca. Ships begin with 100 Distance. Once every seven days, the Poet must reduce all Ships’ Distances by 5; this action has a recharge time of seven days. If he fails to do so, he may not take any other game actions until he reduces Ships' Distances appropriately.
Create a new Ship, the “SS Odyssey.”

FOR Passed 12 to 0 by Cayvie at 20:51 GMT on 3.10.2004. +10 to Satyr Eyes, +2 to Cayvie.

Ascension Address

SING TO ME, MUSE, and tell me of the Blog,
The Blog of twists and turns, lost on the sea,
That, Herodom’s great heights left in debris,
Was cursed to toil through Neptune’s fateful fog.

O, long a year did Greece’s champions roam!
O, what adventures did their captain know!
And O, what horrors did they undergo
In seeking to return to hearth and home!

What fate did heroes meet by gods’ decree?
Sage Sisters, let us hear, that we may learn:
Did brave Odysseus fall to mutiny?
Did sailors all Athena’s counsels spurn?
Were they entombed within the wine-dark sea?
Or did they, pray, to Ithaca return?

*****

Welcome to the Fourteenth Dynasty of BlogNomic. The war against your greatest foe has just been won (by means of a cunning Trojan Horse strategy), and it is time for you to join long-suffering Odysseus in his journey home over the perilous depths – if you dare…

By poetic license, Rules 12 and higher are hereby repealed, and all pending Proposals Vetoed. Further, all instances of “Hero” in the Ruleset are replaced with “Mariner,” of “Super Villain” with “Poet,” and of “Power” with “Morale.”

Fair weather!

Interregnum

I'm still rehearsing my ascension address, but before I give it, let me unofficially resolve the last Dynasty's final Emergency. I commend Axiallus' Starwraith for the successful (and quite stylish) resolution of the Dam Econuts portion of the emergency, and the Nebulizer for his evil solution to the Day of the Stinky Dead portion.

Technically I don't have the power to resolve Emergencies, since we're in Hiatus and the Emergency rule will disappear when I make my address, but who's gonna stop me? Besides, you guys deserve props. Congratulations!

Dynasty Ends

Assuming that Satyr Eyes considers his own win to be legal, the First Dynasty of Keitalia has now ended, with 10 Heroes approving the win.

Heroes' Powers are reset to 100 and all other stats are blanked - the new Dynasty will begin as soon as Satyr Eyes posts an Ascension Address. Until that time, we remain in Hiatus.

Monday, March 08, 2004

Declaration of Victory

The Malice Queen reclined in her dark tower, rereading the letter that her messenger had delivered in utmost secrecy. “Your victory is inevitable,” she read, a smug smirk playing over her lips, “and even I am not such a fool as to play Odin on the eve of Ragnarok. Receive my gift at midnight as a token of my fealty to you.” The note was unsigned, but Keitalia could guess its author.

She glanced at the lead hands on her clock’s obsidian face. 11:55. He would be here any minute.

Several floors lower, in the gray night, the android called the Nebulizer, one of Keitalia’s many goons, nodded to a cloaked figure in what seemed to be wary recognition. “Filthy carbon-based double-crosser,” he said sharply, loudly enough for the guards inside to hear. But the cold metallic discs contained in his firm cybernetic handshake gave the lie to his words. His companion said something quietly and retreated out of sight behind some kind of gigantic looming structure half-concealed in the fog. The Nebulizer waited a moment; then, when the time was right, he called for the guards to help him wheel the strange sculpture into Keitalia’s keep.

Soon Keitalia was alone with the sculpture in her art room, the opulent high-ceilinged gallery devoted to storing the many works of art she had purchased or stolen over the years (plus one piece, a crayon drawing of a raven on a moonless night during an ash storm, that she had made herself in kindergarten on Xenon). She gazed at her new acquisition with pleasure. A gigantic scale, its burnished ebony left pan set far below its pure ivory right, now stood as a centerpiece along one wall. Along the scale’s tilted bar were three lifelike statues – a model of the Reaper on the left, the image of an avenging angel on the right, and poised perfectly in the center, the figure of a faun that Keitalia knew must represent her benefactor himself. Curious, she thought, considering his oath of allegiance to her. No matter. A gift was a gift -- and what a rich gift this was.

The dark lady turned her back on the scale to return to her tower to plot her next nefarious scheme. A moment later, she heard a heavy thud behind her and wheeled around, only to see a wizened man standing before her, his cold eyes glaring. For a moment the stunned Malice Queen thought the statue had come to life; then she realized the truth – that there had never been a faun statue, that her adversary’s mountain goat hooves had kept him steady on the scale’s skewed bar. Behind him, the mammoth scale, bereft of his weight, swung back and forth, slowly equilibrating.

“Panpype,” breathed the Malice Queen, speaking aloud in her shock. “What are you…” I mean, welcome to my gallery. You have the advantage of me. What can I do for you?

“No talk, Keitalia Malifica. Your unnatural regime has come to an end, a regime as unbalanced as your wicked mind.”

