Proposal: Do As I Say; Not As I do. (Really Evil)
I know how everyone feels about locations. So I decided to put a extra spin on the idea. Hopefully you'll like lair security.
Create a new rule: Lairs Of Randomness
Heroes may come up with locations (Secret Headquarters) and a DICE that Reflects what happens when a Hero/Villain strolls in.
Create a new category in the GNDT: Lairs. Include (-) as in the lair field (for those who don't wish to utilize this).
Comments/Questions/Suggestions... Before voting.
Failed by Brendan, 7:13 pm GMT on 2.26.2004--self-killed. -5 to Keitalia, +1 to Brendan.
Create a new rule: Lairs Of Randomness
The Super Villain has created several lairs here in Blognomic. Heroes and Villains encounter security upon entering any lair. Security comes in a form of a comment in the GNDT of 'DICE' and must occur within 24 hours of entering a different/new lair.
Here is a list of lairs you can visit:
*Corporate Tower
*Fake Mountain - Strangely appeared one night in the middle of the city.
*Amusement Park
*Haunted Woods
*Dungeon
*Abandoned Church
The Villain's DICE:
*1 - You are safe. There are no Henchgoons. No Danger.
*2 - You walk in on a Villain party. Heroes immediatly get tossed out of the lair. Villains enjoy a movie and snacks. Villains gain 5 power.
*3 to 4 - Death Trap: Hall of Mirrors.
All the exists are sealed and fruit punch starts poring in. You manage to escape out of one the pipes. However, you lose 10 power because of the effort involved in struggling against the strong current of the fruit punch. If a Hero/Villain rolled a 4 they gain the super power to duplicate their own image. (Create the illusion that there are more than one of you. Great for confusing Arch-Enemies.) This super power is called 'No Mere Mirror'.
*5- Power Aid: Upon contact with a Hero/Villain it gives 15 additional power. (Can only be used once & disappears afterward.)
*6- Death Trap: Pit Of Despair.
Heroes fall down a pit. they find themselves surrounded by bodies of dead Henchgoons. If a Hero don't have super powers that help them to scale walls or to fly; then they will remain trapped within the pit until they expend 15 power to climb out. Villains know how to avoid the pit because the Super Villain requires them to watch the Pit Of Despair Safety Video.
Heroes may come up with locations (Secret Headquarters) and a DICE that Reflects what happens when a Hero/Villain strolls in.
Create a new category in the GNDT: Lairs. Include (-) as in the lair field (for those who don't wish to utilize this).
Comments/Questions/Suggestions... Before voting.
Failed by Brendan, 7:13 pm GMT on 2.26.2004--self-killed. -5 to Keitalia, +1 to Brendan.
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