Proposal: Drop In Check
Enact a new Rule, "Drop In Check":-
Life is tough in the waves, you just never know when a fellow grind seeker will block your way or flip your board.
When a rule other than this one requires it, two Surfing Gremmies have a Drop In Check performed on them. This is done by posting a comment to the GNDT including the text "Drop In check (X, Y): DICE10" where X is the Surfing Gremmie who started movement on the wave first, and Y is the second Surfing Gremmie.
If both Gremmies would start movement in the same Yard, X is the Gremmie with the highest Skill and Y is the Gremmie with the lowest Skill. If both Gremmies would start movement in the same Yard and have the same Skill, X is the Gremmie whose name appears uppermost in the Active Gremmies list and Y is the Gremmie whose name appears lowest in the Active Gremmies list.
The following equation determines the outcome of the Drop In check --
Z = (DICE10 result minus X's skill) plus Y's skill
If Z is equal to or less than 0:
X Drops In Savagely on Y. Y's stance is changed to "Wiped Out", Y's skill is decreased by 1, and Y is dragged 2 Yards in the direction of the wave's movement (not to be dragged any farther than the wave's ending Yard) . X's skill is increased by 1 and X continues to surf the wave.
If Z is equal to or less than 2 but greater than 0:
X cuts off Y. Y's stance is changed to "Swimming" and Y is dragged 2 yards in the direction of the wave's movement (not to be dragged any farther than the wave's ending Yard). X continues to surf the wave.
If Z is greater than 2 but less than 8:
X and Y share the wave and both Gremmies continue to surf the wave.
If Z is equal to or greater than 9 but less than 10:
Y cuts off X. X's stance is changed to "Swimming" and is dragged 2 yards towards the lowest roll (they will not be dragged any farther than the lowest role). Y continues to surf the wave.
If Z is equal to or greater than 10:
Y Drops In Savagely on X. X's stance is changed to "Wiped Out", X's skill is decreased by 1, and X is dragged 2 yards in the direction of the wave's movement (not be dragged any farther than the wave's ending Yard). Y's skill is increased by 1 and Y continues to surf the wave.
Life is tough in the waves, you just never know when a fellow grind seeker will block your way or flip your board.
6-0. Reached Quorum. Enacted by Smith, 7th of March at 22:32.
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