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Sunday, April 17, 2005

Proposal: Gear up

What's the crew of a starship to do in the middle of non-Euclidean space without any gear, tools, fun toys, and other potentially dangerous objects to pass the time?

Create a rule named "Gear":

Each Crewmember may carry no more than three objects simultaneously. Add three fields to the GNDT, each labeled "Gear". These fields are to take an arbitrary string of characters, i.e.,, the "Gear" entries are not drop down boxes.

Create a Location "Supply Station" on Deck 2.

A Crewmember may add one item of Gear to his or her inventory at any time by spending an Action Point, by typing the name of the equipment into one of the "Gear" slots, provided that:

* The Crewmember's Location is the Supply Station

* The Crewmember has an empty "Gear" field

* The desired item is defined in the Ruleset as a valid piece of Gear.

The added item of Gear must be added to an empty slot.

Any Crewmember may at any time set any of his or her Gear fields to "No Gear", or "-", which designate an empty slot, without spending an Action Point.

Obvious typos in the Gear fields may be corrected by any Player at any time.

Any Player may remove a piece of Gear by setting the field to "-" of another Crewmember provided that either:

* The piece of gear is not defined in the Ruleset
* The item's spelling is so ambiguous that the item's name cannot be construed.

An example: Assume that the item "Logbook" is defined to be a legal piece of Gear. The entry "logbook", and "Lgbook" are acceptable--however "gbk" is too ambiguous and would be legal for any Player to remove.


Neuron stunners, uniforms, laser pistols, medikits, and various tools are all logical follow-ups. Some time ago I checked with Kevan to confirm that the GNDT can take alphanumeric strings.

Timed out at 5-10. Failed by Cayvie at 04/20/2005 GMT 18:08