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Thursday, August 04, 2005

Proposal: Games take two

Add the following to the games list:

Generic lucky game(2-12)

This game is set up in such a manner that each player has very little control over how they do in the game (consider such games as Life and Candyland). Each player in the game, once the game has commenced, must roll DICE100 within 26 hours, if they do not then eir roll shall be considered to be zero. After each player has rolled, the game ends. The player with the highest dice roll Wins the game, and therefore gains five Kudos, and the player with the lowest dice roll loses four Kudos. In the event of a tie, all players concerned are subject to the same effects.


Slots (1-1)

A player may play this game for as long as e likes, once e begins, ending the game at any time after e has played at least one round. Each round consists of the player making a comment in the GNDT with a whole number no greater than eir current Kudos, and FRUIT. If the FRUIT comes up BAR, e gains twice the number e posted in kudos. If it comes up CHERRY, e gains the number e posted in kudos. Otherwise, e loses the number e posted in kudos. Note that this game has no winner, so the player does not gain 5 Kudos automatically.

Tick Passed 9-1 by Brendan on August 5, 2005 at 13:27 GMT.