Proposal : The Supply Shed
[ A low-tech alternative to Cayvie's "Isolation Devices". ]
Replace "seven distinct Locations" with "a number of distinct Locations", in Rule 12 (Outpost 37).
Then add a new location:-
[ We could represent this with four GNDT locations; SupplyShed(O), SupplyShed(L), SupplyShed(B) and SupplyShed(LB). ]
If the proposal "The New Seekers" passed, replace the result for "2" with "Supply Shed Key", and the result for "5" with "Knife".
Enacted by Kevan, 11th Jan; +15 to Kevan.
Replace "seven distinct Locations" with "a number of distinct Locations", in Rule 12 (Outpost 37).
Then add a new location:-
The Supply Shed. The Supply Shed has four states; "open", "locked", "bolted" and "locked and bolted". Lifeforms may only enter and leave the Shed while it is open. A Lifeform inside the Shed may bolt or unbolt it; a Lifeform standing Outside may lock or unlock it, if they have the Supply Shed Key. Lifeforms may choose to Attack the shed door; it is considered to have a Strength of 5, and becomes open if beaten. The Supply Shed had been cleared out by the previous AARG team, and may not be searched.
[ We could represent this with four GNDT locations; SupplyShed(O), SupplyShed(L), SupplyShed(B) and SupplyShed(LB). ]
If the proposal "The New Seekers" passed, replace the result for "2" with "Supply Shed Key", and the result for "5" with "Knife".
Enacted by Kevan, 11th Jan; +15 to Kevan.
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