Opinion Poll: Wishlist
I've given the game some thought and have several ideas for a game direction. I want to see how receptive Crewmembers are to these before proposing:
1) Battling Insanity. I'd like to split the Crewmembers into two camps: rational crewmembers who work together to take the Caine out of non-Euclidean space, versus the nihilistic Space Madness cases who want to destroy the ship (make it an alternative victory condition).
2) Service Group Synergy. In the above scenario, the sane Crewmembers should be encouraged to work together, whereas the Space Madness cases have no organization: they are in no Service Group and each have identical powers of destruction and insanity. We should tune and balance the Service Group skills so that each opposes the forces of chaos in a specific way.
3) Simplify Machinery. The Machinery list is bewildering! One improvement could be a common rule for Logic requirements, like a "Complexity" attribute which requires a DICE test versus Logic, or simply a minimum Logic value to use it.
What do you think?
1) Battling Insanity. I'd like to split the Crewmembers into two camps: rational crewmembers who work together to take the Caine out of non-Euclidean space, versus the nihilistic Space Madness cases who want to destroy the ship (make it an alternative victory condition).
2) Service Group Synergy. In the above scenario, the sane Crewmembers should be encouraged to work together, whereas the Space Madness cases have no organization: they are in no Service Group and each have identical powers of destruction and insanity. We should tune and balance the Service Group skills so that each opposes the forces of chaos in a specific way.
3) Simplify Machinery. The Machinery list is bewildering! One improvement could be a common rule for Logic requirements, like a "Complexity" attribute which requires a DICE test versus Logic, or simply a minimum Logic value to use it.
What do you think?
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