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Wednesday, April 06, 2005

Proposal: Fixing Actions

If there is an Action Points rule, reword it to:

There is a field in the GNDT named "Action Points", which takes non-negative integers. This number represents the number of actions a Crewmember may take. A Crewmember may spend Action Points by decrementing the number in eir "Action Points" field by the amount spent. A Crewmember having zero Action Points may not spend any more that day.

There is a field in the GNDT named "Daily Points", which takes non-negative integers. This number represents the number of Action Points a Crewmember may receive in one day -- in some sense a count of turns per day. New Crewmembers start with a Daily Points equal 3.

If a Crewmember has not done it in the last 24 hours, e can reset eir Actions field to null (no action) and eir Action Points to the same value as eir Daily Points.

If there is no Action Points rule, create it with the wording above.

On the Locations rule, change

Once every twelve hours, a Crewmember may change eir Location to be anything on the deck e is on, or, if the Crewmember is in a corridor, e may ride an access lift to the corridors of the level above or below eir current deck.

to

A Crewmember may spend 1 Action Point to change eir Location to be anything on the deck e is on, or, if the Crewmember is in a corridor, e may ride an access lift to the corridors of the level above or below eir current deck.

In the rule Buttons, Levers, inter alia, add:

A Crewmember may spend 1 Action Point to change his or her 'Actions' Field. Setting the 'Actions' field to null (no action) does not require a point to be spent.

If there is a rule named Vocal Folds, change

Once a day, a Crewmember may issue a Command to the Computer

to

A Crewmember may spend 1 Action Point to issue a Command to the Computer

Set the Daily Points of all Crewmembers to 3

11-1. Timed Out. Enacted by Chronos at 04/08/2005 GMT 22:33