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Thursday, May 05, 2005

Proposal: A More Active Computer

Still using the LDB. I guess it can add some spice to the game.

To Rule 16 – Machinery, add after the first Paragraph:

If a piece of Machinery has an asterisk (*) after its name, the Computer may activate any of its function by spending an Action Point, instead of doing any of the mechanic actions described in Rule 11 - Buttons, Levers, inter alia. The Computer is considered to meet any Group requirement for an equipment e is trying to use.


To Rule 18 – Action Points, add:

The Computer has a Daily Points score of 2. If the Computer has not done it in the last 24 hours, e can reset eir Action Points to the same value as eir Daily Points.


In rule 22 – Service Robots, change

If a Robot has not been moved during the current day, any Crewmember in the same Location as that Robot may take control of it, by posting a comment to the GNDT to that effect. Taking control of a robot costs that Crewmember one Action Point and causes the controlled Robot’s Action Points to be reset to its Daily Points. Once the Robot is under eir control, the controlling Crewmember may move the Robot or use it to control Machinery. The controlling Crewmember continues to control the Robot even after the Robot leaves the Crewmembers current Location. The Robot moves and operates Machinery in the same way as a Crewmember: it spends one AP per location traversed and one AP to change its Action field.

to:

If a Robot has not been moved during the current day, the Computer or any Crewmember in the same Location as that Robot may take control of it, by posting a comment to the GNDT to that effect. The Computer or Crewmember who takes control of a Robot is considered to be its Controlling Entity. Taking control of a robot costs the Controlling Entity one Action Point and causes the controlled Robot’s Action Points to be reset to its Daily Points. Once the Robot is under eir control, the Controlling Entity may move the Robot or use it to control Machinery. A Controlling Entity who is a Crewmember continues to control the Robot even after the Robot leaves that Crewmember’s current Location. The Robot moves and operates Machinery as if it were a Crewmember.

In the same rule delete, if it exists, this text:

The Computer may, once per day, take control of any robot in any Location, this doesn't require spending an Action Point.


In Rule 29 – The Space Mad, change

A Crewmember with Space Madness has the following changes and additions to eir normal Crewmember abilities:

to:

A Crewmember or Computer with Space Madness has the following changes and additions to eir normal abilities:


Tick Passed 10-0 (Timed Out). Enacted by smith, 7th of May at 17:43.