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Sunday, April 24, 2005

Proposal: Epsilon Makeover


Change the Epsilon Service Group descriptions in the Rule 17 - Service Groups to:
The Epsilon Group consists of guards, inspectors, and enforcers. Any member of the Epsilon Group may spend an Action Point to use eir neural stunner on a Crewmember in the same Location as em. Using the neural stunner on a Healthy Crewmember changes eir Vitality to Stunned. It has no effect on Stunned, Wounded, or Dead Crewmembers. In addition, by spending an Action Point the Epsilon Crewmember may move a Crewmember in eir Location to an adjacent Location, provided that the move is one the Epsilon Crewmember could make.

Remove Rule 23 - Police State.

In Rule 10 - Crewmembers, change:
If a Crew Member is Stunned, they may not move between Locations. If a Crew Member becomes Wounded or Dead, their Daily Points are reduced to zero.
to:
If a Crew Member is Stunned, Wounded or Dead eir current Action is set to "-" and eir Action Points are reduced to 0. If e is Stunned eir Daily Points are reduced to 1. If e is Wounded or Dead, eir Daily Points are reduced to zero.

In Rule 18 - Action Points, change:
If a Crewmember who is Stunned has not done it in the last 24 hours, e can reset eir Actions field to null (no action), eir Action Points to the same value as eir Daily Points minus 1 and eir Vitality to Healthy.
to:
A Stunned Crewmember may, instead of resetting eir Action Points to eir Daily Points as normal, change eir Vitality to Healthy.

I'll try to get comfortable using Spivak. So with these changes Epsilons should be able to "escort" a Crewmember to the Cell. Next up, changes to the Beta Service Group - heal Logic loss.


5-6. Timed out. Failed by Chronos at 04/27/2005 GMT 13:14