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Monday, March 14, 2005

Proposal: Ice Cold

Change rule 16 to read:

When a rule other than this one allows it, a Gremmie may attempt a Stunt to improve their Skill, or just to impress the beach bunnies. That is done by posting a comment to the GNDT, naming the Stunt (and optionally describing it) and including the text "Stunt(X):DICEY" where X is the target Skill level of the Stunt they are attempting and and Y = (X + the Gremmie's Skill).

That Stunt Skill level is now established - any subsequent attempt to perform the same named Stunt by any Gremmie must use that target Skill level.

The result of the DICEY roll plus the value Z determines the success of the roll (Z is a coolness factor divided by 2 rounded down to the nearest integer. Z defaults to Zero, but can be modified by the rule that allows the Stunt.):

• Less or equal X/10. Total Wipe out! The Gremmie badly fails to perform the Stunt and only moves 1/10 of distance they would have, rounding down. Their Skill is reduced by one, which can result in a drowning, and their Stance is changed to "Wiped Out".

• Less than X, but greater than X/10. Wipe out! The Gremmie fails to perform the Stunt and only moves half of distance they would have, rounding down. Their Stance is changed to "Wiped Out".

• Greater than or equal to X. Success! The Gremmie performed the Stunt.

• Greater than or equal to Y (highest possible roll). Perfect! The Gremmie performed the Stunt and if the Stunt had a higher target Skill level than the their current Skill, they may increase their Skill by 1.

• Greater than or equal to two times Y. Mondo! The Gremmie performed the Stunt and, if the Stunt had a higher target Skill level than the their current Skill, they may increase their Skill by 2.


Just trying to clean up some unexpected loopholes caused by the addition of coolness -- that make it better Kurt? The new Z value encourages waves bigger than 10 Yards, and accepts that 2 Yard waves aren't as cool.

Cross Self-Killed 4-2. Failed by Topher, 14th of March at 21:23.