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Wednesday, January 07, 2004

Proposal: Armoury

An initial scan of the Armoury was fruitless; the previous residents of the base had obviously made this their first port of call. However, you mind wanders to the deep drifts of snow throughout the base. If the previous researchers had been set upon by wild animals, then the weapons could quite easily be anywhere.

If Proposal: The Thing That Came From Somewhere is passed, enact a new rule, "Weaponry":

There are weapons scattered throughout the base, dropped by the previous residents and hidden by the wandering snow. Initially, there are 6 weapons in the building:

1 shotgun
2 hunting knives
2 pistol
1 flamethrower


To search for a weapon, any Researcher, Thing or Human, must post an entry in the GNDT saying "Weapon Search:DICE-5", and expend 10 life due to the biting cold. If the result is a positive number, a further post of "Weapon:DICE" must be made. The results are as follows:

1=shotgun
2=pistol
3=knife
4=pistol
5=flamethrower
6=knife


If the dice gives a result that has already been claimed by another researcher, then the search is assumed to have failed - weapons are small, and the base is big. If a player who is the Thing finds the Flamethrower, they are also assumed to have found nothing. A Researcher can only search once per day.

Further weapons may be introduced by the Radio at any time. If Hersch Values is passed All weapons give -5 to the Research's Hersch Value, to a minimum of zero.

The specific effects of the weapons are as follows:

Shotgun: The bearer of the shotgun has the power. Once every two days, he can force another Researcher to change their vote in any proposal. If Hersch Values is passed Any Researcher forced in such a way gains +2 Hersch; if they chose not to comply, they are killed and reborn as a Thing with 100 Life. The player with the Shotgun has some protection against the Thing; if he/she is attacked by the Thing, then the Radio must roll a dice to see if the Thing is successful, allowing the Researcher a 1 in 2 chance of survival. The Thing can carry the Shotgun, with the same effects.
Pistol: The Researcher carrying the pistol cannot be forced by the carrier of the Shotgun. This pistol offers some limited defense against the Thing; if the carrier is attacked by the Thing, then the Radio must roll a dice to see if the Thing is successful, allowing the Researcher a 1 in 3 chance of survival. The Thing can carry the Pistol, with the same effects.
Knife: The knife provides very limited defense against the Thing; if the carrier is attacked by the Thing, then the Radio must roll a dice to see if the Thing is successful, allowing the Researcher a 1 in 6 chance of survival. The Thing can carry the Knife, with the same effects.
Flamethrower: The carrier of the Flamethrower cannot be killed by the Thing, nor can he/she be forced by the carrier of the Shotgun. He/she can, however, be killed by another human, and turned into a Thing in this manner. The carrier of the Flamethrower can banish the Thing from the research facility by spraying it with fire. Any Thing in the same room as the carrier of the Flamethrower will instantly be transported Outside. The Thing cannot carry the flamethrower.

If a Researcher dies or is turned into a Thing, their weapon is dropped and can be refound in the usual manner. The Radio may introduce new weapons through a proposal in the usual manner; he may also edit the dice results list at any time.


Failed by Kevan, 7th January. -5 Life from Joranj, +2 to Kevan.