Proposal: No more dark corridors, Part I.
Create a rule named "Power On":
The Caine is big and the technology is arbitrarily advanced. If we allow machinery to be dynamically added (or perhaps even dynamically disabled), the structure of the game could progress rapidly. Or it could be a complete mess.
In either case, if this passes, don't waste your AP's proposing self-destruct buttons.. =)
A Power Check is a Command. The Command Phrase is >Power Check, and the Command Parameters consist of a name of a piece of Machinery, the description of said piece and the Location of the issuing Crewmember.
In its response, if the Computer responded with "Affirmative", the Machinery is activated in the Crewmember's Location.
A new Machine is then added to the rule "Machinery" with the name of the Machine, its Location, and the description of the Machinery to be taken from the Command Parameters. This new Machine is not part of the ruleset until it is added.
There is no effect if the Computer responds with a "Negative" or "Error".
The Caine is big and the technology is arbitrarily advanced. If we allow machinery to be dynamically added (or perhaps even dynamically disabled), the structure of the game could progress rapidly. Or it could be a complete mess.
In either case, if this passes, don't waste your AP's proposing self-destruct buttons.. =)
13-0. Reached Quorum/Timed Out. Enacted by Chronos at 04/10/2005 GMT 13:27
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