What are you talking about? Keitalia knew she ought to feel confident; she was, after all, virtually invulnerable. Yet she found herself edging toward the door. Why am I acting the coward? she thought. I have but one weakness, and surely he –

Panpype extended a gnarled hand. “This.” To Keitalia’s horror, metal gleamed in his palm – a metal she knew all too well.

Before she could react, Panpype’s quick arm threw a piece of the metal towards the door. With a thud, a gleaming chunk of Xenonite fell between Keitalia and her only exit, and she knew she was trapped. Do you want money? Power? Keitalia asked her captor, nervously gauging his reaction. No, I know. Balance is what you seek. Come, rule at my side, and let your spirit temper my evil. But Panpype, coolly placing four more masses of Xenonite in strategic locations around the room, replied “No, Malifica. You are past hope of redemption. Perhaps if you had offered earlier… but no. Now balance can be restored only by your abject defeat.”

Keitalia knew it was true, and noted that she was now ensnared in a perfect pentagram prison formed by the five pieces of metal scattered around the room. Yet she did not blanch as Panpype entered the pentagram. The fool was out of Xenonite. Had he expected her to surrender at this point? No, never, not when she had come so far! Her manicured hand smoothly drew a dagger from a sheath on her thigh. A corner of her mouth upturned, the Malice Queen advanced on the defenseless Panpype.

Panpype saw her coming, saw the dagger. With a sigh, he closed his eyes, and his body began to glow. An astonished Keitalia could only watch as glorious electricity at once arced over the goat-man’s body, causing thunderclaps to resound off the walls. In a blaze of white light, the forks of Panpype’s tongue fused and his clock pendant rusted away to nothing. When finally the light faded, Panpype – a very tired-looking Panpype – held a sixth and final piece of the shimmering, fatal metal in his hand.

Keitalia dropped her dagger as Panpype approached her on weak legs. “H-here,” he whispered hoarsely. “Look upon your demise – and upon a return to Balance.”

The Malice Queen did not even have time to scream. As the Xenonite touched her skin, she collapsed unconscious, her power forever departed.

*****

Minutes later, Panpype emerged from the ruins of Keitalia’s crumbled fortress. She was entombed beneath its wreckage, but Panpype knew the erstwhile Malice Queen would live. They always did. Looking around, Panpype saw a crowd of onlookers, civilians and heroes alike, assembled – waiting for an explanation, waiting for closure.

But Panpype did not have enough energy to orate about Balance, nor even to recount the story of what had just happened. Before the eyes of the multitude, Panpype closed his eyes and fell to the ground – less than a man, yet in his way, greater than any hero. But with the last of his energy, in clarion tones, he declared:

“My friends, the Malice Queen’s injustice is vanquished. The war we have fought so hard is won at last. It is finally time for us – all of us – to return to the sea from whence we came.”

Proposal: Band-Aid (Trivial)

Create a superpower:

Power: Band-Aid

The hero in possession of this super-power may heal himself 2 Power by applying a large gauze pad should another Hero injure him and strip away any of his Power.


Please comment before voting... Unless you want the dynasty to end, in which case proposing more superpowers is pointless and I'm wasting people's time.

VETO Vetoed by Satyr Eyes -- new Dynasty.

Boom!

Hot Potato has officially detonated, and I'm switching SilentSpoon to idle (I don't think he's voted in a week anyway, but this way I get 5 Power).

Quorum is down to 10.

Proposal: The End Is Near!

A mysterious package arrives at each Heroes doorsteps.

Each Package Contains:
2 Xenonite
150 Power
1 Key (Looks as though it opens a box at the local Post Office. #286)

When this proposal is enacted, the next emergency posted by the Super Villain will end the Dynasty...

I'm assuming that everyone is bored out of their minds with this Dynasty; so lets end this with some theatrics.

VETO Vetoed by Satyr Eyes -- new Dynasty.

Proposal : Bored Now

[ I'm getting that "no underlying game structure, and it being too late to add any" feeling again, and it looks like we're already losing players because of it.

Let's finish this. ]


Add a new rule, "Final Issue":-

Upon enactment of this rule, each Allegiance shall have the Power of its members added together to calculate its Victory Score. The Allegiance with the highest Victory Score shall be declared Victorious. (In the event of any precise ties, Good triumphs over Evil, Evil triumphs over Neutral and Neutral triumphs over Good.)

The members of the Victorious Allegiance have 24 hours to nominate a Leader; each member may nominate a single Hero within that Allegiance, and the member with the most nominations after 24 hours wins the Dynasty and ascends to Super Villainhood. (In the event of a tie, the existing Super Villain may cast a deciding vote.)

Heroes may not change their Allegiance during the nomination period.


VETO Vetoed by Satyr Eyes -- new Dynasty.

Proposal: Can you say "Dungeon Master"? [TRIVIAL]

I have a feeling it's headed this was anyhow.

