Proposal: There's a light...
Add to Rule 13-Experimental Modification:
Enact a rule entitled "Darkness" which reads:
The special modification section also provides a place to put vampirism, zombie plague and any other non-stat enhancing mods.
Failed by est, 8th Nov. -5 from Squirrel, +2 to est.
Special modifications:
- Blind: A specimen with the "blind" modification has a 50% greater chance of losing any arena combat fought against a non-bling opponent. Modifications relating to the eyes have no effect until blindness is removed. The blind modification cannot be purchased.
- Occular implants: Occular implants remove the "blind" modification. Occular implants may be purchased by blind specimens at a life force cost equal to four times the number of modifications other than "blind" a specmen has. If a specimen with occular implants reacquires the "blind" modification, their occular implants are destroyed.
- Sensory Enhancement: A specimen with the "sensory enhancement" modification removes only the effects of blinding. Sensory enhancement costs one fourth of a specimen's life force after the first hundred, with a minimum cost of twenty life force, and can only be purchased while blind. Instalation of occular implants on a specimen with sensory enhancement causes sensory overload leading to the destruction of the sensory enhancements.
- Night vision: A specimen with the "night vision" modification is immune to the effects of fighting in a darkened arena. Night vision may be purchased at a cost of one third of a specimen's life force after the first hundred, with a minimum of thirty life force.
Enact a rule entitled "Darkness" which reads:
There is a ten percent chance at the beginning of any arena combat that the lighting system was damaged in the previous battle (or if the lighting was laready damaged in the previous battle, that the repairs were ineffective). If this happens the battle is fought in darkness.
In a darkened arena, blindness has no effect and specimens with night vision or sensory enhancement are 50% more likely to win when fighting a specimen with neither modification.
The special modification section also provides a place to put vampirism, zombie plague and any other non-stat enhancing mods.
Failed by est, 8th Nov. -5 from Squirrel, +2 to est.
<< Home