Proposal: Ship Interaction
Amend rule 12 - Distance to include:
Add a new rule called 'interactions':
If there is no rule called 'jobs' all instances of "warrior" are replaced by "mariner" above.
ok shortened it a bit, no longer are they actions and still leaving room for more interactions in the future. Again let me know what you think, I'm still learning :)
Timed out at 12:55 PM GMT, 3.13.2004; failed 3 to 6 by Satyr Eyes at 6:08 AM GMT on 3.14.2004. -5 to Dunam, +1 to Satyr Eyes.
The distance between ships is substraction of the lowest distance of the highest distance.
Add a new rule called 'interactions':
Ships that have a distance of 5 or lower between each other may interact. A captain may post to the blog the interaction he or she wishes to make. Interactions have a recharge time of a week.
Interactions:
Gifts: the captain gives 8 supply per mariner on his ship, to the ship that he or she interactions with. Each mariner on the captain's ship gains 4 morale.
Steal: the captain uses the GNDT to roll a six sided die. On 1, 2 or 3, the captain steals 8 supplies per warrior on his ship from the ship he or she is interacting with. If there are less supplies to be stolen, all supplies are stolen.
If the roll is 4, 5 or 6, the captain must give 4 supplies per warrior on his or her ship to the ship the captain is interacting with.
If there is no rule called 'jobs' all instances of "warrior" are replaced by "mariner" above.
ok shortened it a bit, no longer are they actions and still leaving room for more interactions in the future. Again let me know what you think, I'm still learning :)
Timed out at 12:55 PM GMT, 3.13.2004; failed 3 to 6 by Satyr Eyes at 6:08 AM GMT on 3.14.2004. -5 to Dunam, +1 to Satyr Eyes.
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