Proposal: We are doomed to become what we hate the most
Add a new GNDT field, 'Gossip'.
Add a new player field to the GNDT, called 'Water Cooler'.
Add a new rule, entitled 'Gossip'.
The fix, for those who don't want to read: a Teamsperson no longer pays to gossip, but instead looses 2 Dignity per day that the Gossip is Active. This penalty can be circumvented by generating work within each 24 hour period.
Enacted by Kevan, 4th of August - timed out 5 to 2. +10 to Josh, +2 to Kevan.
Add a new player field to the GNDT, called 'Water Cooler'.
Add a new rule, entitled 'Gossip'.
At any time, any Teamsperson may create a new piece of gossip. They do this by messaging an admin with the piece of gossip, which must take the following format:
'Subject' 'flavour text' ('effect').
For example:
'Kevan is off his diet (lose 15 dignity)'.
or
'ChinDoGu comes to work with a hangover every morning (cannot recieve Blue papers)'.
The effect may only apply to the subject of the gossip. The Subject must be an active, non-idle Teamsperson. The flavour text has no effect.
The Admin then adds this new gossip to the Gossip field of the GNDT and posts to that effect on the BlogNomic weblog. Admins may not apply their own gossip; they must get another admin to do it for them. No Admin has to add any Gossip they are approached with if they choose not to.
Any player may change their own Gossip field to any piece of current Gossip at any time. The piece of Gossip which has been selected by the most Teamspersons is set to the player Water Cooler's Gossip field. This must be changed whenever it ceases to be correct. The piece of gossip active in Water Cooler's Gossip field is known as the Active Gossip.
For each 24 hour period that the Active Gossip remains active, its Subject looses 5 Dignity. The stated effect of the Gossip also remains in effect, although this effect is only considered to occur once, at the end of the first 24 hour period. The proposer of the gossip also looses 2 Dignity during this period; however, this penalty may be ignored if the propser has generated some work during the same period of time.
The Subject of the Gossip may email the applying Admin at any time, trying to guess who proposed the gossip. Should they get this right, the Gossip is deleted and has no further effect, and the proposer of the gossip looses 20 Dignity. The Subject may only guess in this manner once per day.
Gossip is deleted from the field if seven days have passed without it having been the Active Gossip. There may not be more than one piece of currect Gossip about any Teamsperson. A value of '-' or no gossip in the Gossip column of the GNDT is considered Gossip for the purposes of deciding the Active Gossip (i.e. if more people have no gossip in their Gossip column than anything else, then '-' is the Active Gossip). The District Manager may delete any Gossip he chooses at any time, unless he himself is the Subject of that Gossip.
The fix, for those who don't want to read: a Teamsperson no longer pays to gossip, but instead looses 2 Dignity per day that the Gossip is Active. This penalty can be circumvented by generating work within each 24 hour period.
Enacted by Kevan, 4th of August - timed out 5 to 2. +10 to Josh, +2 to Kevan.
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