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Saturday, March 13, 2004

Proposal: Rising through the ranks

Add the following to the Advance Jobs section of Rule 17: Jobs:

Advanced Jobs
Sailor. Once a week, each Sailer may permanently increase their Speed by 1. Performing this action gains the Sailor 5 Morale. This is an adanced job for Deckhands.

Oarsman. Oarsmen loose 5 Morale every Sunday. Once a week, Oarsmen may increase their Speed by 5 at any time, provided that their Morale is above 100. This Modifier is removed after 7 days. Oarsmen are immune to global Morale modifiers; the Oarsman's Morale may only be changed if they or their ship is specifically targetted. This is an advanced job for Deckhands.

Seer. Once a week, the Seer may make a GNDT comment of "Future Sight". For the 24 hours following the post, all Morale increases are doubled for all members of the Seer's ship. There may only be one Seer on each ship at a time. Seers may Pray. This is an advanced job for Priests.

Sensate. Once per week, the Sensate may swap Morale with any other Mariner on any Ship. The Mariner who the Sensate swaps with gains and additional 10 Morale. There may only be one Sensate on each ship at a time. Sensates may Pray. This is an advanced job for Priests.

Archer. Once per day, the Archer may reduce either the Morale of all Mariners on any other ship within 10 Distance of their own ship by 2 points, or the Speed of one other ships Captain within a 10 distance range by 1 point, permanently. This is an advanced job for Warriors.

Monk. A Monk may alter any change in their own Morale by 2 points in either direction. Monks may Pray. This is an advanced job for Warriors.


sorryFailed 4 to 2 by Cayvie at 18:33 GMT, 3.15.2004. -5 to joranj, +1 to Cayvie.