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Tuesday, March 30, 2004

Proposal: The Wandering

Reword first paragraph of Rule 22 (Ailments) to read:

Certain game events may cause Mariners and Ships to become afflicted with Ailments, which are tracked in the GNDT. Current Ailments are as follows:

Create 2 new ailments:

*Abandoned: Once a ship becomes uninhabited by Mariners it is said to have contracted this ailment. A ship with 'Abandoned' may not have new or un-idled Mariners added to its crew. If an active Mariner transfers to this ship, the ailment ‘Abandoned’ is removed. If a ship has this ailment throughout 1 lacuna it contracts the ailment ‘Ghost Ship’.

*Ghost Ship: Ships with this ailment are under the control of the Poet. The Poet may move this ship with any integer of speed. Once per lacuna, each Ghost Ship may attack any Ship with Battle Strength of 100 or higher. Ghost Ships may not be attacked by non-Ghost Ships. Ghost Ships attack by using Massacre as their only attack type. When attacking, Ghost Ships do not roll for attack or defense. In order to avoid an attack by a Ghost Ship, a Priest must successfully perform a Ritual within 12 hours of the attack. If the Ritual fails or if it does not take place within the allotted time the attack is successful.

Add into job description of ‘Priest’ under Rule 17 (Jobs):

A Priest may also perform the ‘Ritual’. In order to perform the Ritual, a Priest must make the comment of ‘Ritual: DICE’ in the GNDT at the cost of 2 of their morale. The Ritual is successful if the Dice rolls a 4, 5, or 6. The Ritual may only be performed X per lacuna. (Where X is the number of Ghost Ships in play.)


This a proposal that will add another interesting mechanic to this Dynasty. And since there is currently a ship without any crew, we might as well make some use of it. Also, thank you Satyr Eyes and Cayvie for your previous comments.

This... is a DOOM SHIP! Passed 8 to 6 by Satyr Eyes at 22:07 GMT, 3.31.2004. +10 to Keitalia, +2 to Satyr Eyes.