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Monday, May 02, 2005

>Power Check

Howard, while looking in Cargo Bay 2 I noticed a number of stasis pods, obviously too small to contain humanoids, but the diagnostic readouts indicate that most of them contain organic matter, and possibly lifeforms - I can't tell for certain because the main controls for the pods are deactivated. I'd like you to activate said controls - if it helps, I think they work like this:

Biological Sample Stasis Pods (Cargo Bay 2): Any Crewmember who is Pulling the Levers on the pods may attempt to open a pod by posting a comment to the GNDT stating 'Biosample Release DICEX' where X is either eir Logic score plus five, or 5, whichever is higher. On a result of two-thirds, rounded up, of X, or greater, the pod opens, and the sample is released. On a result of 2 or less, the pod malfunctions, and the sample dies. On any other result, nothing happens. A Crewmember who is Pushing the Buttons on the pods may run a Query through Howard to obtain the status of the sample or lifeform contained within the pod, without spending an extra Action Point.


Looking at these pods, it appears that one of them hadn't been sealed properly, and its contents appear to have escaped...