BlogNomic has moved!

The game is now running at blognomic.com

Thursday, September 30, 2004

Proposal: Enome Unification [Trivial]

In the Enzymes rule, change

Some Strains are able to absorb one Element and emits another; this is tracked in the Strain's Enome[2] and Enome[3], respectively. The Elements choices are restricted to Oxygen, Nitrogen and Carbon, indicated by the letters O, N, and C.

to

Some Strains are able to absorb one Element and emits another; this is tracked in the Strain's Enome. The Elements choices are restricted to Oxygen, Nitrogen and Carbon.

In the Food Chain rule,
  • change

    Strains have a Type which is either Predator or Vegetable. This condition is tracked by the Strain's Enome[1]. The possible values in Enome[1] are:
    * P - Predator
    * V - Vegetable

    to

    Strains have a Type which is either Predator or Vegetable. This condition is tracked by the Strain's Enome.

  • change

    If the Consumed Strain has lost more than 15% of its population in the last 24 hours due to being Consumed, that Strain may change its Enome[4] to "F".

    to

    If the Consumed Strain has lost more than 15% of its population in the last 24 hours due to being Consumed, that Strain may become Fierce. Fierceness is tracked by the Strain’s Enome.

  • change

    Alternatively, if that Vegetable has its Enome[4] = "F" it may increase its size by 3% when Synthesizing.

    to

    Alternatively, if that Vegetable is Fierce it may increase its size by 3% when Synthesizing.


If there is an Affliction Gene rule, change

Every Strain's Enome[6] represents its Affliction.

to

Every Strain’s Enome tracks its Afflictions.


To the end of the Enome rule add:

The current information tracked by the Enome and the possible values for each Base shall be found in this rule at all times.

List of Enome Bases information:

Enome[1] tracks a Strain’s type. Possible values are:
* P - Predator
* V - Vegetable

Enome[2] and Enome[3] track the elements a Strain Absorbs and Emits, respectively. Possible values are:
* O - Oxygen
* N - Nitrogen
* C - Carbon

Enome[4] tracks a Strain’s Fierceness. Possible values are:
* F - Fierce

If there is an Affliction Gene rule, add also to the end of the Enome rule:

Enome[5] tracks a Strain’s Affliction.

If Proposal: And the prescription is More Cowbell [Trivial] passed, in the Affliction rule,
  • delete

    Represented by the character "f".

  • change

    When a Fever passes to a new Strain, the old Strain's Enome[6] shall revert to the value "X".

    to

    When a Fever passes to a new Strain, the old Strain's Enome tracking Afflicitions shall revert to innocuous


If Proposal: And the prescription is More Cowbell [Trivial] passed, in the Enome rule change

Enome[5] tracks a Strain’s Affliction.


to

Enome[5] tracks a Strain’s Affliction. Possible values are:

* f - Fever


If Proposal: And the prescription is More Cowbell [Trivial] failed, in the Enome rule change

Enome[5] tracks a Strain’s Affliction.


to

Enome[5] tracks a Strain’s Affliction. There are no possible values for this Base, as yet.


There is Enome information scattered all around the Ruleset. This brings all them to the same place.

8-0 - Reached Quorum - Enacted by Chronos