Proposal: BIFF!
On its route to the power plant, a tanker of radioactive liquid nuclear waste was accidentally dumped into the lake. The Super Villian can, by dunking ordinary Henchmen into the toxic goo, use this to her advantage.
Add a rule, Henchgoons:
Edits: Included expenditure of power when using Super Powers, and made death at the hands of one's Nemesis slightly more worthwhile.
Passed 14 to 2 at 3:46 am GMT, 2.24.2004. +10 to Joranj, +2 to Brendan.
Add a rule, Henchgoons:
The Super Villian may, at any time (although no more than once every 3 days), create a Henchgoon by posting to the effect on BlogNomic. The post must contain a brief description of the Henchgoon, with any salient features or powers it possesses.
For example:Henchgoon: StatueMan
A slow-moving, green-glowing walking statue with unstopable strength and resilience to damage. Very succeptable to pigeon crap.
Any Hero may choose to persue the Henchgoon by emailing the Super Villian, detailing how they would use their powers to stop him. The cost of any powers used must be spent in the GNDT before the 24 hour wait period is up. After 24 hours, the Super Villian must choose one of the Heroes who responded within the time limit as being the Hero who stopped the Henchgoon, based on the creativity and plausibility of their use of powers. She must post this information to the original Henchgoon post at the earliest available opportunity.
Upon defeating a Henchgoon, a Hero gains 20 Power. They may also optionally post a comment of Henchgoon:DICE to the GNDT, with the effects of the dice result corresponding to the table below:
1: The Hero is bitten by the radioactive Henchgoon, and gains a Superhero ability relating to the Henchgoon they defeated.
E.g. After defeating, and being bitten by, the Radioactive Statue, the Hero gains the ability to Stand Very Still.
This ability is chosen by the Super Villian.
2: (Left blank to be filled by future rules)
3: (Left blank to be filled by future rules)
4: (Left blank to be filled by future rules)
5: (Left blank to be filled by future rules)
6: Roll again. If the Hero rolls three 6's in a row, they have met their Nemesis. In killing their Nemesis, they have had to heroically give their life. Their Power is set to 0 until such a time as a Ressurection rule is created and fulfilled, but they are remembered as a True Hero (which is recorded in the sidebar) and may overact to their hearts content. When they do eventually get Resurrected, they immediately gain 100 Power (on top of any Power gain brought about by Resurrection) and any existing Super Power of their choice.
If no Hero responds to the Henchgoon in the 24 hour period, all active Heroes loose 15 Power.
Edits: Included expenditure of power when using Super Powers, and made death at the hands of one's Nemesis slightly more worthwhile.
Passed 14 to 2 at 3:46 am GMT, 2.24.2004. +10 to Joranj, +2 to Brendan.
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