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Thursday, March 10, 2005

Proposal: Kitting Up

Reword Rule 14 (Equipment) to:-

Gremmies can carry Equipment, from the list below - it is tracked in the GNDT. Multiple items can be carried, but a Gremmie may never have more than one Suit, more than one piece of Headgear, or more than one Accessory.

Any Gremmie who is Standing may, instead of moving, either lose or gain one item of Equipment, of their choice.

Leather Jacket (Suit): When a Gremmie successfully Jumps the Shark, they automatically get the Leather Jacket, if their Skill then exceeds that of all other Gremmies - this is the only way to gain the Leather Jacket. The Gremmie wearing the Jacket is the King of the Beach.

Life Jacket (Suit): A Gremmie with a Life Jacket cannot Drown - their Skill is still set to 1, but they retain their Yard position.

Sunglasses (Headgear): A Gremmie wearing Sunglasses gets +1 to their Coolness Factor, for all Stunts.

Goggles (Headgear): A Gremmie wearing Goggles can move an extra 2 Yards when Swimming.

Binoculars (Accessory): A Gremmie with Binoculars may spot a Wave even if one has already been spotted earlier in the day, but not if two have been spotted.

Harpoon (Accessory): If a Gremmie has a Harpoon and is at the same Yard distance as the Shark, they may attack it by posting a blog entry to this effect. If they do so, the Shark is moved to 200 Yards and may not be moved again for the remainder of the game.


Tick Quorum Reached 9-2. Enacted by Topher, 12th of March at 15:28.