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Friday, March 12, 2004

Proposal: AAIIEEEE!

Add the following to the end of the Sail Action:
In addition, the Poet must post a comment to the GNDT of "Sailing (Ship Name): DICE"; on a result of a 1, a mishap occurs, having one of many effects. The Poet must post another comment to the GNDT of "Mishap (Ship Name): DICE", having results as shown below:
1: Scylla attacks, snatching and seriously wounding the Captain of that Ship. The Captain loses 15 Morale, and all other Mariners on the Ship lose 5 Morale; in addition, the Captain cannot effectively give orders, and the Ship consequently only moves half its speed, rounded down.
2: Charybdis opens up near the Ship, forcing the crew to throw 15 Supplies over the side in order to be light enough to escape the massive whirlpool; all Mariners on that Ship lose 5 Morale.
3: A wailing song is heard by the Mariners of the Ship. Those Mariners with Morale 120 or higher are unaffected; those with Morale 60-119 go temporarily insane, throwing 3 Supplies overboard each; those with Morale 0-59 are enraptured by the siren song, and their Ailment is set to "Enraptured" for 72 hours, at which point Ailment returns to "None".
4: The Ship encounters the Clashing Rocks; the Captain, choosing not to risk the Ship, sails all the way around them, losing a week's travel. The Sail Action does not affect Distance on this Action.
5: The Ship encounters a squall. The Captain lashes the tiller and hopes for the best. The Poet must make a "Squall (Ship Name): DICE + DICE" comment in the GNDT, and adds the resulting sum to the Ship's Distance. The Mariners on the ship lose 5 Morale each.
6: The Captain happens upon a bag of winds. If the average Morale of the Mariners on the ship is 90 or less, they suspiciously seize and improperly unleash the bag, causing 10 to be added to the Ship's Distance; if the average Morale of the Mariners on the Ship is above 90, the Captain has a chance to use the bag properly, and does so. The Poet must subtract an additional 5 from the Ship's Distance, but the remaining Mariners are distrustful of the bag's true contents, and lose 5 Morale each.


Add a new GNDT field, Ailments.

Create a new rule, Ailments:
Certain game events may cause Mariners to become afflicted with Ailments, which are tracked in the GNDT. Current Ailments are as follows:
None: No abnormal effect.
Enraptured: The Mariner is unable to vote on any proposal until the Ailment subsides.


There aren't enough ways to lose morale yet... and also, Odysseus encountered his share of monster attacks even during plain sailing. This may or may not the best way to deal with this, but anyway... comments?

Oh, for the days when the Mediterranean was the embodiment of mystery! Passed 11 to 0 by Satyr Eyes at 7:11 AM GMT, 3.14.2004. +10 to Axiallus; +2 to Satyr Eyes.