Add the following sentence to Rule 15: Emergencies:

The Super Villian or the original poster of the Emergency may add information to the Emergency post at any time. They may also revise the situation at any time by editing the Emergency post, subject to the following conditions:

-Any changes must be borne of actions made by Heroes who have responded to the Emergency;
-All changes must be clearly marked, preferably by adding them to the end of the post under a separate heading;
-All original text must remain in the post;
-No change to an Emergency may invalidate any action taken by any Hero who has responded to that particular Emergency.


VETO Vetoed by Satyr Eyes -- new Dynasty.

Sunday, March 07, 2004

Proposal : Fix Hix

Create a new Superpower Entitled Meteo


Meteo does nothing. The winner of the bidding on meteo is awarded 1 power. Any admin may delete the power Meteo from the ruleset, and remove it from any heros list of powers at any time.


This requires a little explaination. Hix's proposal whos title is a bid "I bid 1 for Meteo" , is technically a valid bid on a power called meteo. There is no requirement to bid in the comments. Since soon noone will be able to post a bid that "appears lower" than his, he would be gaurinteed that power for a cost of only 1.. And if he proposed it in a gamebreaking way.. that would be the dynasty.. This proposal gaurintees he is awarded the power, and once his "bid" has left the active page, it will no longer be a threat. The award of 1 power is to counteract what he is paying, since he might not have been planning this.

VETO Vetoed by Satyr Eyes -- new Dynasty.

Emergency: Smells A Little Fishy

There are 2 parts to this emergency... In fact, they could be 2 entirely different emergencies. Or are they?

Part A

A strange fog has swept over the City in a fowl aroma. A stench that smells so terrible, you could say it raises the dead. New faces have also appeared in the City streets, dead ones. Zombies are rising out their graves in the City cemetery, corpses are animating in the Hospital Morgue, and mummies are walking out of the Museum. However, they seem to be ignoring the populous entirely (which is completely un-zombie like); indeed all their undead energy seems to be focused on arriving at a single destination, the corporate tower of Dynamo Enterprises.

A shrill laughter reverberates throughout the City below. On the balcony of Dynamo Enterprises a raving lunatic waltzes along the banister on the brink of plunging to his death. You can't help but to wonder, who is this mad man? Well, he was once a well respected Anatomy Professor at the local University until he presented his theory of 'Electrostatic Reanimation by Stench'; he was laughed out of the University. Humiliated by his colleagues; he focused all his remaining energy on creating a Device that could raise the dead. At last he was able to get his revenge!

"My Zombies! For years I've worked to create this final end! At last I now have the means and ability to have my revenge! Go, destroy the University and burn all it's precious research! And after your done with that destroy the rest of the City!" he screeches over a loudspeaker. A few hundred zombies head slowly to the University.

As long as the Device is operational; zombies will continue to traverse the City. Your goal is to find the Professor and destroy his Device. And when you're done with that maybe you could answer a quick question... What are we going to do with all those decomposing bodies?

Part A of the emergency is worth 15 power.

Part B

"And if you look to your left you'll see several eco-terrorists from the organization known as D.A.F.T. strapping a highly explosive bomb which is strangely the shape of a human being onto the side of the Grand Titan Dam. And we're walking... we're walking. Please keep up with the tour and stop screaming in terror."

Eco-Terrorist #1: "Hey Joe! Where is the bottle of Nitroglycerin?"
Joe: "I thought you had it... Hey, Pete! Where did you put the bottle of Nitroglycerin?"
Pete: "Nitroglycerin? You mean that clear stuff that looks like water? I drank it."
Joe: "Out of all the stupid things you could have done! You had to go and do this!"
Eco-Terrorist #1: "Alright, those fishes have waited long enough. Tie the C4 bomb onto him and stick them both on the side of the Dam. Maybe this would teach you the difference between Nitroglycerin and water."
Pete: "Nooo!"

Part B of this emergency is worth 10 power

Alright Heroes... There's your challenge from yours truly, the Malice Queen!

There is a link between the emergencies. The Professor and Eco-Terrorist #1 are the same person. This individual's goal is to wipe out the population of the City. Because there is a timer on the bomb (this is assumed because C4 needs a trigger to explode) and because zombies move very slowly it is possible that this individual can move to and from the locations. Due to the fog's affect on dead bodies, the extra dead in the City due to the flood will add to his ever increasing legion of the dead or zombies. Stop the Bomb, destroy the Device and Catch that Professor! It's an elaborate plot twist, I suppose it needed some explanation. (This paragraph has been added at around 3:17 GMT for your personal benefit.)

Proposal: Get up! (ugh!) [trivial]

Create a new power, Levitation.
Levitation. [Forceful] The Hero gains the ability to levitate themselves or others at will. Cost for use of this ability is 5 power per hour (or part thereof) used, per item (or person) elevated. A levitating object or person moves at the same speed as a hero running with no speed enhancements.

I will not specify specific uses of this power. It's more a utility to be used creatively within the framework of responding to emergencies, I guess. Should open up more options for whoever wins it. (ie: beating another hero to the top of a tower, holding a villain/henchgoon in the air over a large drop, etc).

VETO Vetoed by Satyr Eyes -- new Dynasty.