Proposal: Beta changing
I know this is lengthy, but I was unable to convey these changes in many Proposals without incurring the risk of leaving behind some loophole.
In rule Rule 12 – Locations, add a location named “Ambulatory (Deck 2)” and change
to:
From rule 16 - Machinery, delete the MediBank and add:
To Rule 21 – UCSRS add:
In rule 25 – Ship’s Protocol, change Law #3 so it reads:
Add a rule Ambulatory Routines:
In rule Rule 12 – Locations, add a location named “Ambulatory (Deck 2)” and change
unless e is in the Cell.
to:
unless e is either in the Cell or in the Ambulatory.
From rule 16 - Machinery, delete the MediBank and add:
* Ambulatory Control Panel [Sickbay] A Crewmember belonging to the Beta Service Group who is pulling the Levers at the ACP may move any number of Crewmembers of eir choice from the Sickbay to the Ambulatory or vice-versa, by changing eir Location accordingly.
A Crewmember belonging to the Beta Service Group who is pushing the Buttons at the ACP may at their discretion spend one extra Action Point to activate one of the Ambulatory Routines programmed in the ACP, as defined in the ruleset.
To Rule 21 – UCSRS add:
UCSRS[5] tracks the medical treatment record of a Crewmember. Whenever a Crewmember reset eir AP, e must also reset eir UCSRS[5] to “X”. Currently, its possible values are:
"E" – This Crewmember is unaffected by the mind warping effects on viewing non-Euclidean space and doesn’t lose any logic if e is in or enters the Viewing Bay while the Opacity Control Device is activated.
“L” - This crewmember makes all logic checks as if eir logic is 10 points higher than its recorded value in the GNDT.
"H" – This crewmember is unaffected by exposure to the vacuum of space.
“X” – No treatment in effect.
In rule 25 – Ship’s Protocol, change Law #3 so it reads:
Law #3: No Crewmember may move another one without explicit permission of the moved one, except in the conditions delineated in this Law. Members of the Beta Group may use any means available to them to move a Crewmember who is either non-Healthy or suffering from Space Madness to the Ambulatory. Members of the Epsilon Group may use any means available to them to move a Criminal Crewmember to the Cell. No Crewmember may use the Teleport Chamber to remove a Criminal from the Cell.
Add a rule Ambulatory Routines:
There are some Routines programmed in the Ambulatory Control Panel. Whenever a Crewmember activates one of those Routines, every Crewmember who happens to be at the Ambulatory in that moment suffers the Routine’s effects.
The routines currently programmed in the ACP are:
* Physical Cure Routine - Restore all Stunned or Wounded Crewmembers in the Ambulatory to a Healthy state. If healed from being Wounded or Dead, a Crew Member's Daily Points are set to the initial new-Crew value.
* Non-Euclidean De-sensitization Routine: Immunize all crewmembers in the Ambulatory to the mind warping effects on viewing non-Euclidean space. This is signed by changing the immunized Crewmembers’ UCSRS [5] to "E".
* Logical Empowerment Routine: Better the logical understanding of all crewmembers in the Ambulatory. This is signed by changing the immunized Crewmembers’ UCSRS [5] to "L".
* Psychical Cure Routine: Add 10 to the Logic of all crewmembers in the Ambulatory. If that would bring the Logic score of a Crewmember to greater than 0, set that Crewmember’s Logic score to 0, instead.
* Homeostatic Training Routine: Immunize all crewmembers in the Ambulatory to the exposure to the vacuum of space This is signed by changing the immunized Crewmembers’ UCSRS [5] to "H".
8-6. Timed Out. Enacted by Chronos at 05/04/2005 GMT 19:16
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