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Friday, February 25, 2005

Proposal: Big-Wave incentive

If Proposal: Swish passed, revert its effects.

In rule 16 - Style, change:

and Y = (X + the Gremmie's Skill).

to

and Y = (X + the Gremmie's Skill - Z). Z is a coolness factor and defaults to Zero, but can be modified by the rule that allows the Stunt.


In rule 12 - Wave Machine change

The Wave then moves from the highest of these rolls to the lowest - any Gremmies whose Yards are between the two rolls (or who are right on the highest roll) either catch the wave or are dragged by it: those who have a Surfing Stance, are able to catch the wave - they are automatically moved to the lowest roll and may attempt a Stunt once in the next 24 hours, those who have a Swimming Stance are dragged 2 yards towards the lowest roll (they will not be dragged beyond the lowest roll).

to

The Wave then moves from the highest of these rolls to the lowest - any Gremmies whose Yards are between the two rolls (or who are right on the highest roll) either catch the wave or are dragged by it:

* those who have a Surfing Stance, are able to catch the wave - they are automatically moved to the lowest roll and may attempt a Stunt once in the next 24 hours, with a Z coolness factor equal one tenth, rounded up to the next integer, of the distance they moved.

* those who have a Swimming Stance are dragged 2 yards towards the lowest roll (they will not be dragged beyond the lowest roll).


I think this is better incentive to bigger waves...

Tick Passed 8-1. Enacted by Kevan, 4th of March at 19:06.