Proposal: Medikit Upgrade
Reword the portion of the Beta Group paragraph in rule 17, which currently reads
By spending 2 Action Points a Beta Group member can use eir medikit to change the Vitality of a Crewmember in the same Location from Stunned to Healthy or increase that Crewmember's Logic by 5 points if it is below 10.to read
By spending Action Points a Beta Group member can use eir medikit to do one of the following to a Crewmember in the same Location:These actions takes two APs unless otherwise noted.
- increase eir Vitality by one grade (i.e. from Wounded to Stunned (which takes six APs - i.e. most likely two days), or from Stunned to Healthy);
- reduce eir Vitality from Healthy to Stunned (which takes 1 AP, and requires a post to the blog detailing eir reason for this action);
- increase eir Logic by 5 points if it is below 10.
Self-Kill. Failed by Chronos at 05/03/2005 GMT 17:12
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