Proposal: Add new Sharks at a random distance from the shoreline
Let k be the number of sharks indicated (currently in Rule 18) as the number of new Sharks created two days after a Shark is Harpooned.
In Rule 18, replace
with
If all the Sharks are parked at Yard 100 and someone has to take a turn to move them, then as the number of sharks increase I predict we'll see only a few of them at a time in play. This change would make things a little more lively. I am amenable to changing the mechanism for determining the value of X, but I'd like to see the Sharks introduced randomly, as opposed to set at some fixed distance.
In Rule 18, replace
If any Shark is struck by the harpoon its blood causes a feeding frenzy. 2 days after a shark is struck by a harpoon, k new Sharks appear at Yard 100.
with
If any Shark is struck by the harpoon its blood causes a feeding frenzy. 2 days after a shark is struck by a harpoon, k new Sharks appear at Yard DICE3X, where X is the maximum of the Yards of all Gremmies.
If all the Sharks are parked at Yard 100 and someone has to take a turn to move them, then as the number of sharks increase I predict we'll see only a few of them at a time in play. This change would make things a little more lively. I am amenable to changing the mechanism for determining the value of X, but I'd like to see the Sharks introduced randomly, as opposed to set at some fixed distance.
Quorum Reached 9-0.
Enacted by Topher, 30th of March at 04:04.
Enacted by Topher, 30th of March at 04:04.
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