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Tuesday, March 30, 2004

Proposal: Ghost Ship Quick Fix (trivial)

This proposal fails itself if Proposal: The Wandering does not pass.

Add the following text to the beginning of the paragraph describing Ghost Ships in rule 22 (ailments):

No Mariner may voluntarily transfer to a ship with this ailment. Should a mariner be involuntarily transferred to a ship with this ailment through any means, that ship loses this ailment immediately.

Replace the following text in rule 22:

The Poet may move this ship with any integer of speed. Once per lacuna, each Ghost Ship may attack any Ship with Battle Strength of 100 or higher.

with this text:

Once per lacuna, each Ghost Ship may declare an attack against any Ship, regardless of the Distance between the two, provided that the target Ship has a Battle Strength of 100 or higher.

If Aaron makes a comment to this proposal that contains the string "[yes]", this proposal as enacted shall also contain the text enclosed in braces:
{ Replace the following text in rule 22:

In order to avoid an attack by a Ghost Ship, a Priest must successfully perform a Ritual within 12 hours of the attack. If the Ritual fails or if it does not take place within the allotted time the attack is successful.

with this text:

A Ghost Ship may not declare an attack against any Ship which has a Mariner belonging to it that has performed a Successful Ritual in the 12 hours immediately preceding the declaration.

Replace the following text in rule 17:

The Ritual may only be performed X per lacuna. (Where X is the number of Ghost Ships in play.)

with this text:

Each priest may perform one ritual per lacuna per Ghost Ship in play.

}
If Aaron does not make a comment to this proposal containing the string "[yes]", then this proposal, when enacted, shall also contain the text enclosed in brackets.
[
Replace the following text in rule 22:

In order to avoid an attack by a Ghost Ship, a Priest must successfully perform a Ritual within 12 hours of the attack. If the Ritual fails or if it does not take place within the allotted time the attack is successful.

with this text:

When a ghost ship declares an attack against a ship, any priest aboard that ship has 12 hours to respond in the GNDT with a single comment of 'Ritual: DICE'. Should a priest respond in this manner, that priest loses 2 morale and a die is rolled. If the result is a 4, 5, or 6, the ritual is considered a Successful Ritual. If no Successful Ritual occurs in the 12 hours following a declaration of attack by a Ghost Ship, the attack is considered to be successful. Otherwise, the attack fails.

Remove the following text from Rule 17:

A Priest may also perform the ‘Ritual’. In order to perform the Ritual, a Priest must make the comment of 'Ritual: DICE' in the GNDT at the cost of 2 of their morale. The Ritual is successful if the Dice rolls a 4, 5, or 6. The Ritual may only be performed X per lacuna. (Where X is the number of Ghost Ships in play.)

]
I saw some loophole potential, as noted in my comments on the Ghost Ship proposal. I also noticed a few more that would occur if a Ghost Ship were to have mariners on it. For instance, it could have an election for captain, and if it got one, that captain would be able to declare attacks, even without control of the ship itself. I also thought that the bit about the poet moving it around was meaningless if it didn't have people on it, and potentially dangerous if, somehow, someone ended up aboard. And since I was revising anyway, I thought it'd be nice to clear up the confusion regarding what a ritual means and does. Now, a ritual clearly makes the attack fail, and since the Ghost Ship can only declare one attack per lacuna, the ship is safe. (as are all other ships). But then I remembered that there was some confusion on this point, so I included a way for Aaron to choose which way he wanted it to be (since we can't modify proposals once someone comments on them) Aaron, if the proposal is making it unclear, I'll explain simpler in this paragraph: If you meant for a ritual to be a way to protect against a possible ghost ship attack in the next twelve hours, add a comment containing "[yes]" to this proposal. That's a lower-case yes enclosed in square brackets. Otherwise, if you meant for the priests to have 12 hours after the declaration of an attack to respond, there is no need to do anything special. (As an aside, I do believe that this is the first self-mutating proposal in this Nomic, though I have not finished reading the archives yet.)

But haunted ships are supposed to be leaky! Passed 10 to 1 by Satyr Eyes at 22:17 GMT, 3.31.2004. +2 to Udelar, +1 to Satyr Eyes.